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ARMA3における車両作成、改造におけるガイドラインを翻訳しましたので作成等にご利用下さい。 専門用語が有るので、日本語、英語共に不自由な人間が翻訳していると言う事をご理解ください。 文章そのままだと日本語的に理解し辛いので、意訳+注釈です。 ※実際にmoddingした訳ではなく、読んで意訳しただけなので、実際の意味と違う可能性が ありますのでご注意ください。 Arma 3 Cars Config Guidelines Arma 3 Cars Config Guidelines ARMA3の車両に関するコンフィグガイドライン Contents 内容 1 Intro 最初に 2 Additional functionality compared to A2/OA ARMA2、OAとの違い 3 Model requirements {p3d} p3d形式の model の条件 4 Model config changes {model.cfg} model.cfgの変更点 5 New config parameters {config.cpp} config.cppの新しいパラメータ 5.1 Basic parameters 基本パラメータ 5.1.1 Differential parameters パラメーターの違い 5.1.2 Engine parameters エンジン用パラメータ 5.2 Wheel parameters ホイール用パラメータ 5.2.1 General parameters 一般的なパラメータ 5.2.2 Wheel PX parameters ホイールPXパラメータ 5.2.3 Wheel simulation parameters ホイールシュミレーションパラメータ 5.2.4 Suspension parameters サスペンションパラメータ 5.2.5 Tire parameters タイヤパラメータ 5.3 Floating and sinking 浮く、沈む(水の上等) 5.4 PhysX 3 integration PhysX3 統合 5.4.1 Anti-roll bars アンチロールバー 5.4.2 Complex gearbox 複雑なギアボックス 5.4.3 Gearbox parameters ギアボックスパラメータ 5.4.4 Different amount of torque 個別のトルクの量 5.5 IK for hands and legs 乗車時、キャラクタの手足の位置 5.6 Picture in Picture for screens and mirrors スクリーンとミラーにピクチャーインピクチャー(画像の中に別の画像を表示する)する方法 ※要約すると、車両にバックミラーやモニター等に表示させる記述 5.7 Random visual variants ランダムにビジュアルを変化させる ※ハッチバック等、スポーンする度にテクスチャが違うアレ 5.7.1 Random variants script ランダムに表示させる為のスクリプト 5.8 Reflectors, markerlights and beacons 反射板、マーカーライト、ビーコン 5.8.1 Reflectors 反射板 5.8.2 Markerlights マーカーライト 5.8.3 Beacons ビーコン 6 Basic config hints 基本的なコンフィグのヒント 6.1 Diagnostics 診断(作成した車両のテスト) 6.2 Suspension サスペンション 6.3 Gearbox ギアボックス 7 Reference 参照場所 Intro 初めに 101 - How to set up a car for Arma 3 ARMA3用の車の作り方 Please be aware of our Arma 3 modding license http //community.bistudio.com/wiki/Arma_3_Modding_License ARAM3用MOD作成に関するライセンス規定を確認してください。 Additional functionality compared to A2/OA ARAM2、OAとの違い PhysX 3 integration ○PhysX3と統合 IK for hands/legs ○車両乗車時の手足の位置 Picture in Picture - Render to texture ○PiP テクスチャーのレンダー Random visual variants (textures, accessories, doors) ○ランダムでビジュアルの変化 ※テクスチャー、アクセサリー(バリエーション的なもの)、ドアをスポーン時にランダム表示 Floating and sinking ○水上での浮き沈み Reflectors, markerlights and beacons ○反射板、マーカーライト、ビーコン Model requirements {p3d} p3dモデルに関する必須項目 A new PhysX lod ○新しいPhysX LOD There needs to be a lod (4e13) consisting of convex components as simple as possible, some 60 faces shall be sufficient for most cars 作成には単純な構造のものが必要です。ただ、大半は60面程あれば車両を作成するには十分です。 ※私の知識不足で、LOD(4e13)がexで40trillionなのか、それ以外の「何か」なのか良く解りません。 Current public Oxygen version doesn t support showing correct name of this lod and displays only Geometry instead. Don t be afraid of having two geometries, it s going to be fixed with new tools. Oxygen(BIツール名)では、このLODの名前を表示できません。代わりにジオメトリだけを示します。(使用に問題なし)この問題は新しいツールで解消する予定です。 Just the main body of car should be in this lod, wheels are added by engine later 車両の基本部分は、上記のLODで構成される必要があります。 作成する順番はエンジン→ホイールの順に追加していきます。 Memory lod メモリーLOD There should be an axis for each wheel named wheel_X_Y_axis (X is position of wheel from front, Y is 1 for left and 2 for right), the name is defined in selected wheel as center ホイールの軸(中心)をwheel_X_Y_axisという名前で定義される必要があります。それぞれ(X,Y)でホイールの中心位置を定義します。 車両の正面から見た状態でホイールの位置をXの部分に記入します。Yは左右同じです(じゃないと傾くので)。 There should be a point at the edge of each wheel named wheel_X_Y_bound which is used to determine wheel radius (distance from wheel axis is used for this) - there is no other need than placing the point at the edge, even memory points for tracks could be used for this, the name is defined in selected wheel as boundary ホイール(タイヤ含めた)の大きさを測定するのに必要です。何かというと、ホイール外径の一カ所だけ指定すればwheel_X_Y_axisを中心として円を判定してくれます。 wheel_X_Y_boundのX、Yに何処でも良いので、外径部分の座標を指定します。 ※公式の解説画像ではホイールの中心から垂直方向の地面を座標定義してます。 ○注釈 ホイールの中心から外輪の距離を定義。 ・wheel_X_Y_axis ホイールの中心 ・wheel_X_Y_bound ホイールの半径(中心からの距離) ※多分、wheel_X_Y_boundの「X または Y」のどちらかをホイールの半径分入力すれば良いと思います。Yが無難ですが。 Mirrors and screens should have their camera position defined in pipX_pos and direction in pipX_dir - parameters pointPosition and pointDirection in class RenderTargets ミラーとスクリーン(車載モニター)はカメラの位置(pipX_pos)と向き(pipX_dir)で定義する必要があります。 ※ミラーは実際に反射しているのではなく、カメラ機能を使って擬似的に「反射してる様に」見えるだけ。なので、「ミラー」を使うと当然、左右反転するようです。 Reflectors should have their position defined in LightCarHeadYXX (Y is a side - R/L, XX is a number) and direction defined in LightCarHeadYXX_end 反射器は LightCarHeadYXXで定義する必要があります。LightCarHeadYXX_end でその方向を定義します。Yは左右それぞれの横軸、XXは定義した番号です。 Mirrors and screens should have RTT texture #(argb,256,512,1)r2t(rendertargetX,1.0) - where X in rendertarget should be a number ミラーとスクリーンはRTTテクスチャを #(argb,256,512,1)r2t(rendertargetX,1.0)で指定します。Xは定義した番号を記入します。 Randomly generated accessories should have their selections independent on all other selections (mainly the main body and all the glass selections), glass as a part of hide-able accessory should be handled as two separate selections ランダムに発生するアクセサリーパーツは全て独立した部品である必要があります。 アクセサリの一部分を隠すように扱うには、2つの部分に分割(離れて)する必要があります。 ※ここ良く解りません。すいません。多分ですが、車両にオブジェクトを貼り付ける場合、車体に埋めると内部から見える場合があるので、 はみ出てた部分を隠したいなら部分を別パーツとして定義する必要があるという意味かと思われます。 Beacons and markerlights should have their material set to emit light ビーコンとマーカーライトは、発光させるために設置しなければなりません。 Spare wheel should have defined selections for it, texture underneath and correct hitpoints like a normal wheel スペアホイール(予備タイヤ)に交換できるようにするには定義する必要があります。予備タイヤの耐久性(壊れやすさ)は標準タイヤと同じ数値です。 ※交換なので、エンジニアの修理とは別です。 Man-held turrets shouldn t be hidden when destroying them without destroying the whole vehicle - IK issues would crash the game ターレット(銃座)の乗員が乗っている状態(と定義して)でターレットを隠すように指定した場合、ゲームがクラッシュします(IK定義の関連) ただし、車両が「完全に破壊(ドカーンって燃えた)」された状態であれば、問題ありません。 ※車両がアライブの状態で「見えないターレット」を定義して使うとクラッシュするという事かと思われます。多分。 Model config changes {model.cfg} model.cfgの変更点 Only the dampers are affected by the changes, best way to set them is to place an axis with the length of moveable part alongside the damper and set offsets to +-0.5 ダンパー(サスペンション)は凹凸路面などの影響を受けて可動します。そのため、定義する際に「ダンパーの中心から±0.5ほどオフセットするといいと思います。 Example {model.cfg} class Wheel_1_1_Damper { type= translation ; source= damper ; selection= wheel_1_1_damper_land ; axis= posun wheel_1_1 ; animPeriod = 1; minValue= 0 ; maxValue= 1 ; offset0= 0.5 ; offset1= -0.5 ; memory=1; }; ●●●●●●●●●●●●訳 28/Oct/2013●●●●●●●●●●●●●●●●●●●● Sections for hiddenSelectios[] should be set in model.cfg hiddenSelectios[]の部分はmodel.cfgで定義する必要があります。 New config parameters {config.cpp} config.cppの新しい追加パラメータについて Basic parameters 基本パラメータ Following parameters are defined in vehicle class. vehicle classという定義内で以下のパラメーターを使います。 ※config.cppの車両に関する定義部分にviecle classという場所があるので、そのクラスを定義する際に使用するという事。 string (required) simulation = carx ; float 0.0 dampersBumpCoef = 0.3; Differential parameters 他と異なるパラメータ string; accepable values all_open , all_limited , front_open , front_limited , rear_open , rear_limited all_limited differentialType = all_limited ; float 0.5 frontRearSplit = 0.5 float 1.3 frontBias = 1.3; float 1.3 rearBias = 1.3 float 1.3 centreBias = 1.3 float 10.0 clutchStrength = 10.0; float 0.01 switchTime = 1.01; Engine parameters エンジンパラメータ float (required) enginePower = 600; float 600 which is cca 6000 rounds per minute. maxOmega = 600; float value calculated from enginePower according to http //en.wikipedia.org/wiki/Horsepower#Relationship_with_torque peakTorque = 600; float, float, float 0.08, 2.0, 0.35 dampingRateFullThrottle = 0.08; dampingRateZeroThrottleClutchEngaged = 2.0; dampingRateZeroThrottleClutchDisengaged = 0.35; Array[i][2] where i = number of samples, maximum 8; {{0.0, 0.8}, {0.33, 1.0}, {1.0, 0.8}} torqueCurve[] = {{0.0, 0.8}, {0.33, 1.0}, {1.0, 0.8}}; Wheel parameters ホイールパラメータ This parameters relates to each wheel. In the vehicle class, there has to be subclass called Wheels, which contains subclass for every wheel the vehicle has. These are the parameters that could be defined in that subclasses. このパラメータはそれぞれのホイールに関する項目です。vehicle classはwheelsというサブ(隷下)クラス(viecle classがメインクラス)が必要です。 要は、車両に付いている全てのホイール(タイヤ)をサブクラスという定義でそれぞれ設定できるパラメータです。 General parameters 一般的なパラメータ string boneName = wheel_1_1 ; bool (required) steering = true; string right side = left ; Wheel PX parameters ホイールPXパラメータ memory point (required) center = wheel_1_1_axis ; memory point (required) boundary = wheel_1_1_bound ; float 0.3*(raidus of the wheel) width = 0.2 ; float 10.0 mass = 150; float 0.5 * WheelMass * WheelRadius * WheelRadius MOI = 40; float 0.1 dampingRate = 0.1; float 2500 maxBrakeTorque = 7500; float 2*maxBrakeTorque maxHandBrakeTorque = 0 Wheel simulation parameters ホイールシミュレーションパラメータ Array[3] {0, -1, 0} suspTravelDirection[] = {0, -1, 0}; memory point center suspForceAppPointOffset = wheel_1_1_axis ; memory point suspForceAppPointOffset tireForceAppPointOffset = wheel_1_1_axis ; Suspension parameters サスペンションパラメータ float 0.15 maxCompression = 0.15; mMaxDroop = 0.15; float vehicleMass/numberOfWheels sprungMass = 2066; float sprungMass*5,0*5,0 springStrength = 51653; float 0,4*2*sqrt(springStrength*sprungMass) springDamperRate = 8264; Tire parameters タイヤパラメータ float 10000 longitudinalStiffnessPerUnitGravity = 10000; float, float 25, 180 latStiffX = 25; latStiffY = 180; Array[3][2] {{0, 1}, {0.5, 1}, {1,1}} frictionVsSlipGraph[] = {{0, 1}, {0.5, 1}, {1,1}}; Floating and sinking 浮き沈み(水で) WaterLeakiness should be amount of water in liters that goes into selected object per second. This is set to zero by engine for all vehicles with simulation of a ship or having canFloat = 1 (unless they are toppled of destroyed, then config value takes precedence). WaterLeakiness = 10; seems to be a good value to start with for all kinds of vehicles no matter the size (which is a bit spooky, but it works). 浸水具合は指定パーツをℓ/secで定義します。浸水具合によってエンジンが止まります。ただ、船又はcanFloat=1と定義されたものは完全にブッ壊されない限り浮いてます。 最初はWaterLeakiness=10と定義して、どのぐらい水に浸かったらエンジンがブッ壊れるかテストすると良いでしょう。 PhysX 3 integration PhysX3で統合 WheelMask ホイールマスク thrustDelay is time in second in which thrust goes from 0 to 1 when standing still (doesn t affect driving car during change of gears), 0.2 seems to be a reasonable value. You may want to tweak this to higher values if wheels slide during initial acceleration. キー入力をしてから実際に車輪が動作するまでの遅延をthrustDelayで定義します。スラストが0→1になるまでの数値です。0.2位が妥当と思われます。もし1にしたら一瞬で加速します。 brakeIdleSpeed is speed in m/s under which the brakes are automatically applied to the vehicle. This speed should be reasonably low, higher value would mean strange breaking of slow cars, too low value would cause inability to stop the car. 1秒当たりのブレーキの定義です。 brakeIdleSpeedはm/secで定義します。この数値は低めに設定した方が良いです。高めに設定すると不自然な急ブレーキになります。 逆に異常に低すぎると止まれません。 idleRpm sets the idle RPM of engine. Primary use is for sound engine アイドリング時の回転数をidleRpmで定義します。停車時のエンジン音に関係します。 redRpm sets the maximum for engine RPM, should be according to maxOmega (see later) エンジンの最高回転数(レブリミット)をredRpmで定義します。後記のmaxOmegaに関係しています。 Anti-roll bars アンチロールバー Anti-roll bars is the system in vehicle that should prevent it to do a barrel-roll during sharper turns. Using ARB enables us to make center of mass realistically high and cause cars to roll down the steep slopes if placed sideways to the slope. It works the same way as the real ones - system computes difference of applied weight to wheels in pair and tries to compensate difference by applying opposite forces. アンチロールバーは急激なターンとか無茶な運転等で横転するのを防ぎます。錘みたいな物です。なので、横転しやすい車両も作れます。以下がそのパラメータ。 antiRollbarForceCoef is a coefficient of applied force, could be taken as strength of the system. Setting this value to zero disables ARB (and all next values), which is good for civilian vehicles, higher values reduce not only the risk of rolling, but effects of suspension. この数字を0にすると動かなくなります。逆にantiRollbarForceCoefの数字を高くすると横転しやすいどころか止まれません。 antiRollbarForceLimit is the highest strength of ARB applied to vehicle. We may want to roll the car at certain situations (full van taking sharp hand-brake turn at high speed), tunning without diag mode is almost impossible because we are not able to imagine forces needed (values are rather low, 2 should be high enough for most of vehicles) 高速移動中に急ハンドルで横転させたいとか、そういう時に必要になります。 antiRollbarSpeedMin and antiRollbarSpeedMax are limits of applied force coefficient. Coefficient is 0 at speeds lower than antiRollbarSpeedMin, interpolates to antiRollbarForceCoef at antiRollbarSpeedMax and is set to antiRollbarForceCoef for any higher speeds. This allows cars to drive on steep slopes using their radial speed, falling of the hill once they stop and rolling over at too high speeds (where coefficient doesn t grow and force is limited by the limit). antiRollbarForceCoefの上下限をantiRollbarSpeedMinとantiRollbarSpeedMaxで定義します。 Complex gearbox 複雑なギアボックス All PhysX 3 vehicles use complex gearbox to give some data to PhysX gearbox PhysX3の車両は全部ギアボックスが搭載されてます。 Complex gearbox settings is inside class complexGearbox which is a subclass of vehicle class ギアボックスのセッティングはcomplexGearboxというサブクラスで、viecle classの隷下です。 GearboxRatios[] is an array of gear names and gear ratios starting with reverse gear (with negative ratios), neutral gear (which should have zero ratio) and forward ratio (eg { R1 ,-3.231, N ,0, D1 ,2.462, D2 ,1.870, D3 ,1.241, D4 ,0.970, D5 ,0.711};). Gear names are not used in retail version, they are just for epevehicle diagnostics R1がバックで、Nニュートラル(数字入れたら勝手に前進します)、D1、D2・・・となります。GearboxRatios[]で定義すれば何ギアでも可能ですがギア比が訳解らなくなるので程々に。 TransmissionRatios[] is an array of transmission ratios in the same format as gearboxRatios. Most of cars have only one transmission ratio, some heavy trucks may have two. The final ratio of engine is gearboxRatio * TransmissionRatio, that means transmissionRatios shouldn t be multiplicates of each other and gearbox ratios to prevent the same final ratio for two different gears. 普通は1つ定義すれば良いですが、大型トラックは2つ定義が必要でしょう。 ※良く解らん・・・・ gearBoxMode is set to full-auto by engine gearBoxModeはエンジンによってフルオートでセットされます(・・は? イミフ) moveOffGear defines what gear an automatic or semi-automatic gearbox will move off from stationary in. 1 by default. この定義(moveOffGear)はオートマもしくはセミオートでギアボックスが静止状態から発車します。(動作にギア操作を入れるかどうか)標準(普段通りの操作)は1です。 driveString, neutralString and reverseString define displayed strings for driving forward, neutral and backward. この3つ(driveString, neutralString, reverseString)は前進、キー無操作、後進を表示させるために定義を紐づけします。 ※これを入れればギアがドライブ(D)、ニュートラル(N)、バック(R)のどの状態かHUDに表示されるようです。 -------------------------------------------------------- {config.cpp} class complexGearbox { GearboxRatios[] = { R1 ,-3.231, N ,0, D1 ,2.462, D2 ,1.870, D3 ,1.241, D4 ,0.970, D5 ,0.711}; TransmissionRatios[] = { High ,4.111}; // Optional defines transmission ratios (for example, High and Low range as commonly found in offroad vehicles) moveOffGear = 1; // defines what gear an automatic or semi-automatic gearbox will move off from stationary in. 1 by default. driveString = D ; // string to display in the HUD for forward gears. neutralString = N ; // string to display in the HUD for neutral gear. reverseString = R ; // string to display in the HUD for reverse gears. }; -------------------------------------------------------- Gearbox parameters ギアボックスパラメータ Some gearbox parameters are defined outside of class complexGearbox, they are mainly to setup automatic gearbox 幾つかのギアボックスパラメータはcomplexGearboxのクラス外で定義します。サブクラスでは有りません。 通常、オートマ用のギアボックスに使用します。 changeGearMinEffectivity[]Value of minimal gear effectivity to hold current gear. If there is better gear and effectivity is below this value then change gear. It is an array of effectivities ordered by gears in complex gearbox. Neutral should have rather low effectivity (0.15 seems to be a good value), drive gears should have rather high value (around 0.95) to prevent switching gears too often switchTimeThe switch time describes how long it takes (in seconds) for a gear change to be completed. RPM interpolate to optimal value for the new gear at current speed during the changing of gears. The time should be rather low, around 0.3 s, to keep the momentum of the car. latencyis the minimum time (in seconds) that must pass between each gear change that is initiated by the autobox. This should be set to value higher than switchTime. Setting this time too low makes some issues with changing gears - the car slows down a lot Different amount of torque coefficients for different speeds of Slow, Forward and Fast are now configurable slowSpeedForwardCoefis set to 0.3 by default normalSpeedForwardCoefis set to 0.85 by default default speed coefficient for fast movement is 1 meaning that full throttle is applied and maximal speed is maxSpeed of the vehicle (it is going to apply less throttle upon reaching the limit) IK for hands and legs It s not Inverse Kinematics in fact, but as close to it as possible. A soldier should have IK defined for hands and legs by default Each vehicle pose using IK should haveleftHandIKCurve[]andrightHandIKCurve[]set to 1 Driver should havedriverLeftHandAnimNameanddriverRightHandAnimNamedefined as drive wheel bone of the vehicle (drivewheelby default) Gunner should havegunnerLeftHandAnimNameandgunnerRightHandAnimNamedefined on handles of the gun, or shaking bone of the weapon shall be sufficient (usually something likeotocHlaven_shake) Double check names of bones if the game crashes upon loading this vehicle and call stack points to IK. Wrong definition causes CTD all the time and removing the bone causes the same (eg. by hiding it). Picture in Picture for screens and mirrors All sources for textures to be rendered on are defined inclass RenderTargetswhich is a subclass of vehicle class Each source is a separate subclass with unique name parameterrenderTargetdefines which texture shall the source be mapped at (only therendertargetXpart is used) class CameraView1is a subclass of this source and contains all the parameters for rendered scene pointPositionandpointDirectionshould be respective memory points in model renderQualityis in range from 0 to 2 and defines quality of rendering for said source renderVisionModedefines the vision mode - 0 = HDR, 1 = NightVision, 2 = ThermalVision, 3 = Color, 4 = Mirror fovdefines field of view of this source {config.cpp} class RenderTargets { class LeftMirror { renderTarget = rendertarget0 ; class CameraView1 { pointPosition = PIP0_pos ; pointDirection = PIP0_dir ; renderQuality = 2; renderVisionMode = 0; fov = 0.7; }; }; }; Random visual variants Randomization of variants is done by script ran upon start of mission via init event handler The car should inheritclass EventHandlers EventHandlers {config.cpp} init event handler should be changed to something like this init= (_this select 0) execVM \pathToCar\scripts\scriptName.sqf ; Don t forget to hide all the added accessories upon destruction of vehicle, they are usually in proxies, this is handled by killed event handler {config.cpp} killed = _this call (uinamespace getvariable BIS_fnc_effectKilled ); _this select 0 animate [ RandomAnimation ,0]; Random variants script All random settings should be done on server side to prevent different car looks for different users {script.sqf} if (isLocal) then {_rnd1 = floor random Y; _this setVariable [ BIS_randomSeed1 , _rnd1, TRUE]; _this animate [ RandomAnimation , X];}; Ystands for the number of random variants Even all the animations should be handled server-side to ease clients,RandomAnimationshall be replaced by any animation needed to be randomly chosen,Xstands for animation phase {script.sqf} waitUntil {!(isNil {_this getVariable BIS_randomSeed1 })}; _randomSeed1 = _this getVariable BIS_randomSeed1 ; Random textures shall be taken with this statement {script.sqf} _this setObjectTexture [0, [ \pathToCar\Data\variant_1_co.paa , ..., \\pathToCar\Data\variant_Y_co.paa ] select _randomSeed1]; Reflectors, markerlights and beacons Reflectors Reflectors need to be defined inclass Reflectors Default cars should have two reflectors defined as separate subclasses inside class Reflectors. These two classes should differ only inposition,direction,hitpointandselection. Position and direction are self-descriptive, they use memory points in mode, hitpoint is the name of selection in hitpoint lod in model, selection is a visual selection in resolution lods. Most of reflectors should haveuseFlareset to 1, they are bright enough to have a flare. Size of this flare is defined byflareSize, value should be rather low, around 0.1 seems to be good for start. class Attenuationinside each reflector subclass defines behavior of light from distance. Attenuation is combination ofconstant,linearandquadraticcoefficient,startis a distance from position where attenuation starts to work (the light is at it s full strength if distance is lower than start). aggregateReflectors[]outside of Reflectors class is used to ease computing of too many light sources and combines light together. Both reflectors should be aggregated for a default car but feel free to experiment. Just run some FPS test after testing non-standard settings. Markerlights Markerlights are purely model side based on assigned emissive materials Beacons Beacons consist of two parts on model side - emissive one and unlit one. The emissive one is hidden by default by an user controller and periodically hidden by time controller in model.cfg Config contains only user actions to turn beacons off/on by hiding/unhiding them, this is insideclass UserActions UserActions There should be two actions per beacons set - one to turn them off and other to turn them on, each as a subclass of UserActions {config.cpp} class UserActions UserActions { class beacons_start { userActionID = 50; displayName = Beacons start ; displayNameDefault = ; position = mph_axis ; radius = 1.8; animPeriod = 2; onlyForplayer = false; condition = this animationPhase BeaconsStart 0.5 AND Alive(this) AND driver this == player ; statement = this animate [ BeaconsStart ,1]; ; }; class beacons_stop beacons_start { userActionID = 51; displayName = Beacons stop ; condition = this animationPhase BeaconsStart 0.5 AND Alive(this) AND driver this == player ; statement = this animate [ BeaconsStart ,0]; ; }; }; Basic config hints Diagnostics Drive around as much as possible, preferably using real islands. Use Stratis airstrip for acceleration, gear change and sinking of vehicle purposes Path from Jay Cowe to Airstation Mike-26 on Stratis is great to test uphill performance of the car and AI driving skills Whole Chernarus is excellent playground to test vehicles Suspension Easier way to set up suspension is to have center of mass centered according to wheels. Non-centered center of mass is more interesting for driving performance, just be sure to make center of mass centered at least in left-to-right axis. Each wheel could have different suspension parameters but try to keep them the same for wheel pairs. You may try to use ARB if the car sways a lot sideways during turns. This causes lesser side sway but doesn t reduce bumping of suspension when accelerating and breaking. Gearbox Real gearbox ratios have extremely good results for higher speeds and are realistic for lower speeds. But it is better to use some lower values for lower gears to improve acceleration Look out for too big steps between gear ratios, this may prove to be problematic with steeptorqueCurve- engine would change gear later than expected and sound would go fubar dampingRateZeroThrottleClutchEngagedanddampingRateZeroThrottleClutchDisengagedcould be the same, this works really well for FWD cars - engine would slow them down way too much and lock the wheels when only directional arrow is pressed Reference This page is discussedon the BI forums
https://w.atwiki.jp/stickranger/pages/181.html
各詳細ページの"動画"をクリックすると、武器の動きをGIFアニメーションで見ることができます。 Icon NAME LV 武器AT AGI RANGE TYPE MP 追加AT SLOW TIME BUY SELL DROP sword - 1-5 20-30 30 physical 0 0-0 - - 100 12 - iron sword 1 5-10 20-30 30 physical 0 0-0 - - 250 31 OS fire sword 1 10-15 20-30 30 fire 10 1-3 - - 500 62 GL1 thunder sword 1 10-15 20-30 30 thunder 10 1-7 - - 750 93 GL2 GL2 BOSS ice sword 1 10-15 20-30 30 ice 12 3-5 20% - 1000 125 GL5 long sword 2 10-20 20-30 35 physical 0 0-0 - - 1500 187 GL7 lightsaber 2 10-15 20-30 30 thunder 70 1-7 - - 2000 250 CG flame sword 2 10-15 20-30 30 fire 70 1-3 - - 2500 312 Fo1 frozen sword 2 10-15 20-30 30 ice 70 20-30 20% - 3000 375 Cv2 sabel 3 20-40 20-30 30 physical 0 0-0 - - 4000 500 Sea2 fire sabel 3 12-18 20-30 30 fire 20 5-6 - - 4500 562 Sea3 thunder sabel 3 12-18 20-30 30 thunder 20 1-29 - - 5000 625 Sub1BOSS ice sabel 3 12-18 20-30 30 ice 25 10-20 20% - 5500 687 MG2 long sabel 4 20-50 20-30 40 physical 0 0-0 - - 6000 750 Sub4 lightsaber 4 15-20 20-30 30 thunder 100 1-14 - - 6500 812 De1 flame sabel 4 15-20 20-30 30 fire 100 2-6 - - 7000 875 De4 frozen sabel 4 15-20 20-30 30 freeze 100 20-30 - 0.1s 7500 937 Oas blade 5 50-80 20-30 30 physical 0 0-0 - - 8000 1000 De7 wooden sword 5 1-1 20-30 50 physical 0 0-0 - - 8500 1062 店 Resort(85000) fire blade 5 20-20 20-30 30 fire 30 3-4 - - 8500 1062 Cv4 thunder blade 5 20-20 20-30 30 thunder 30 1-29 - - 9000 1125 Sf1 BOSS ice blade 5 20-20 20-30 30 ice 35 15-35 20% - 9500 1187 Sf3 long blade 6 50-100 20-30 45 physical 0 0-0 - - 10000 1250 Sf5 lightsaber 6 20-25 20-30 30 thunder 120 1-45 - - 11000 1375 Sf8 flame blade 6 20-25 20-30 30 fire 120 6-9 - - 12000 1500 Be4 frozen blade 6 20-25 20-30 30 freeze 120 40-60 - 0.1s 13000 1625 Fo6 GreatSword 7 150-250 20-30 30 physical 0 0-0 - - 15000 1875 He3 fire GS 7 30-30 20-30 30 fire 40 6-8 - - 16000 2000 He5 thunder GS 7 30-30 20-30 30 thunder 40 1-29 - - 17000 2125 Inf2 ice GS 7 30-30 20-30 30 ice 45 25-55 25% - 18000 2250 Cv7 long GS 8 100-200 20-30 50 physical 0 0-0 - - 19000 2375 Cv8 lightsaber 8 30-35 20-30 30 thunder 130 1-150 - - 20000 2500 He7 flame GS 8 30-35 20-30 30 fire 130 9-12 - - 21000 2625 He8 frozen GS 8 30-35 20-30 30 freeze 130 40-60 - 0.1s 22000 2750 HG Icon NAME LV 武器AT AGI RANGE TYPE MP 追加AT SLOW TIME BUY SELL DROP 考察 Gladiatorの武器は剣である。RANGEが多少はあるのが特徴で、敵を剣の先で切ることで敵の攻撃を避けられたり、複数の敵を同時に攻撃したりできる。 序盤に得られる剣は、ATが1-5、5-10、10-15とだんだんに増加していく。さらにfire swordでは追加攻撃が発動し、序盤では直接攻撃・追加攻撃共に強い部類に入る。 その後はステータスの振り方が重要になる。lightsaber、flame sword、frozen swordとその上位武器は異常なほどMPが高く、並みのMAGでは扱いきれない。 MAGをある程度まで上昇させた後は、育成法が2つに分けられることを覚えておこう。 STR・DEXを上昇させ、ATを増加させる MAGを上昇させ、MP70の武器の入手後に備える MAG25、または35でice sabelと上記MP70武器3つとの兼用が可能だが、MP100ともなると厳しくなる。どちらかに特化させる必要があるだろう。 解説 Gladiator育成方法 おススメ合成アイテム Critical s Card + Yellow Crystal Gladiatorの武器は、直接攻撃するときの攻撃力を強化するか、もしくは宝石系の合成アイテムで属性武器の追加攻撃を強化するかどちらかになる。 この合成は直接攻撃の攻撃力を最大にするもの。(掛け算なので元ATが高い方が上昇値大) PriestのAURA(AT)の効果とYellow Crystalの効果は同じもの。例えばAURA(AT)が50%でYellow crystalを合成するとATは1.7倍(LV1),1.8倍(LV2),…になる。(ダメージ計算より) Critical's Cardは25%の確率でATを2倍,2.5倍,3倍,4倍(LV順)にするため、期待値は1.25倍,1.375倍,1.5倍,1.75倍(LV順)。つまり、Yellow CrystalとCritical s Cardの合成だけでGladiatorのATは1.5倍(両方LV1),1.7875倍(両方LV2),2.1倍(両方LV3)、両方LV4ならばなんと最大で2.6倍強にまで膨れ上がることになる。 これにPriestのAURA(AT)による倍率が掛かれば言う事無し。 クリティ→↓イエクリ LV 1 2 3 4 効果(25%で) +100% +150% +200% +300% LV 期待倍率 1.25倍 1.375倍 1.5倍 1.75倍 1 1.2倍 1.5 1.65 1.8 2.1 2 1.3倍 1.625 1.7875 1.95 2.275 3 1.4倍 1.75 1.925 2.1 2.45 4 1.5倍 1.875 2.0625 2.25 2.625 追加攻撃はいらない、とにかく攻撃力が欲しいという人はこれらをsabel系に付けるといいだろう。 physical属性の剣は、他属性の剣よりもATが高め。この合成をすると高いATをさらに高くできる。 また、クリティ+Vampire s Cardで大回復、+Gold rush Cardで大金狙いも考えられる。 knife・・・RANGEは10ぐらいかな? -- (名無しさん) 2013-06-27 21 36 53 ↑4 blade≒katana -- (名無しさん) 2013-06-27 21 38 02 理想の武器 poison knife AT 5-10 AGI 20-25 TYPE posion AT 2-3 MAG 50 -- (名無しさん) 2013-06-29 15 30 20 LV6のライトセーバーって刀身伸ばすと光も伸び…てる? -- (名無しさん) 2013-07-12 20 18 26 剣の新武器は噂によるとflame sabelの強化版らしい・・・ だけど炎が上に行くけど・・・ -- (シュナイザー) 2013-07-17 13 09 26 GreatSword7 AT 100-150 AGI 20-30 TYPE phisikal -- (名無しさん) 2014-09-12 20 53 47 新武器威力すごいな… Priestのオーラを完全に生かせる -- (名無しさん) 2014-09-13 09 10 06 僧3人剣1人で全員STR170にしGreatSwordを付けると攻撃力が915-2562になりました Critical's Card5を使えば一振り1万越えです ここまで来ると化け物級になりますがVSモードでは近づく前にやられるので本編専用状態です -- (名無しさん) 2015-01-08 11 41 26 GreatswordのVSオススメ度星1の意味がわからない -- (名無しさん) 2015-02-17 20 53 30 ☆1はウチもわからん。3前後はあるはず。 MAGに振らないからLP高めで白石or黒晶つけて拳の真後ろで被弾抑えて戦えば十分実用レベル -- (名無しさん) 2015-04-05 23 03 24 inferno2 1面の全身茶色い敵から thunder GS 7 ドロップを確認 AT 30-30 AGI 20-30 RANGE 30 TYPE thunder AT 1-29 MP40 Bullet's Cardの合成可能を確認 Long Sword's Cardを合成すると剣先に追加攻撃が伸び手元に追加攻撃は帯びない模様 追加攻撃はlightsaber 2の雷に似ている -- (幸) 2015-11-20 11 42 01 ice GSは地味にエクスプロージョン効果がある -- (名無しさん) 2016-02-20 23 42 45 wooden swordにKatana、LS's card 6で 50+30、最長Range80になりました。 -- (名無しさん) 2016-03-05 02 58 41 新武器ゲット long GS 8 AT 100-200 AGI 20-30 RANGE 50 TYPE physical AT 0-0 MP 0 特徴はやはりRANGEが50に達したということ。 だが、攻撃力が下がってしまったので、Great Sword と使い分けるといいと思います。 -- (名無しさん) 2016-04-02 08 33 46 lightsaber 8 AT 30-35 AGI 20-30 RANGE 30 TYPE thunder AT 1-150 MP 130 ドロップはHell-7の黄色です -- (名無しさん) 2016-07-29 19 49 35 ↑使いましたが、なんかダー○ベーダーのライトセーバーみたいです。 でも少し色が薄いです。 赤っぽいので最初は火属性と間違えかけました。 威力はBullet`s cardを付けたthunder GS 7と同じくらいです。 ステ振りにもよりますが・・・ -- (ギガ肉まん) 2016-07-31 17 22 45 新武器確認 flame GS 8 AT 30-35 AGI 20-30 RANGE 30 TYPE fire AT 9-12 MP 130 剣先から敵を追尾する三角の炎を無数に出します。 火炎放射器のように見えます。 -- (ギガ肉まん) 2016-08-13 10 05 44 ver.18.3で武器が追加されました。 -- (ぁぁぁぁぁぁぁ) 2016-09-30 15 56 00 フレイムGS強いよ。 宝石合成ではガーネットがオススメ -- (名無しさん) 2016-11-03 15 38 36 Rubyもダメージ的に考えると2.66...倍になるので、 結局Ruby+Garnetの組み合わせに落ち着く -- (名無しさん) 2016-11-03 22 15 54 名前 コメント すべてのコメントを見る
https://w.atwiki.jp/arcgundamvs/pages/34.html
こちらはV2ガンダムの解説ページ。 コンボ、対策、立ち回りについてはV2ガンダム(対策)へ。 正式名称:LM314V21(LM314V23/24) VICTORY TWO(-ASSAULT BUSTER)GUNDAM パイロット:ウッソ・エヴィン コスト:3000 耐久力:650 変形:× 換装:○ 覚醒技:○ V2ガンダム 射撃 名称 弾数 威力 備考 射撃 ビームライフル 8 70 威力・リロード共にコスト標準以下のBR サブ射撃 マルチプルランチャー 5 99 使いやすい実弾武装 特殊射撃 アサルト/アサルトバスターに換装 100 - アサルトバスター…レバーN(ゲージ100)アサルト…レバー後、レバーN(ゲージ100未満) 格闘 名称 入力 威力 備考 通常格闘 二段薙ぎ払い NN 129 前格闘 両手突き 前 71 横格闘 多段突き二連 横N 132 V2の主力格闘 後格闘 多段斬り上げ→光の翼 後NN 178 出し切るとブースト消費が激しい BD格闘 シールドアタック BD中前 85 強制ダウン 特殊格闘 光の翼 特N 142 判定はトップクラス。V2の代名詞 覚醒技 名称 入力 威力 備考 光の翼最大パワー 3ボタン同時押し 265 使い勝手の良い覚醒技 V2アサルト 射撃 名称 弾数 威力 備考 射撃 メガビームライフル 3 90 ダウン属性の太めのBR 射撃CS ヴェスバー - 110 2本で1セット、1本で55 サブ射撃 メガビームライフル照射 1 200 V2アサルトの主武装 特殊射撃 ノーマル/アサルトバスターに換装 100 - アサルトバスター…レバーN(ゲージ100)ノーマル…レバー後、レバーN(ゲージ100未満) 特殊格闘 Vビーム射出 2 70 弾速が極端に遅いスタン射撃 格闘 名称 入力 威力 備考 通常格闘 二段薙ぎ払い NN 129 前・横・BD格も同様の挙動とダメージに変更 後格闘 メガビームシールド 後 30 ダメージは設置後のシールドに接触時のもの 覚醒技 名称 入力 威力 備考 光の翼最大パワー 3ボタン同時押し 265 ノーマル状態と変わらない V2アサルトバスター 射撃 名称 弾数 威力 備考 射撃 メガビームライフル 7 100 強制ダウン 射撃CS メガビームキャノン - ~225 V2のダメージソース サブ射撃 マイクロミサイルポッド 1 183 一度に6発のミサイルを発射 特殊射撃 ノーマルに換装 100 - アサルトへの換装はできない 格闘 名称 入力 威力 備考 通常格闘 二段薙ぎ払い NN 129 派生 スプレービームポッド NN射 174~298 AB専用の派生 前格闘 両手突き→シールドアタック 前N 154 ABでは2段目が追加 派生 スプレービームポッド 前射 218?~295 AB専用の派生 横格闘 多段突き二連 横N 132 後格闘 メガビームシールド 後 30 BD格闘 シールドアタック→斬り上げ→叩き付け BD中前NN 206 MBSがなくても可 特殊格闘 光の翼 特NN 196 ABでは3段目が追加 覚醒技 名称 入力 威力 備考 光の翼最大パワー 3ボタン同時押し 265 ノーマル状態と変わらない 【更新履歴】新着3件 10/11/15 メガビームシールドの性能について加筆 11/09/07 携帯向け分割を結合 11/12/24 家庭用での調査を反映 解説 攻略 前作とは多少の様変わりをした射撃寄り万能機であり、時限強化機体。 本作ではノーマル(通称「生」)、アサルト(V2A)、アサルトバスター(V2AB)の3形態に換装可能。 全形態通して射撃寄りである。 ノーマルとアサルトは一長一短でいつでも相互に換装可能。 アサルトバスターが時限換装で、上二つの上位換装形態という事になる。 耐久は前作と変わらないが、コスト帯平均よりも若干低い。 Z~ZZから逆シャア(小説版もいれると閃ハサも)時代へと続くMS大型化傾向とは逆に、 F91時代のMS小型化の影響を受けており、V2世代の本機は機体サイズが小さく、被弾率が低いのは大きな長所。 加えて、全形態で赤ロック距離が長く(赤ロック距離8。ストフリが8.2)、特徴的なMBSの存在から後衛能力も高い。 【生形態(V2)】 生形態はBRにBZと基本的な射撃武装を持つが格闘の火力が低い。射撃寄り万能機の格闘としては十分か。 BRの威力とリロードが3000コストとしては性能が低いが、BZの弾数が多く発生・弾速ともに速く使いやすいため、 BZを混ぜながら戦えば息切れすることはない。格闘は火力が低いが、硬直に差し込んで使う分には問題ない。 生形態はオーソドックスな性能で強みになる武装は特に無い射撃寄り万能機と言っていいだろう。 3000としては尖った武装のない形態だが、時限強化機体の生形態としてはBD性能がめぐまれており、 BD回数がギリギリ7回、BD速度、BD慣性、旋回、上昇ともに3000並レベルの性能を持っている。 加えて、機体サイズが小さいため被弾率が低く、生形態としては高性能。 ただし、あくまで「時限強化機体の生形態としては高性能」であり、3000としては武装が力不足。 機動力と機体サイズのおかげで生存力が高いため、時限強化機体としては生状態でも前に出やすいのは長所。 アサルト形態と使い分けができれば前線の維持は十分に可能。 アサルト形態よりこちらのほうがワンパンチのダメージが高くなりやすいので、火力を求める場合はこちらを軸に。 前述のとおりBRのリロードが4秒と標準より若干遅いため、優秀なBZを混ぜながら戦うべし。 「射撃寄り万能機」のBRとしてはやや性能不足か。 【アサルト形態(V2A)】 生形態といつでも相互に換装可能。両方を適切に使い分けられれば動きの幅が大きく広まる。 アサルト形態は射撃と防御に優れた形態で、格闘性能は生よりさらに低い。 機動力は生形態よりも悪くなり、BD回数が6回に減り、BD速度、BD慣性、旋回、上昇ともに性能が下がる。 機動力だけで見れば2500平均帯レベルにまで下がるが、時限強化機体の未強化状態としてはこれで普通か。 機動力こそ低いが武装と特徴的なメガビームシールド(MBS)のおかげで自衛力が高い。 射撃の種類が豊富でリロードも早いが、総弾数が少ないので撒くとすぐに弾切れする。 リロードが早く、弾切れしても復帰自体は早いのだが、肝心なときに撃てないのでは困るのでバラ撒くのはよくない。 メインが太めのビームで単発ダウン(強制ダウンではない)なので、奪ダウンに優れ迎撃にも強い。 総弾数の関係上、撒くというより確定所を狙って局所的に弾幕をつくり刺していく感覚で使うといい感じ。 射撃CSとサブもあるので適時混ぜていきたい。 特にサブはリロード僅か4秒という破格のゲロビ。ダメージも200と申し分ない。 太さや銃口補正は甘いといえるが、何度も何度もゲロビが飛んでくるのは相手からすると放置できないレベルにある。 メインが単発ダウンの関係上、ゲロビを当てていかないと火力が不足する。 後格闘以外の格闘がN格闘に変化し、生形態より格闘性能が低下する。 というより、全機体の中でも最低クラスの格闘性能になるので、無理に使う必要はなく、ほぼ封印してもよい。 後格闘だけは例外で、特徴的なメガビームシールド(MBS)に変化。 単発ダウンのメインとMBSの性能により、自衛に富んだ性能の射撃機となっている。 原作通り防御に特化していると言えるだろう。 MBSを着地の直前に出すだけで通常よりも遥かに安全な着地が保障される上、格闘を一方的に拒否可能。 火力の問題はあるが、コスト事故や前後シフトなどでとにかく被弾が許されない状況では非常に重宝する形態。 単発ダウンのメインとMBSのおかげで全体的に格闘機に対する耐性が非常に高い。 【アサルトバスター形態(V2AB)】 本機の時限強化形態。全機体の中でもトップクラスの機動力を誇り、凶悪な制圧力と荒らし能力を持つ。 高弾速・高威力・強誘導・弾が太い・発生早い・射角広い・単発強制ダウン・足が止まらないという凶悪な性能のメイン、 シールドを捲る可能性が高く、相手を動かし擬似クロスを作れるサブ、アサルト形態同様のMBSによる自衛、 当たれば大ダメージを見込めるようになった各種格闘。 そして近距離の横BDを喰い、甘い着地や逃げを許さない高性能照射ビームの射撃CS。 これらによりAB時は非常に高い制圧力と前線荒らし能力を誇り、ゲームを支配していく事が出来る。 メインの性能が凶悪だが、単発強制ダウンというのが災いしてまとまったダメージがとりにくい。 そのかわり、非常に当てやすい上に一発で強制ダウンなので、強引に敵陣を荒らしつつ片追いループが可能。 前作までと違いAB時は機動性(速度・持続・旋回性能)が上がる。 BD回数は8回に強化され、BD速度、BD慣性、旋回、上昇速度も著しく向上する。 特にBD初速は他機体と比べてもずば抜けて速い。 BD持続も地走を除くと全機体トップクラスの5.0秒であり、今作でも高機動に偽りなし。 両開放フルクロスが登場するまではV2ABの機動力は全機体最速だったが、フルクロスの登場により1位の座を譲る。 が、あちらも両開放(=代償に長時間生形態)という切り札を使っての機動力なので、一概に不利とは言いがたい。 今作はABのゲージが0になると解除モーションの硬直が発生する事に注意。 ABから戻った際に弾数回復はなく、通常の換装と同様に武装リロードもされないが、 今作では覚醒すれば全形態のリロードが完了されるため覚醒を絡めて撃っていけば問題はない。 逆にABになった時はABの弾数はMAXになっているのでこちらは気にする必要はない。 全体的に格闘型の機体を翻弄することに長け、MBSによって実弾を持たない射撃機体に対しずば抜けた防御性能を誇る。 加えて機体サイズが小さく、トップクラスの機動力と合わせて被弾率が非常に低い。 凶悪な当てやすさを誇る単発強制ダウンのメインにより、ダウンを取りまくって前線を無理やり押し上げることができる。 【総括】 全体的に奪ダウンと制圧に優れるが、単発ダウン武装ゆえに低火力感は否めない。 このあたりの事情はウイングガンダムと似ている。 ただし、それを補う武装(アサルト時サブ、AB時射CSなど)はあるので、虎視眈々と狙っていくべし。 他の時限強化機体に比べると、未強化形態(生、アサルト)でも前に出やすく、ラインを維持しやすいのは美点。 特にアサルト形態は火力はともかく奪ダウンと自衛に優れるので、AB換装までの時間稼ぎとしては高性能。 赤ロック距離の長さと自衛力の高さからコスト事故や不意の事故による前後シフトに強く、柔軟に対応できる。 最初に触れた通り、メインが単発ダウン武装ゆえに全体的にワンパンチのダメージが低いのが弱点。 反面、火力はともかく生存力が重視される戦いでは優秀な性能を誇る。 耐久力は3000帯平均より若干低いが、自衛力が高く生存性に優れているため、それほど問題にはならない。 耐久力自体は3000コストで下から4番目。こう書くと意外とありそうだが、00クアンタにはクアンタムバースト、 X1フルクロスにはマントがあるので、合計値で見ればストフリの次に耐久がない。 勝利ポーズはV2時は光の翼をV字に展開、A状態は正面アングルから天を仰ぐようなポーズ、AB状態では盾を構える。 敗北ポーズは地面に埋まった上半身だけのV2ガンダム。原作最終話の再現。 家庭用EXVSの変更点まとめ(※公式のアナウンスがないため、参考程度に) ノーマルV2のサブ射撃→発生強化 V2アサルト、V2アサルトバスターのメイン射撃→判定縮小(見た目のみ?) 射撃武器 ノーマルモード 【メイン射撃】ビームライフル [常時リロード][リロード 4秒/1発][属性 ビーム][よろけ][ダウン値 2.0][補正率 -30%] ダメージ70のビームライフル。 射角や発生は通常のBRと同等だが、3000コストとしてはダメージが低くリロードも長め。 ノーマル状態で立ち回ると弾が切れるのでサブを上手く使いたい。 サブでキャンセル可能。 【サブ射撃】マルチプルランチャー [撃ち切りリロード][リロード 6秒/5発][属性 実弾][ダウン][ダウン値 2.8(弾頭2.5?/爆風0.3?)][補正率 -30%→-10%] 弾頭85と爆風20の連続ヒットのミサイル。ほとんどBZだと思っていい。弾速・装弾数はトップクラス。 誘導はBZとしては弱いが、これは弾速が速いため誘導がかかり切らないことが多いから。 発生もBZとしては早く、初代ガンダムのBZより若干遅い程度。 足が止まってしまうので迎撃には使いづらいが、発生は早いので中距離からならかなり安全に撒ける。 メインのリロードが若干遅いがこちらは優秀なので、随所に撒くようにしたい。弾幕としても有用。 弾速がBR並に早く使いやすいが、足が止まってしまうことは明確なデメリットなので無闇やたらには撃たないように。 実弾属性なのでABが無い時はマントやシールドビット等に唯一対抗出来る手段ではある。 弾幕を貼る必要があるときはメイン→サブのキャンセルを乱射等で。 キャンセル時は52ダメージ(弾頭45?、爆風10)に下がる。 【特殊射撃】アサルト/アサルトバスターに換装 [特殊リロード 冷却10秒+最大リロード20秒/1発] 換装武装。 アサルトバスターへの換装は、時間に合わせてゲージを消費する。換装時間は18秒。 開幕からゲージ100でスタート。 この武装だけはノーマル、アサルトどちらの形態でも武装ゲージが共用でリロードが継続される。 ゲージ100の場合 レバーN+特射 → アサルトバスター レバー後+特射 → アサルト/ノーマル ゲージ100未満の場合 特射(レバーは無関係) → アサルト/ノーマル 換装、解除共に足が止まる。 アサルトバスターを解除してからリロードが始まるまでのクールタイムが10秒、 ゲージが0から100まで溜まるまでは20秒。 覚醒でリロードはされないが、後者の20秒は短縮される。 注意点として後+特射→レバー前BDCと入力すると、BD直後にシールドが出てしまう。 前にBDCしたい場合はレバーNのBDCで代用できる。 ノーマル時にアサルトの弾薬がチャージされることはなく、逆も同様。 またAB時もノーマル、アサルトの弾薬がチャージされることはない。 しかし、ABの弾薬は換装した時点で全回復されるので存分に暴れまわろう。 ABの時限強化形態を任意のタイミングで解除できるのが最大の利点。 ABで一通り敵の陣形を崩したら即解除、早いタイミングで再換装という使い方もできる。 今回は覚醒システムがあるので、任意タイミングでABを解除しながら戦うこともかなり重要。 覚醒時にABを重ねられるかどうかは戦況を左右するほど重要だろう。 V2アサルト 【メイン射撃】メガビームライフル [常時リロード][リロード 2.5秒/1発][属性 ビーム][ダウン][ダウン値 4.0][補正率 -40%] ダメージ90のダウン属性のビームライフル。ダウン属性だが強制ダウンでなく、追撃可能。 通常のBRより少し太く弾速にも優れるが、さすがにこれだけでは絶対的に火力が不足する。 リロードが早いが、最大弾数が3発しかないのでバラ撒くのはよろしくない。 回復こそ早いが、肝心なときに撃てないなんてことにならないように。 撒く武装ではなく、確定どころで局所的に弾幕をつくり、確実に刺していく武装。 当てやすい上に単発ダウンなので、火力はともかく片追いや時間稼ぎ、格闘に対する迎撃には非常に優れている。 サブ、特殊格闘、後格闘へキャンセル可能。 【CS】ヴェスバー [チャージ時間 2.5秒][属性 ビーム][特殊ダウン][ダウン値 ?×2][補正率 -15%×2] 2本1セットのビームで、1本ダメージ55、2本で110。 アサルトのメインより少し細めのビームを2発同時に放つ。 見た目は地味だが判定は1本ずつ分かれており、1本でも当たれば受け身不可のふっとばし。2本ヒットで強制ダウン。 銃口補正、誘導共に良好だが、発生が遅く足が止まるためあまり使わない人も多い。 CSならではのキャンセルを駆使すると、最大弾数の関係上バラ撒きに難のあるV2Aの弱点を補える。 後格闘からCSCでMBSを設置しながらコレを発射することもできる。この際も銃口補正はきちんとかかっている。 【サブ射撃】メガビームライフル照射 [撃ち切りリロード][リロード 4秒/1発][属性 照射ビーム][ダウン][ダウン値 0.35][補正率 -2%] 1ヒット15ダメージ、最大15ヒットの照射ビーム。 照射ビームの常として着弾は一瞬で発生にも優れるが、照射としてはビームが細く銃口補正も弱め。 サザビーのゲロビより若干発生が遅く、若干銃口補正を強くした感じ。ただし、サザビーのものよりビームが細い。 慢性的火力不足なアサルト形態における重要なダメージソース。 メインだけでは絶対的に火力が不足するので、アサルト形態でダメージを稼ぎたいならコレを当てる必要がある。 銃口補正の甘さとビームの細さから、照射ビームとしては当てにくいといえるが、照射系としてはリロードが破格の4秒。 当てにくいことは確かだが、4秒間隔でゲロビが飛んでくるのは相手からするとたまったものではない。 当てにくさを手数で補っているため、総合的には優秀なゲロビと言ってよいだろう。 積極的に使っていきたいが、当然足を止めることになるので使う状況は見極めよう。 すぐにリロードされるので、事故狙いの置きとして積極的に使っていくもいい。 この武装の存在があるため、V2Aが敵にいるときは遠距離からでも足の止まる武装を使うときは要注意。 足の止まる武装=緑ロックでも当たってしまう、ということであり、照射ビームの曲げ撃ち狙いなどはダメ、絶対。 リロードが恐ろしく早いため、常に照射ビームを撃てる状態と考えて行動するべきである。 キャンセル補正があり、メインからキャンセルすると1ヒット7ダメージに低下するが、メインが単発ダウンの関係上、 直接キャンセルを使うときはメインがはずれることを前提にキャンセルすることになる。 格闘機に迫られてもメインとMBSがあるため、迎撃のメインがはずれた保険と考えてもあまり使う機会はないだろう。 そもそもビームの細さから引っ掛けづらく、メインから直接MBSにキャンセルもできるため、そちらのほうが有効。 【特殊射撃】アサルト解除/アサルトバスターに換装 [特殊リロード 冷却10秒+最大リロード20秒/1発] ノーマル時と同じ。 【特殊格闘】Vビーム射出 [常時リロード][リロード 5秒/1発][属性 ビーム][スタン][ダウン値 2.0][補正率 -30%] ダメージ70(キャンセル時40)の「ビーム属性かつスタン属性」という珍しい武装。 盾にあるVの字と同じくらいの大きさで飛んでいく。 ビームは巨大とはいえ薄っぺらく、誘導は悪い。弾速もものすごく遅い。 射程距離に限界があり、V2の赤ロックの約1.4倍の距離でビームが消失する。 盾を構えはするものの、シールド判定はないため注意。 正面広範囲ということで迎撃武装っぽいが、発生の影響から迎撃は素直にメインとMBSに任せたほうが無難。 一応MBSでよろけた敵機を、スタンでさらに足止めすることは可能。 使用するならメインの節約も兼ねて、射撃戦に上手く弾幕に混ぜて事故被弾を狙うくらい。 弾の判定は巨大なので、遅い弾速を逆に活かして、敵の動きを封じる緩急をつけた弾幕を張るのがよい。 足が止まる上、動きの重いアサルト形態なので、使うときに自分が被弾しないように注意。 ちなみに射撃の癖に地形に引っかかるので、トラップ的な使用も可能と言えば可能。 後格闘によるMBSを設置した状態で特格入力することで、設置されたMBSからビームが射出される。 これにより簡易ファンネルのような運用をすることも可能だが、その場合銃口補正がない。 V2アサルトバスター 【メイン射撃】メガビームライフル [常時リロード][リロード 3秒/1発][属性 ビーム][ダウン][ダウン値 5.0][補正率 -40%] 凶悪な敵陣荒らし能力を持つアサルトバスターのメイン射撃で、ダメージ100の強制ダウンのビームライフル。 弾がかなり太く、高弾速・高威力・強誘導で発生や射角もBR以上なのに一撃で強制ダウン。 凶悪な制圧力を誇り、敵の足並みを崩すのにもってこいの武装。 覚醒中の敵だろうと1発で強制ダウン。スパアマ持ちには天敵。 ただし、強制ダウン武装にしてはダメージが100と低く、コスオバした2500を一撃で倒せない点に注意。 覚醒時はダウン値が下がるため、追撃可能になり、大ダメージのチャンス。 サブ、後格闘へキャンセル可能。 【CS】メガビームキャノン [チャージ時間 2秒][属性 照射ビーム][ダウン][ダウン値 0.35][補正率 -2%] 1ヒット17ダメージ、最大15ヒットの照射ビーム。 アサルト形態のサブとは違い、発生、銃口補正、ダメージの全てを兼ね揃えた高性能照射ビーム。 サザビーのゲロビ並に発生が早い上、近距離なら真横BDを喰うほど銃口補正が強く、ダメージも高い。 非常に当てやすいだけでなく、照射時間が短い上にダメージ効率が高く一瞬でダメージを奪う。 しかもチャージ時間が短い。 V2全形態中でもかなり重要なダメージソースであり、使いやすさを考慮すると今作最強クラスの照射ビーム。 キャンセル補正がないので釣り格闘やセカインで出すのも悪くない。 横格横虹で無理やり軸を合わせてから発射するとほぼ当たるほどの性能で高飛びにすら喰いつくが、 ワンパターンすぎると読まれて迎撃されるのでほどほどに。 近距離(2ステップ分程度)なら真横BDすら喰うので強引にぶち当てることもできる。 強力なV2ABのメインを囮に、さんざん回避にブーストを使わせた後、着地を狙い撃ちする、というのも有効。 使い勝手に優れ非常に用途が広い。 強力な武装ではあるが、当然相手側もコレを一番に警戒しているため、いっそV2ABのメインにわざと当たり、 限界まで寝ておくことで換装時間を浪費させる戦術を使う者もいる。 とりあえず1機をメインで寝かせておき、もう1機に狙いを絞るなど、狙うときにも一工夫入れるとより当てやすい。 【サブ射撃】マイクロミサイルポッド [撃ち切りリロード][リロード 3秒/1発][属性 実弾][ダウン][ダウン値 0.1前後?][補正率 -8?%→-5?%] 弾頭25と爆風15の連続ヒットのミサイル6発。 両足から放射上にに6発のミサイルを撃ち上げる拡散射撃。 ミサイルの軌道はそれぞれ弧を描き、正面にはミサイルを発射しない。 緩い弧を描くため、近距離では格闘迎撃も可能。誘導、補正ともに優秀。弾速は遅く、発生には若干溜めがある。 メインが優秀なため忘れられがちだが、射撃の合間に混ぜることで1機とは思えないほどの弾幕を張ることができる。 リロードも短いため、中距離以降ならバラ撒きとしても機能しやすい。 拡散発射で強誘導だが弾速が遅い、というのが逆に弾幕として優秀な性能となっている。 あえて例えるなら、ヘビアの格闘CS(マイクロミサイル)をイメージするとわかりやすいか。 【特殊射撃】アサルトバスター解除/ノーマルに換装 [特殊リロード 冷却10秒+最大リロード20秒/1発] ゲージが0になると強制解除。 強制解除前にも、特射入力で手動解除できる。 どちらの場合でもアサルトへの換装はできず、ノーマルにしか換装できない。 前作とは違い強制解除でも硬直モーションが起きるため不意の強制解除には注意。 強制解除の硬直も考えると適当な所で手動解除して、1回の出撃で何度か換装するのが基本。 格闘 性能は全体的に万能機レベル以下。すべからく伸びが悪い。そしてほぼ動かないためカット耐性が悪い。 敵の目の前でビームサーベルを振り回すことが冗談抜きによくあるので、間合いの把握はしっかりと。 アサルト形態では後格闘(MBS)を除き、格闘が全てN格闘と同じになる。後格闘以外は封印してもよい。 アサルトバスター形態では、N格・前格・特格に射撃派生が追加され、大ダメージを奪えるようになる。 加えて、BD格闘が変化。火力が不足しやすいV2なので、チャンスがあれば狙ってもよい。 が、当たればでかいものの、どの格闘も初段が当てづらいため、無理に狙う必要はない。 格闘レンジについて 家庭版EXVSのプラクティスステージのタイルを使い測定 V2各形態統一で照準の格闘間合い内距離(格闘赤ロック)は2.5タイル 【V2ガンダム(生)】 BD格 2.0タイル 前格 2.2タイル ※ABも同一距離 N格 2.4タイル ※A、ABも同一距離 横格 2.4タイル ※ABも同一距離 後格 2.4タイル 特格 2.9タイル ※ABも同一距離 覚醒技 2.3タイル ※A、ABも同一距離 【V2アサルトバスター】 BD格 1.7タイル 備考1 特格(光の翼)移動距離 5.8タイル ※ABも同一距離 備考2 アサルトのVビームの射程 11タイル ※射撃(赤ロック)照準距離限界8タイル+3タイル 【通常格闘】二段薙ぎ払い モーションはNEXTの地上N格闘。発生、誘導共に万能機下位。 アサルトバスター形態のみ出し切り後に射撃入力でスプレービームポッドに派生。 相手の機体の大きさや角度によってダメージにばらつきが出るが、それでもだいたい250ダメージは入る。 壁際や障害物付近だとほぼフルヒットが確定し、格闘機も驚きの300ダメージに。 しかし、やはり初段が当てにくいのが最大の難点。動きも少ないためカット耐性も悪い。 狙えるところでは狙いたいが、無理に仕掛ける必要はない。 通常格闘 動作 累計威力(累計補正率) 単発威力(単発補正率) 累計ダウン値 単発ダウン値 属性 1段目 薙ぎ払い 60(-20%) 60(-20%) 1.7 1.7 よろけ ┗2段目 薙ぎ払い 129(-36%) 45×2(-8%×2) 2.1 0.2×2 ダウン ┗AB時射撃派生 スプレービームポッド 174~298(-?%) 70?(-?%) 【前格闘】両手突き(→シールドアタック) サーベル両手持ちの突き。N格より突進速度・伸びで劣るが、発生は僅かにマシ。 終了後に若干敵機が浮くので、格闘で拾える。 アサルトバスター形態のみ2段目にシールドアタックが追加され、さらにN格と同じく1段後に射撃派生が追加。 2段目は補正が良好だが、メイン・CS以外で追撃はできない。 やはり当たり方によりダメージにバラつきが出るが、300近くもっていくこともあり優秀。平地だと約250ダメージ。 前格闘 動作 累計威力(累計補正率) 単発威力(単発補正率) 累計ダウン値 単発ダウン値 属性 1段目 両手突き 71(-21%) 25×3(-7%×3) 1.8 0.6×3 ダウン ┣AB時2段目 シールドアタック 154(-33%) 18×6(-2%×6) 3.6 0.3×6 ダウン ┗AB時射撃派生 スプレービームポッド (-?%) (-?%) 【横格闘】多段突き二連 左手で突きの後、両手に持ち替えて突き刺す。「突き」なため横の範囲が心許ないが、発生・回り込みに優れる。 使い勝手の良さからV2の主力格闘となる。 ただし、近距離戦で無条件で信頼して良い性能かと言うと、勿論そんなことはなく、伸びと判定に難がある。 とはいえ、確定どころに文字通り刺し込んでいける性能はある。 この格闘はアサルトバスター形態でも射撃派生が存在しないため、初段性能を利用して別の格闘に繋げたい。 アサルトバスター形態なら横格横虹で無理やり軸をあわせ、強引にゲロビをブチ込む使い方も有効。 横格闘 動作 累計威力(累計補正率) 単発威力(単発補正率) 累計ダウン値 単発ダウン値 属性 1段目 突き 60(-21%) 21×3(-7%×3) 1.8 0.6×3 よろけ ┗2段目 突き刺し 132(-37%) 24×4(-4%×4) 2.1 0.075×4 ダウン 【V2時後格闘】多段斬り上げ→光の翼 横回転のジャンプ斬り。格闘入力で特格同様の光の翼で追撃する。 突進はそれなりに速めだが、発生はN格と同レベル。 初段で高さを稼ぎ、光の翼でかなり動くために軸が合っていない射撃に対するカット耐性は高い。 しかし、出し切るとほとんどの状況でオバヒになってしまう。結果的に使いにくい。 後格闘 動作 累計威力(累計補正率) 単発威力(単発補正率) 累計ダウン値 単発ダウン値 属性 1段目 斬り上げ 74(-21%) 11×7(-3%×7) 2.1 0.3×7 ダウン ┗2段目 光の翼 135(-46%) 17×5(-5%×5) 3.6 0.3×5 ┗3段目 光の翼 178(-66%) 18×5(-4%×5) 5.1 0.3×5 強制ダウン 【V2A・V2AB時後格闘】メガビームシールド展開 [特殊リロード][属性 ビーム][よろけ][ダウン値 0.5][補正率 -10%] MBS基礎編 シールド判定と攻撃判定を併せ持つメガビームシールドを展開し、その場に設置する。 展開前に攻撃を受けた場合は、通常のシールドガードへと移行し、しっかり覚醒ゲージも増える。 V2A、V2ABともにメイン射撃をキャンセルして展開することが可能。 つまり、振り向き射撃からキャンセルして出すと確実に相手の方向に向いてMBSを設置できる。 格闘扱いなので虹ステも可能。MBSを使いこなすことでV2の生存力が大幅に上がる。 AB時、MBS展開後に後格闘入力した場合はN格闘に変化する。 使いどころは限定されるが、他の設置系の例にもれずアシスト系の射撃を引き受けてくれる。 これで軸合わせ、回避等の細かい行動を組み立てる。必ず使いこなしたい。 着地直前に設置することで通常シールドよりも遥かに安全な着地を保障してくれる。 MBS対格闘編 虹ステループで迫ってくる敵に対して設置することで、一方的な格闘拒否に活用可能。 MBSには攻撃判定が出続けているため、場所や当たり方によっては複数回ヒットする。 格闘を仕掛けてきた敵が設置した盾に触れれば、BRを受けた時と同様によろけるので追撃のチャンス。 格闘を入れるなりメインで撃ち落とすなり、CSをぶち込むなりで返り討ちにしてやろう。 但し、CSCでの格闘迎撃は確定で入るがメインやN格闘は最速でも格闘迎撃は確定しない事に注意。 MBS対射撃編 MBSは緑ロックだと自機が向いてる方向に設置するので、振り向きメインで正面を向いてからキャンセルで出すといい。 設置されたMBSはビーム系射撃は何発か防いでくれるが、爆風を伴うバズーカ系射撃は1発防いだだけで壊れてしまう。 なお、爆風はこちら側まで届くのでバズーカ系には弱いと言えるが、ひとまず直撃を避けることはできる。 例外として、ブルーフレームのバズーカのように爆風を伴わないBZは、MBSを1発で破壊できない。 2発以上の爆風付き実弾を形成する射撃(三号機メイン、Ξガンダムメイン、ゴトラ特射など)には注意したい。 1発目でMBSが破壊されたあげく爆風で打ち上げを喰らい、2発目以降が直撃となる。 照射ビームですら防いでくれるが、照射時間の長いゲロビは盾自体の耐久力が持たず破壊 → 被弾となるので、 その場からさっさと逃げるなり手動でシールドを張るなりしたい。 もちろん、展開前の通常シールドガードでガードしたなら壊れる心配はない。 例外としてメッサーラのサブ「メガ粒子砲(照射)」は、メガ粒子砲自体は防いでくれるがスタンまでは防いでくれない。 シールド成立→スタン→シールド解除→メガ粒子砲被弾となるので注意が必要。 MBSを貫通可能な攻撃系武装一覧 ガンダムヴァサーゴCB 特殊格闘(アシュタロン) インフィニットジャスティス リフター 各種ムチ 各種ブーメラン 各種アンカー ゴッドガンダム、マスターガンダム 石破天驚拳 スサノオ CSとサブ グフ・カスタム 道路投げ ∀ガンダム メイン ドラゴンガンダム メイン ヅダ 特殊格闘、格闘CS派生(アシスト特攻、ヅダ特攻) ゴールドスモー特格(ただしスモー本体が盾に当たるのでダメージは少量) MBS対防御武装編 スーパーアーマー状態の敵はそもそもよろけないため、MBSをすり抜けてきて防御不可。 しかし、MBSの攻撃判定でダメージを与えることはできる。 チョバムアーマー・シールドビットも同様にすり抜けてくるが、MBSの持つ攻撃判定で耐久値を減らすことはできる。 νガンダムのフィンファンネルバリアに付いては通常通りにMBSが機能する。 これはファンネルバリアは射撃属性に対するバリアであり、格闘属性には機能しないためである。 このことから、MBSは格闘属性であることがわかる。 ABCマント及びフルクロスに付いてはMBSの持つ攻撃判定に触れても、なぜかマントにも機体にもダメージが入らず、 しかもよろけないことが確認されている。 MBSのヒット音とヒットストップは掛かるので、バグの可能性大。 MBSを貫通可能な防御系武装一覧 ABCマント系 各種スーパーアーマー状態 各種プレッシャー アレックス チョバムアーマー ダブルオークアンタ GNソードビット(GNフィールド) ケルディムガンダム GNシールドビット(※ケルディムの僚機に使用可能である事に注意) MBS補記 格闘迎撃のみならず、これを軸に相手と射撃戦をするのも良い。 この武装を使いこなすことでV2の生存率が飛躍的に上がるため、咄嗟に出せるよう意識したい。 勘違いされやすいが、MBSを設置中でも通常のシールドガードは可能。二重にシールドができるという意味でもある。 余談だが、MBSによるダメージで敵機を撃破した場合、盾に体当たりしたとは思えない勢いで吹っ飛んで爆散する。 また、アシスト属性のため、F91のビームシールド投げ等のアシストを引き付ける攻撃一発で破壊されてしまう。 置き攻め対策にMBSを使う場合は頭の片隅に置いておこう。 【V2時BD格闘】シールドアタック シールドを展開して突っ込む。 発生が早く、強判定。フルヒットで強制ダウン。 前作とは違い溜めモーションが無くなり発生が目に見えて早くなったが、見た目に反してシールド判定が無くなった。 初段性能が高いので当てやすく使いやすい格闘。 元々格闘でダメージを取る機体ではないため、出しやすく素早くダウンの取れるBD格は使いやすい。 BD格闘 動作 累計威力(累計補正率) 単発威力(単発補正率) 累計ダウン値 単発ダウン値 属性 1段目 シールドタックル 85(-20%) 18×5(-4%×5) 5.0 1.0×5 ダウン 【V2AB時BD格闘】シールドアタック→斬り上げ→叩き付け シールドアタック→斬り上げ→叩き付けの3段格闘。 高威力かつ補正率が良いため、ダメージが伸ばしやすい。加えて発生は早く、判定も悪くない。 但し、極端に伸びが悪い事に注意。密着でないと当たるかどうか不安なレベル。 また、高火力ではあるが、コンボ時間が長く、カット耐性も低い。 極端なバランスをしているため、眠らしておくには惜しいが使いどころが難しい。 MBSが無くとも自機のシールドを使うので出すことは可能。 但し、攻撃範囲は著しく狭まる。 AB時BD格闘 動作 累計威力(累計補正率) 単発威力(単発補正率) 累計ダウン値 単発ダウン値 属性 1段目 シールドタックル 104(-20%) 22×5(-4%×5) 1.5 0.3×5 ダウン ┗2段目 サーベル斬り上げ 156(-35%) 65(-15%) 2.4 0.9 ダウン ┗3段目 サーベル叩きつけ 206(-47%) 20×4(-3%×4) 3.4 0.25×4 【V2・V2AB時特殊格闘】光の翼 「ミノフスキークラフトが…光の翼に!?」 V2の象徴とも言える光の翼を広げ、敵に向かって直進する。 ヒット後に格闘追加入力でUターンしてもう一撃。 AB時は回数が増え、格闘追加入力で合計3段まで出せるようになる。その場合強制ダウンとなる。 往復中もブーストを消費し続ける。 攻撃判定の発生の遅さや上下誘導の悪さ、ブーストの多量消費など難点が多い。 おまけに突進速度もさして速くなく、AB時でなければ通常のダウンなので反撃も恐い。 今作では格闘からのキャンセルもなくなったため使い勝手が悪い。 伸びの最後では光の翼(エフェクト)が発生していても、攻撃判定が消滅している事がある事にも注意。 しかし、伸び+判定の強さ+巻き込みは高レベル。前作と違って突進中も誘導する。 また、覚醒中なら覚醒の恩恵で翼のブースト消費、発生遅さなどの欠点も補える。 最後の悪あがきに高飛び翼もあり。高度があまり下がらず連続で使え相手の動きも見やすい。 特殊格闘 動作 累計威力(累計補正率) 単発威力(単発補正率) 累計ダウン値 単発ダウン値 属性 1段目 光の翼 79(-25%) 17×5(-5%×5) 1.5 0.3×5 ダウン ┗2段目 光の翼 142(-45%) 18×5(-4%×5) 3.0 0.3×5 ダウン ┗AB限定3段目 光の翼 196(-57%) 17×6(-2%×6) 5.1? 0.35×6? ダウン 覚醒技 光の翼最大パワー 「お前たちなんかーっ!!」 アニメ最終回でエンジェルハイロゥを吹き飛ばしたシーンの再現技。 ステップされなければ脅威の誘導で短距離を突進し、翼で打ち上げた後に翼で包み込む2段格闘。 出掛かりに少々タメがあり、翼を纏ってはいるもののこの時は無防備である。 安定して狙いたいのなら各種格闘1段から繋げることが望ましい。 突進中は短時間だが前面に射撃シールド判定が発生する。 1段目ヒット後は全方面に射撃シールド判定が発生し、攻撃が終了するまであらゆる射撃攻撃を防ぐ。 [映像あり、2 40あたりで百式のビームライフルを防いでいるのを確認 http //www.youtube.com/watch?v=RwHFvoqHSKU]] グフ・カスタムのメインなど、マシンガン系を連続で防いだ場合ヒットストップにより2段目以降が外れる場合がある。 但し、対射撃のみのシールドであり、見た目とは裏腹に攻撃判定が正面にしか出てないらしく格闘での横槍で潰される。 とは言え射撃シールド判定のおかげで他機の覚醒技より遥かに使いやすい。 ヒットストップはありで照射ビームも最後までしっかり防ぐ。相手側はヒットストップを見てから回避するのは難しいか。 覚醒技の中でもクセが少なく実用的。格闘コンボに組み込みやすい。 リスキーだが自慢のスピードを活かしてそのまま使うのもあり。 なお覚醒技だがブーストを全消費しない(技自体のキャンセルは不可能)。 もし空振りに終わっても後のフォローがし易い。覚醒技としてはかなり使いやすい部類。 覚醒技 動作 累計威力(累計補正率) 単発威力(単発補正率) 累計ダウン値 単発ダウン値 属性 1段目(前半) 光の翼(打ち上げ) 101(-20%) 53×2(-10%×2) 0.5~0.8 ダウン ┗1段目(後半) 光の翼(最大パワー) 265(-70?%) 27×14?(-6?%×14?) 3~5未満 ダウン コンボ、対策、立ち回りについてはV2ガンダム(対策)へ。 外部リンク したらば掲示板2 - V2ガンダム Part.10 したらば掲示板2 - V2ガンダム Part.9 したらば掲示板2 - V2ガンダム Part.8 したらば掲示板2 - V2ガンダム Part.7 したらば掲示板2 - V2ガンダム Part.6 したらば掲示板2 - V2ガンダム Part.5 したらば掲示板2 - V2ガンダム Part.4 したらば掲示板2 - V2ガンダム Part.3 したらば掲示板2 - V2ガンダム Part.2 したらば掲示板2 - V2ガンダム Part.1
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} /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/xbox360analysis/pages/54.html
主人公、パーティメンバーの装備Effect、体力、スタミナ変更等が可能 必要なソフト ModioかLeFluffie バイナリエディタ DragonAgeChecksumFix(チェックサム修正) やり方 セーブファイルから下記を取り出す。 savegame.das savegame.das.x savegame.dasをバイナリエディタ等で編集する。 二つのファイルをセットでsum修正する 逆の手順でファイルを書き戻しre/rh 既にEffectがかかってる装備の効果や値を変える方が楽 例)エフェクトが1つある装備で筋力+2の場合 01000003e8 を検索 その後ろのあたりに02という値がある この03e8(エフェクトコード)や02(効果数値)を書き換える Effect一覧 Decreaseはマイナス効果 int hex 100003E8Increase Strength 100103E9Increase Dexterity 100203EAIncrease Willpower 100303EBIncrease Magic 100403ECIncrease Cunning 100503EDIncrease Constitution 100603EEIncrease All Attributes 1100044CIncrease Combat Health Regen 1101044DIncrease Exploration Health Regen 11080454Increase Defense (3 per power) 11090455Increase Armor 120004B0Increase Damage 120104B1Faster Aim (0.1s per power) 120204B2Increase Ranged Crit Chance 120304B3Increase Melee Crit Chance 14100582Increase Fire Resistance 14110583Increase Fire Resistance (5 per power) 1420058CIncrease Cold Resistance 1421058DIncrease Cold Resistance (5 per power) 14300596Increase Electricity Resistance 14310596Increase Electricity Resistance (5 per power) 144005A0Increase Nature Resistance 144105A1Increase Nature Resistance (5 per power) 145005AAIncrease Spirit Resistance 145105ABIncrease Spirit Resistance (5 per power) 150005DCImproves backstabs 150105DDWeakens nearby darkspawn 150205DEGenerates cleansing aura 150305DFGenerates aura of flame 150405E0Increase Armor Penetration 150505E1% Chance to ignite target 150605E2Messy kills 150705E3Damage 150805E4Lucky 150905E5Increase Combat Mana Regen 151005E6Chance to Ignore Hostile Magic (2% per power) 151505EBIncrease Random Attribute 151605ECIncrease Spellpower 151705ED(NOT IMPL) Inc hostility and int 151905EFReduces hostility 50001388Increase Healing Spells (5% per power) 606017ACImproves Blood Magic 606217AEIncrease Chance to Dodge Attacks (5% per power) 606617B2Increase Exploraton Mana Regen 607217B8Improves trap detection 607317B9Increase Exploration Stamina Regen 607417BAIncrease Combat Stamina Regen (0.25 per power) 607617BBIncreases XP bonus from codex 608117C1Increases monetary gain 608517C5Telekinetic 608717C7Decrease Constitution 608817C8Decrease Cunning 608917C9Decrease Dexterity 609017CADecrease Strength 609117CBDecrease Willpower 609217CCDecrease Magic 609317CD[NI] Decrease All attributes 609417CEDecrease Electricity resistance (5 per power) 609517CFDecrease Cold resistance (5 per power) 609617D0Decrease Fire resistance (5 per power) 609717D1Decrease Nature resistance (5 per power) 609817D2Decrease Spirit resistance (5 per power) 609917D3Increase Attack (2 per power) 610017D4[NI] Increase Backstab damage (2 per power) 610117D5Decrease Attack (5 per power) 610217D6Decrease Armor (3 per power) 610317D7Increase Natural armor 610417D8Increase Stamina (25 per power) 610517D9Decrease Damage 610617DAMorrigan s protection 611217E0Increase Defense against Missiles (2 per power) 611517E3Increases incoming damage (0.1 per power) 100062716Increase Crit Damage (+5% per power) 100072717Increases all Fire Damage (+2.5% per power) 100082718Increases all Sprit Damage (+2.5% per power) 100092719Increases all Cold Damage (+2.5% per power) 10010271AIncreases all Nature Damage (+2.5% per power) 10011271BIncreases all Lightning Damage (+2.5% per power) 100162720Increase Mental Resistance 100172721Increase Physical Resistance 100192723Spellshield 100212725Cold VFX 151105E7Damage vs. darkspawn 151205E8Damage vs. dragons 151305E9Damage vs. spirits 151405EAIncreased damage vs. Fade creatures 30000BB8Flaming (INTERNAL, DO NOT USE) 30010BB9Iced (INTERNAL, DO NOT USE) 30020BBAElectrified (INTERNAL DO NOT USE) 30030BBBFlame Coating (INTERNAL, DO NOT USE) 30040BBCFreezing Coating (INTERNAL, DO NOT USE) 30050BBDShock Coating 30060BBEAcidic Coating 30070BBFSoulrot Coating 30080BC0Poison - Venom 30090BC1Poison - Deathroot Extract 30100BC2Poison - Crow Poison 30110BC3Poison - Soldier s Bane 30120BC4Poison - Magebane 30130BC5Poison - Demonic Poison 30140BC6Poison - Quiet Death 40000FA0Nature damage 40010FA1Fire damage 40020FA2Chance of Fire damage 40050FA5Massive damage to darkspawn 40060FA6Mage Slayer - Interrupts spellcasting 40080FA8Increased hostility 40090FA9Chance to knock target back 40100FAAExplosive 606517B1Weakens and bloodies targets 608317C3Electricity damage 608617C6Righteous Strike 610717DBDamage vs. Beasts 610917DDCold damage 611017DEChance of + powervalue/ cold damage 611117DFChance of Electricity damage 611317E1Chance of paralysis 611417E2Chance to reduce movement speed 100012711Chance to stun 100022712Vicious 100032713Chance of Nature damage 100042714Cold damage (no crust) 100222726Spirit damage 60001770Required Elf or Dwarf 60011771Required Human or Dwarf 60021772Required Human or Elf 60051775Required Human 60061776Required Elf 60071777Required Dwarf 6010177ARequired Mage 6011177BRequired Warrior 6012177CRequired Rogue 6015177FRequired Warrior or Rogue 60161780Required Mage or Rogue 60171781Required Warrior or Mage 60201784Required Templar 60211785Required Spirit Healer 60221786Required Berserker 60231787Required Assassin 60241788Required Bard 60251789Required Shapeshifter 6026178ARequired Champion 6027178BRestriction Mabari hound 6028178CRestriction Wynne 6029178DRestriction Morrigan 6030178ERestriction Alistair 6031178FRestriction Grey Warden 60321790Required Duelist 60331791Required Reaver 60341792Required Ranger 60401798Required All Templar talents 60411799Required All Berserker talents 605117A3Required Poison-Making 605217A4Required Trap-Making 605317A5Required Herbalism 605517A7Required Stealth 605617A8Required Any archery talent 606317AFRequired Blood Mage 606417B0Required Arcane Warrior 100052715Restriction Sten 10012271CRestriction Oghren 10013271DRestriction Leliana 10014271ERestriction Loghain 10015271FRestriction Zevran 100182722Restriction Player 100202724Restriction Jory 611617E4Flag Is Healing Potion 611717E5Flag Is Mana Potion 100002710No attribute requirements
https://w.atwiki.jp/frontmission1st/pages/231.html
U.S.N.編 SANTA BARBARA|NIRVANA|FORT MONUS(前半)|FRONT BASE(前半)|FREEDOM BASE|FREEDOM|GREY ROCK|FRONT BASE(後半)|WAYNE MOUNTAINS|DEFENSE BASE|BELTCHKA|FORT MONUS(後半)|SOLEIT|ABORDER FORT MONUS フォートモーナス 備考 Shop ショップ Bar 酒場 マスター / 気のあらいハリー / うらない師ミナンタ / 不精者ジョージ / 飲んだくれのヘクターマスター / 気のあらいハリー / うらない師ミナンタ / 不精者ジョージ Colosseum 闘技場 対戦相手 Rocky / Ford / Snow Bird / Smorker / Fork / Marty / Fox / Orden / Bringer / Joe the Apach / Volcano / Blue eye 賭け金 200 / 300 / 700 / 1000 / 3000 / 5000 Shop Shop Colosseum Shop ▼Mission19~21▼ Weapon Grip|Shoulder Parts Body|Arm L|Arm R|Legs|Computer|Back Pack Item Item Weapon Grip New 名称 価格 AT DF Hit Range Weight Bullet Type 備考 回×攻 防 的 射程 重 弾 タイプ IGUTI TYPE702 イグチ702グレネード 860 1×64 - 61 4(1-4) 32 - Long(近/遠) IGUCHI TYPE 702 HEXAFIRE-MkⅡ ヘキサファイアMk-Ⅱ 880 1×66 - 84 1(1-1) 33 - Short(近) New SNOW MAN スノーマン 880 1×66 - 82 1(1-1) 40 - Short(近) New MOSTRO Ⅲ モストロⅢ MG 900 4×18 - 74 1(1-1) 20 - Short(近) New CIRCULAR サーキュラー SG 920 1×72 - 88 1(1-1) 34 - Short(近) New BLACK STAR ブラックスター MG 920 4×19 - 74 1(1-1) 32 - Short(近) New WINEE RR ウィニーRR ライフル 940 1×75 - 82 1(1-1) 34 - Short(近) WINEE-RR New THUNDER BOLT サンダーボルトバズーカ 940 1×74 - 61 4(1-4) 40 - Long(近/遠) ショップ目次へ Shoulder New 名称 価格 AT DF Hit Range Weight Bullet Type 備考 回×攻 防 的 射程 重 弾 タイプ New WS-14B WS-14B 700 - 27 - - 28 - Shield SLAY スレイ Mランチャー 1300 2×37 - 80 6(3-6) 64 3 Long(遠) SKULL スカル Mランチャー 1300 3×24 - 80 6(3-6) 64 3 Long(遠) New WILD GOOSE ワイルドグースRランチャー 1380 3×30 - 80 4(2-4) 74 3 Long(遠) New CERES ケレース Mランチャー 1400 2×47 - 82 8(6-8) 70 2 Long(遠) ショップ目次へ|上へ Parts Body New 名称 価格 DF HP Engine Weight Inter 備考 防 HP 出 重 内蔵武器 New TYPE67C サカタ67式改 ボディ 1700 46 168 330 78 None TYPE 67C New FAGOT ファゴット ボディ 1700 46 174 320 80 None FLUGEL フリューゲル ボディ New PERZEA ペルゼア ボディ 1780 48 156 420 74 None New BRIZIAⅡ ブリザイアⅡ ボディ 1800 48 204 320 90 None BLIZZAIA Ⅱ ショップ目次へ Arm L New 名称 価格 DF HP Hit Weight Inter 備考 防 HP 的 重 内蔵武器 New TYPE67C サカタ67式改 アーム 800 48 108 72 60 MG(近)[×] TYPE 67C New FAGOT ファゴット アーム 800 46 132 70 68 PUNCH(格) FLUGEL フリューゲル アーム New PERZEA ペルゼア アーム 880 50 96 82 50 PUNCH(格) New BRIZIAⅡ ブリザイアⅡ アーム 880 48 144 78 70 PUNCH(格) BLIZZAIA Ⅱ ショップ目次へ Arm R New 名称 価格 DF HP Hit Weight Inter 備考 防 HP 的 重 内蔵武器 New TYPE67C サカタ67式改 アーム 800 48 108 72 60 MG(近)[×] TYPE 67C New FAGOT ファゴット アーム 800 46 132 70 68 PUNCH(格) FLUGEL フリューゲル アーム New PERZEA ペルゼア アーム 880 50 96 82 50 PUNCH(格) New BRIZIAⅡ ブリザイアⅡ アーム 880 48 144 78 70 PUNCH(格) BLIZZAIA Ⅱ New DASLER 2 ダスラークロウアームⅡ 1000 42 150 80 65 ARM(格) DASLER Ⅱ ショップ目次へ Legs New 名称 価格 DF HP Engine Move Weight Type 備考 防 HP 出 移 重 種類 New TYPE67C サカタ67式改 レッグ 940 48 132 0 16 70 ノーマル TYPE 67C New FAGOT ファゴット レッグ 940 46 156 0 16 80 ホバー FLUGEL フリューゲル レッグ New PERZEA ペルゼア レッグ 1000 48 132 0 18 60 ノーマル New BRIZIAⅡ ブリザイアⅡ レッグ 1000 46 180 0 16 80 ノーマル BLIZZAIA Ⅱ ショップ目次へ Computer New 名称 価格 Fight Short Long Agility 備考 格 近 遠 回避 New Mezzo メッゾ VG-15LL 850 96 72 72 72 New Eicos エイコス WST-489 850 72 96 72 72 New Elwakt エルワクトNC-548I 850 72 72 96 72 New Alga アルガ AX-0 850 72 72 72 96 New Proximo プロキシモVG-15KY 900 80 80 80 80 ショップ目次へ Back Pack New 名称 価格 Item Range Engine Weight 備考 アイテム 射程 出 重 Elephas エレパース 800 3 1 60 10 New Bison ビゾン 900 3 2 70 10 ショップ目次へ|上へ Item Item New 名称 価格 解説 備考 Repair M リペアー M 100 HPを100回復する リペア M Repair L リペアー L 200 HPを200回復する リペア L Repair SP リペアー SP 400 HPを400回復する リペア SP Flash Grenade フラッシュグレネード 160 機体の動きを止める Flash Chaff Grenade チャフグレネード 200 遠距離攻撃の回避率を上げる Chaff Smoke Grenade スモークグレネード 200 敵の攻撃命中率を下げる Smoke Acid Bomb アシッドボム 200 敵の各パーツの装甲を下げる B.A. Mine 地雷 120 今居る場所に地雷を仕掛ける ショップ目次へ|上へ ▼Mission23~▼ Weapon Grip|Shoulder Parts Body|Arm L|Arm R|Legs|Computer|Back Pack Item Item Weapon Grip New 名称 価格 AT DF Hit Range Weight Bullet Type 備考 回×攻 防 的 射程 重 弾 タイプ ARTASSAUT DOU アールドゥ MG 1180 4×23 - 74 1(1-1) 32 - Short(近) ARTASSAUTDOU MOSTRO Ⅲ-SZ モストロⅢ-SZ MG 1240 4×24 - 76 1(1-1) 34 - Short(近) MOSTRO Ⅲ SZ FIRE BIRD ファイアーバードライフル 1280 1×87 - 90 1(1-1) 38 - Short(近) New FV-24B FV-24B バルカン 1300 5×20 - 76 1(1-1) 36 - Short(近) BANISH Ⅱ バニッシュⅡバズーカ 1400 1×86 - 66 6(1-6) 50 - Long(近/遠) ショップ目次へ Shoulder New 名称 価格 AT DF Hit Range Weight Bullet Type 備考 回×攻 防 的 射程 重 弾 タイプ ALBATROSS アルバトロス Rランチャー 1700 3×34 - 82 6(3-6) 80 3 Long(遠) PARAINA パライナ Mランチャー 1800 1×90 - 84 6(4-6) 84 4 Long(遠) New DONKEY DXⅡ ドンキーDX2Mランチャー 2000 1×99 - 86 6(3-6) 90 4 Long(遠) ショップ目次へ|上へ Parts Body New 名称 価格 DF HP Engine Weight Inter 備考 防 HP 出 重 内蔵武器 TYPE105 サカタ105式 ボディ 2100 52 216 400 78 None TYPE 105 VALS バルス ボディ 2100 52 240 380 88 None КОРОЛД カローク ボディ 2200 52 228 400 90 None ELDOS エルドス ボディ 2280 54 228 420 80 None VALIANT ヴァリアント ボディ 2280 54 324 400 92 None New ZENITH Ⅴ ゼニスⅤ ボディ 2400 58 240 460 70 None ショップ目次へ Arm L New 名称 価格 DF HP Hit Weight Inter 備考 防 HP 的 重 内蔵武器 TYPE105 サカタ105式 アーム 1100 52 144 84 62 PUNCH(格) TYPE 105 VALS バルス アーム 1100 50 180 82 74 PUNCH(格) КОРОЛД カローク アーム 1180 52 168 84 68 MG(近) ELDOS エルドス アーム 1200 54 156 84 64 PUNCH(格) VALIANT ヴァリアント アーム 1200 52 192 82 78 PUNCH(格) New ZENITH Ⅴ ゼニスⅤ アーム 1300 56 180 86 60 PUNCH(格) ショップ目次へ Arm R New 名称 価格 DF HP Hit Weight Inter 備考 防 HP 的 重 内蔵武器 TYPE105 サカタ105式 アーム 1100 52 144 84 62 PUNCH(格) TYPE 105 VALS バルス アーム 1100 50 180 82 74 PUNCH(格) КОРОЛД カローク アーム 1180 52 168 84 68 MG(近) ELDOS エルドス アーム 1200 54 156 84 64 PUNCH(格) VALIANT ヴァリアント アーム 1200 52 192 82 78 PUNCH(格) New ZENITH Ⅴ ゼニスⅤ アーム 1300 56 180 86 60 PUNCH(格) New DASLER ダスラークロウアーム 1600 58 216 86 76 IRONCLOW(格) ショップ目次へ Legs New 名称 価格 DF HP Engine Move Weight Type 備考 防 HP 出 移 重 種類 TYPE105 サカタ105式 レッグ 1300 52 192 0 18 70 ノーマル TYPE 105 VALS バルス レッグ 1300 50 228 0 16 94 ノーマル КОРОЛД カローク レッグ 1400 52 216 0 16 98 ノーマル ELDOS エルドス レッグ 1500 54 204 0 18 72 ノーマル VALIANT ヴァリアント レッグ 1500 52 240 0 16 96 ノーマル New ZENITH Ⅴ ゼニスⅤ レッグ 2000 56 228 0 20 70 ノーマル ショップ目次へ Computer New 名称 価格 Fight Short Long Agility 備考 格 近 遠 回避 Willens ヴィレンスWST-98x 1000 98 82 82 82 Oysto オイスト RG-0689 1000 82 98 82 82 Dreifachn ドライファン WW -4 1000 82 82 98 82 Hellsehen ヘルゼーエン WW-66 1000 82 82 82 98 Evolocion エボルシオン WW-87 1100 98 82 82 98 ЕАТА ファータRG-0624z 1100 81 99 99 81 ショップ目次へ Back Pack New 名称 価格 Item Range Engine Weight 備考 アイテム 射程 出 重 Squalo スクアーロ 1000 4 2 80 10 Bag Worm バッグワーム 1100 4 2 90 10 ショップ目次へ|上へ Item Item New 名称 価格 解説 備考 Repair L リペアー L 200 HPを200回復する リペア L Repair SP リペアー SP 400 HPを400回復する リペア SP Flash Grenade フラッシュグレネード 160 機体の動きを止める Flash Chaff Grenade チャフグレネード 200 遠距離攻撃の回避率を上げる Chaff Smoke Grenade スモークグレネード 200 敵の攻撃命中率を下げる Smoke Acid Bomb アシッドボム 200 敵の各パーツの装甲を下げる B.A. Mine 地雷 120 今居る場所に地雷を仕掛ける ショップ目次へ|上へ Shop ▼Mission19~▼ ※ミッションが進行すると、商品は追加されていく Weapon Grip|Shoulder Parts Body|Arm L|Arm R|Legs|Computer|Back Pack Item Item Weapon Grip New 名称 価格 AT DF Hit Range Weight Bullet Type 備考 回×攻 防 的 射程 重 弾 タイプ F-1 TONFAR F-1ロングトンファ 170 1×13 - 85 0(1-1) 8 - Fight(格) F-1 TONFA F-3 HAND ROD F-3ハンドロッド 300 1×34 - 80 0(1-1) 14 - Fight(格) EMPIRE エンパイヤ ライフル 300 1×24 - 76 1(1-1) 18 - Short(近) LEOSOCIAL 22SN レオソシアル 280 4× 7 - 74 1(1-1) 14 - Short(近) DARK HOG ダークホッグ MG 340 4× 7 - 74 1(1-1) 16 - Short(近) LEO STAN レオスタン MG 500 4× 9 - 74 1(1-1) 18 - Short(近) WINEE ウィニー ライフル 190 1×13 - 76 1(1-1) 10 - Short(近) BOA36 ボア36 バズーカ 600 1×32 - 60 4(1-4) 26 - Long(近/遠) BOA-36 RIM-3 RIM-3 グレネード 320 1×13 - 58 4(1-4) 16 - Long(近/遠) MOSTRO24 モストロ24 MG 300 5× 5 - 74 1(1-1) 16 - Short(近) MOSTRO-24 FV-24 FV-24 バルカン 700 5×11 - 74 1(1-1) 30 - Short(近) CEMETERY セメテリー MG 200 4× 5 - 74 1(1-1) 10 - Short(近) ARTASSAUT アールアッソー MG 600 3×13 - 74 1(1-1) 20 - Short(近) GALE-SG ゲイル SG 360 1×27 - 84 1(1-1) 20 - Short(近) GALE SG GRAVE グレイブ MG 190 4× 3 - 76 1(1-1) 10 - Short(近) GRAVE-S グレイブ-S MG 400 4× 8 - 74 1(1-1) 18 - Short(近) GRAVE S HEXAFIRE-RG ヘキサファイア ライフル 400 1×34 - 84 1(1-1) 26 - Short(近) FLAME FOX フレイム フォックス 640 1×43 - 80 1(1-1) 26 - Short(近) NAIL FIRE ネイルファイア 320 1×20 - 78 1(1-1) 20 - Short(近) BANISH バニッシュ バズーカ 840 1×61 - 60 4(1-4) 40 - Long(近/遠) CATS RAY-SG キャッツレイ-SG 300 1×20 - 82 1(1-1) 18 - Short(近) CATSRAY SG F-2 TONFAR F-2ロングトンファ 240 1×26 - 80 0(1-1) 12 - Fight(格) F-2 TONFA F-4 HAND ROD F-4ハンドロッド 400 1×37 - 80 0(1-1) 16 - Fight(格) URANIO ウラニオ MG 740 3×19 - 74 1(1-1) 26 - Short(近) GREY EYE 24SRグレイアイ MG 860 3×22 - 76 1(1-1) 32 - Short(近) IBISⅡ アイビスⅡ ライフル 760 1×58 - 82 1(1-1) 28 - Short(近) IBIS Ⅱ New BLACK STAR ブラックスター MG 920 4×19 - 74 1(1-1) 32 - Short(近) SLAB スラブ ライフル 500 1×36 - 82 1(1-1) 20 - Short(近) RIM-4 RIM-4 グレネード 720 1×60 - 60 4(1-4) 36 - Long(近/遠) New MOSTRO Ⅲ モストロⅢ MG 900 4×18 - 74 1(1-1) 20 - Short(近) IGUTI TYPE502 イグチ502式 ライフル 320 1×28 - 82 1(1-1) 20 - Short(近) IGUCHI TYPE 502 CEMETERY10 セメテリー10 MG 800 4×15 - 74 1(1-1) 30 - Short(近) CEMETERY-10 PAP66 PAP66 MG 840 3×22 - 74 1(1-1) 30 - Short(近) PAP-66 New CIRCULAR サーキュラー SG 920 1×72 - 88 1(1-1) 34 - Short(近) GRAVEⅡ グレイブ2 MG 780 4×14 - 74 1(1-1) 28 - Short(近) GRAVE Ⅱ IGUTI TYPE702 イグチ702グレネード 860 1×64 - 61 4(1-4) 32 - Long(近/遠) IGUCHI TYPE 702 RAPTOR FX ラプターFX MG 660 5× 9 - 74 1(1-1) 24 - Short(近) HEXAFIRE-MkⅡ ヘキサファイアMk-Ⅱ 880 1×66 - 84 1(1-1) 33 - Short(近) New THUNDER BOLT サンダーボルトバズーカ 940 1×74 - 61 4(1-4) 40 - Long(近/遠) New SNOW MAN スノーマン 880 1×66 - 82 1(1-1) 40 - Short(近) HOT DOG ホットドッグ 800 1×61 - 80 1(1-1) 28 - Short(近) Be-11 Be-11 バズーカ 800 1×59 - 60 4(1-4) 38 - Long(近/遠) CATS RAY-XX キャッツレイ-XX SG 640 1×31 - 98 1(1-1) 24 - Short(近) CATSRAY XX GLAW TASK-SE グロウタスクSEライフル 640 1×47 - 80 1(1-1) 24 - Short(近) GLOWTUSK-SE New WINEE RR ウィニーRR ライフル 940 1×75 - 82 1(1-1) 34 - Short(近) WINEE-RR MOSTRO 10 モストロ10 MG 330 8× 5 - 60 1(1-1) 10 - Short(近) ARTASSAUT G アールアッソーG MG 950 3×25 - 74 1(1-1) 40 - Short(近) WINEE PLUS ウィニープラス ライフル 400 2×18 - 80 1(1-1) 22 - Short(近) ショップ目次へ Shoulder New 名称 価格 AT DF Hit Range Weight Bullet Type 備考 回×攻 防 的 射程 重 弾 タイプ SUN OWL サンアウルMランチャー 500 3×14 - 76 5(3-5) 32 3 Long(遠) WS-Ⅱ WS-2 シールド 160 - 4 - - 6 - Shield BONE ボーン Mランチャー 360 2×14 - 76 5(3-5) 24 3 Long(遠) EGRET イーグレットRランチャー 540 2×22 - 76 6(3-6) 32 3 Long(遠) WS-20 WS-20 シールド 200 - 9 - - 12 - Shield GOLDIAS ゴルディアスMランチャー 600 2×28 - 78 6(3-6) 30 2 Long(遠) MGR-IB MGR-IB 340 2×12 - 74 5(3-5) 20 2 Long(遠) PIZ8 ピズ8 920 3×22 - 78 6(3-6) 40 2 Long(遠) PIZ-8 SLAY スレイ Mランチャー 1300 2×37 - 80 6(3-6) 64 3 Long(遠) WS-2B WS-2B 560 - 17 - - 24 - Shield New WS-14B WS-14B 700 - 27 - - 28 - Shield SKULL スカル Mランチャー 1300 3×24 - 80 6(3-6) 64 3 Long(遠) New WILD GOOSE ワイルドグースRランチャー 1380 3×30 - 80 4(2-4) 74 3 Long(遠) FIRE WALL ファイアーウォール 600 - 22 - - 26 - Shield DONKEY ドンキー Mランチャー 860 3×20 - 78 6(3-6) 34 2 Long(遠) New CERES ケレース Mランチャー 1400 2×47 - 82 8(6-8) 70 2 Long(遠) MAGIC BOX マジックボックスランチャー 1000 3×22 - 78 6(4-6) 50 2 Long(遠) DONKEY DX ドンキーDX Mランチャー 1280 3×25 - 80 8(4-8) 70 2 Long(遠) RAGOS ラゴース Rランチャー 1280 2×37 - 80 8(4-8) 62 2 Long(遠) ショップ目次へ|上へ Parts Body New 名称 価格 DF HP Engine Weight Inter 備考 防 HP 出 重 内蔵武器 GALVO ガルボ ボディ 400 13 42 130 28 None BIZANT ビザント ボディ 680 30 72 260 44 None GIZEH ギザ ボディ 400 13 45 120 30 None HUSKYMk.Ⅲ ハスキーMk.Ⅲ ボディ 400 13 39 140 26 None HUSKY Mk.Ⅲ MOTH VR.5 モスVR.5 ボディ 660 26 66 220 40 None GROP グロップ ボディ 600 24 54 220 32 None GROPPE PAVOT パボット ボディ 340 11 36 120 26 None PABOTTE CLAVECIH クラブサン ボディ 600 24 60 200 36 None CRABESANT CLAVECIHⅡ クラブサンⅡ ボディ 680 30 66 240 40 None CRABESANT Ⅱ ZEAREID ゼアレイド ボディ 800 32 84 220 40 None ZEARAID PRISOMEA プリソメア ボディ 1500 40 132 360 60 None ORCS オルクス ボディ 700 28 60 240 45 None ORCUS STORK ストーク ボディ 700 28 72 220 50 None ARPEGGIO アルペジオ ボディ 1400 40 144 300 70 None AVENIR アブニール ボディ 700 28 84 200 55 None ZINC ジンク ボディ 1500 42 162 300 80 None FROST フロスト ボディ 800 32 108 200 60 None TYPE65 サカタ65式 ボディ 1400 40 132 300 66 None TYPE 65 WILD GOAT ワイルドゴート ボディ 1400 40 156 320 76 None VAPOR ヴェイパー ボディ 450 16 48 120 24 None TEMPEST テンペスト ボディ 450 20 36 180 32 None GALVO MRX ガルボMRX ボディ 540 22 54 180 34 None HUSKY Mk.Ⅳ ハスキーMk.Ⅳ ボディ 480 20 51 165 30 None GEIN ゲイン ボディ 540 22 60 170 38 None GENEM ゲネム ボディ 600 24 66 180 40 None PEREGRINE ペレグリン ボディ 880 32 84 240 45 None GROP SP-V グロップSP-V ボディ 980 34 120 220 70 None GROPPE SPV ZIKADE ツィカーデ ボディ 920 34 96 260 48 None CICADAⅡ シケイダⅡ ボディ 1120 36 144 260 80 None CICADA Ⅱ CROF クロフ ボディ 840 30 96 220 50 None INDOS インドス ボディ 1360 40 144 300 70 None BONART ボナート ボディ 880 30 108 210 65 None VASA ヴァーサ ボディ 920 32 120 220 60 None STORK Mk.Ⅳ ストークMk.Ⅳ ボディ 980 34 108 240 64 None MAREREID メアレイド ボディ 1100 36 120 280 64 None MEARAID NOVAREID ノヴァレイド ボディ 1200 38 126 300 64 None NOVARAID ORCS Ⅱ オルクスⅡ ボディ 980 34 96 260 60 None ORCUS Ⅱ S-ORCS Sオルクス ボディ 1200 38 132 280 68 None S-ORCUS BRIZIA ブリザイア ボディ 1640 46 180 300 80 None BLIZZAIA New BRIZIAⅡ ブリザイアⅡ ボディ 1800 48 204 320 90 None BLIZZAIA Ⅱ PROZION プロジオン ボディ 1640 44 120 400 70 None New PERZEA ペルゼア ボディ 1780 48 156 420 74 None TYPE67 サカタ67式 ボディ 1580 42 132 360 70 None TYPE 67 New TYPE67C サカタ67式改 ボディ 1700 46 168 330 78 None TYPE 67C RATMOUNT ラットマウント ボディ 1580 42 168 300 82 None New FAGOT ファゴット ボディ 1700 46 174 320 80 None FLUGEL フリューゲル ボディ VAJE ヴァジェ ボディ 490 15 40 190 30 None ZELT ゼルト ボディ 900 25 90 240 55 None STREGA ストレーガ ボディ 1300 38 150 320 75 None PIOUS パイウス ボディ 1800 40 120 440 60 None CLINTON TYPE クリントン型 4200 28 310 950 220 None 2周目以降 PHEASANT フェザント ボディ 500 24 40 200 30 None ショップ目次へ Arm L New 名称 価格 DF HP Hit Weight Inter 備考 防 HP 的 重 内蔵武器 GALVO ガルボ アーム 200 16 25 62 20 PUNCH(格) BIZANT ビザント アーム 360 30 48 74 36 CANNON(近)[×] GIZEH ギザ アーム 200 15 26 61 24 PUNCH(格) HUSKYMk.Ⅲ ハスキーMk.Ⅲ アーム 200 17 24 63 18 PUNCH(格) HUSKY Mk.Ⅲ MOTH VR.5 モスVR.5 アーム 320 28 54 70 31 PUNCH(格) GROP グロップ アーム 300 28 42 72 28 PUNCH(格) GROPPE PAVOT パボット アーム 160 13 25 58 20 PUNCH(格) PABOTTE CLAVECIH クラブサン アーム 300 26 48 70 30 PUNCH(格) CRABESANT CLAVECIHⅡ クラブサンⅡ アーム 340 30 42 70 30 PUNCH(格) CRABESANT Ⅱ ZEAREID ゼアレイド アーム 380 36 48 74 28 PUNCH(格) ZEARAID PRISOMEA プリソメア アーム 690 40 78 86 38 PUNCH(格) ORCS オルクス アーム 350 34 36 74 28 PUNCH(格) ORCUS STORK ストーク アーム 350 30 42 72 30 PUNCH(格) ARPEGGIO アルペジオ アーム 700 40 96 68 48 PUNCH(格) AVENIR アブニール アーム 350 28 48 70 32 PUNCH(格) ZINC ジンク アーム 700 42 102 78 48 PUNCH(格) FROST フロスト アーム 380 32 60 72 34 PUNCH(格) TYPE65 サカタ65式 アーム 700 40 84 70 46 CANNON(近)[×] TYPE 65 WILD GOAT ワイルドゴート アーム 700 40 108 68 50 MG(近)[×] VAPOR ヴェイパー アーム 220 16 30 70 23 MG(近)[×] TEMPEST テンペスト アーム 220 22 24 60 26 PUNCH(格) GALVO MRX ガルボMRX アーム 280 24 42 68 28 PUNCH(格) HUSKY Mk.Ⅳ ハスキーMk.Ⅳ アーム 260 24 39 65 26 PUNCH(格) GEIN ゲイン アーム 280 22 48 66 32 PUNCH(格) GENEM ゲネム アーム 300 24 54 68 32 PUNCH(格) PEREGRINE ペレグリン アーム 400 34 48 74 30 PUNCH(格) GROP SP-V グロップSP-V アーム 480 32 84 74 40 PUNCH(格) GROPPE SPV ZIKADE ツィカーデ アーム 440 36 60 76 30 PUNCH(格) CICADAⅡ シケイダⅡ アーム 520 32 96 74 44 PUNCH(格) CICADA Ⅱ CROF クロフ アーム 400 30 54 70 38 CANNON(近)[×] INDOS インドス アーム 640 40 108 76 46 MG(近)[×] BONART ボナート アーム 400 30 72 72 36 PUNCH(格) VASA ヴァーサ アーム 460 32 84 74 38 PUNCH(格) STORK Mk.Ⅳ ストークMk.Ⅳ アーム 480 34 72 76 34 PUNCH(格) MAREREID メアレイド アーム 500 36 72 80 32 PUNCH(格) MEARAID NOVAREID ノヴァレイド アーム 580 40 78 82 34 PUNCH(格) NOVARAID ORCS Ⅱ オルクスⅡ アーム 480 36 60 78 30 PUNCH(格) ORCUS Ⅱ S-ORCS Sオルクス アーム 580 38 90 76 36 PUNCH(格) S-ORCUS BRIZIA ブリザイア アーム 800 50 132 76 64 PUNCH(格) BLIZZAIA New BRIZIAⅡ ブリザイアⅡ アーム 880 48 144 78 70 PUNCH(格) BLIZZAIA Ⅱ PROZION プロジオン アーム 800 50 72 84 48 PUNCH(格) New PERZEA ペルゼア アーム 880 50 96 82 50 PUNCH(格) TYPE67 サカタ67式 アーム 750 48 96 70 54 CANNON(近)[×] TYPE 67 New TYPE67C サカタ67式改 アーム 800 48 108 72 60 MG(近)[×] TYPE 67C RATMOUNT ラットマウント アーム 750 44 120 72 62 MG(近)[×] New FAGOT ファゴット アーム 800 46 132 70 68 PUNCH(格) FLUGEL フリューゲル アーム VAJE ヴァジェ アーム 270 15 28 70 20 PUNCH(格) ZELT ゼルト アーム 495 29 63 70 31 PUNCH(格) STREGA ストレーガ アーム 715 43 105 72 42 PUNCH(格) PIOUS パイウス アーム 990 45 84 70 34 PUNCH(格) PHEASANT フェザント アーム 250 24 30 76 25 PUNCH(格) HORNET ホーネット アーム 350 30 50 70 36 BZ(近/遠)[×] SPHINX スフィンクス アーム 950 44 100 70 70 BZ(近/遠)[×] VAMPIRE ヴァンパイア アーム 1000 44 130 78 90 MG(近)[×] SPRIGGAN スプリガン アーム 500 30 60 85 40 SG(近)[×] ショップ目次へ Arm R New 名称 価格 DF HP Hit Weight Inter 備考 防 HP 的 重 内蔵武器 GALVO ガルボ アーム 200 16 25 62 20 PUNCH(格) BIZANT ビザント アーム 360 30 48 74 36 CANNON(近)[×] GIZEH ギザ アーム 200 15 26 61 24 PUNCH(格) HUSKYMk.Ⅲ ハスキーMk.Ⅲ アーム 200 17 24 63 18 PUNCH(格) HUSKY Mk.Ⅲ MOTH VR.5 モスVR.5 アーム 320 28 54 70 31 PUNCH(格) GROP グロップ アーム 300 28 42 72 28 PUNCH(格) GROPPE PAVOT パボット アーム 160 13 25 58 20 PUNCH(格) PABOTTE CLAVECIH クラブサン アーム 300 26 48 70 30 PUNCH(格) CRABESANT CLAVECIHⅡ クラブサンⅡ アーム 340 30 42 70 30 PUNCH(格) CRABESANT Ⅱ ZEAREID ゼアレイド アーム 380 36 48 74 28 PUNCH(格) ZEARAID PRISOMEA プリソメア アーム 690 40 78 86 38 PUNCH(格) ORCS オルクス アーム 350 34 36 74 28 PUNCH(格) ORCUS STORK ストーク アーム 350 30 42 72 30 PUNCH(格) ARPEGGIO アルペジオ アーム 700 40 96 68 48 PUNCH(格) AVENIR アブニール アーム 350 28 48 70 32 PUNCH(格) ZINC ジンク アーム 700 42 102 78 48 PUNCH(格) FROST フロスト アーム 380 32 60 72 34 PUNCH(格) TYPE65 サカタ65式 アーム 700 40 84 70 46 CANNON(近)[×] TYPE 65 WILD GOAT ワイルドゴート アーム 700 40 108 68 50 MG(近)[×] VAPOR ヴェイパー アーム 220 16 30 70 23 MG(近)[×] TEMPEST テンペスト アーム 220 22 24 60 26 PUNCH(格) GALVO MRX ガルボMRX アーム 280 24 42 68 28 PUNCH(格) HUSKY Mk.Ⅳ ハスキーMk.Ⅳ アーム 260 24 39 65 26 PUNCH(格) GEIN ゲイン アーム 280 22 48 66 32 PUNCH(格) GENEM ゲネム アーム 300 24 54 68 32 PUNCH(格) PEREGRINE ペレグリン アーム 400 34 48 74 30 PUNCH(格) GROP SP-V グロップSP-V アーム 480 32 84 74 40 PUNCH(格) GROPPE SPV ZIKADE ツィカーデ アーム 440 36 60 76 30 PUNCH(格) CICADAⅡ シケイダⅡ アーム 520 32 96 74 44 PUNCH(格) CICADA Ⅱ CROF クロフ アーム 400 30 54 70 38 CANNON(近)[×] INDOS インドス アーム 640 40 108 76 46 MG(近)[×] BONART ボナート アーム 400 30 72 72 36 PUNCH(格) VASA ヴァーサ アーム 460 32 84 74 38 PUNCH(格) STORK Mk.Ⅳ ストークMk.Ⅳ アーム 480 34 72 76 34 PUNCH(格) MAREREID メアレイド アーム 500 36 72 80 32 PUNCH(格) MEARAID NOVAREID ノヴァレイド アーム 580 40 78 82 34 PUNCH(格) NOVARAID ORCS Ⅱ オルクスⅡ アーム 480 36 60 78 30 PUNCH(格) ORCUS Ⅱ S-ORCS Sオルクス アーム 580 38 90 76 36 PUNCH(格) S-ORCUS BRIZIA ブリザイア アーム 800 50 132 76 64 PUNCH(格) BLIZZAIA New BRIZIAⅡ ブリザイアⅡ アーム 880 48 144 78 70 PUNCH(格) BLIZZAIA Ⅱ PROZION プロジオン アーム 800 50 72 84 48 PUNCH(格) New PERZEA ペルゼア アーム 880 50 96 82 50 PUNCH(格) TYPE67 サカタ67式 アーム 750 48 96 70 54 CANNON(近)[×] TYPE 67 New TYPE67C サカタ67式改 アーム 800 48 108 72 60 MG(近)[×] TYPE 67C RATMOUNT ラットマウント アーム 750 44 120 72 62 MG(近)[×] New FAGOT ファゴット アーム 800 46 132 70 68 PUNCH(格) FLUGEL フリューゲル アーム New DASLER 2 ダスラークロウアームⅡ 1000 42 150 80 65 ARM(格) DASLER Ⅱ VAJE ヴァジェ アーム 270 15 28 70 20 PUNCH(格) ZELT ゼルト アーム 495 29 63 70 31 PUNCH(格) STREGA ストレーガ アーム 715 43 105 72 42 PUNCH(格) PIOUS パイウス アーム 990 45 84 70 34 PUNCH(格) PHEASANT フェザント アーム 250 24 30 76 25 PUNCH(格) HORNET ホーネット アーム 350 30 50 70 36 BZ(近/遠)[×] SPHINX スフィンクス アーム 950 44 100 70 70 BZ(近/遠)[×] VAMPIRE ヴァンパイア アーム 1000 44 130 78 90 MG(近)[×] SPRIGGAN スプリガン アーム 500 30 60 85 40 SG(近)[×] ショップ目次へ Legs New 名称 価格 DF HP Engine Move Weight Type 備考 防 HP 出 移 重 種類 GALVO ガルボ レッグ 280 15 32 0 14 22 ノーマル BIZANT ビザント レッグ 440 30 54 10 16 34 タンク GIZEH ギザ レッグ 280 14 34 0 12 24 ノーマル HUSKY Mk.Ⅲ ハスキーMk.Ⅲ レッグ 280 16 30 0 14 20 ノーマル MOTH VR.5 モスVR.5 レッグ 420 32 60 0 16 40 ノーマル GROP グロップ レッグ 400 32 42 0 18 34 ノーマル GROPPE PAVOT パボット レッグ 260 12 27 0 12 22 ノーマル PABOTTE CLAVECIH クラブサン レッグ 400 28 48 0 16 38 ノーマル CRABESANT CLAVECIHⅡ クラブサンⅡ レッグ 440 28 60 15 14 32 タイヤ CRABESANT Ⅱ ZEAREID ゼアレイド レッグ 480 40 60 0 18 36 ノーマル ZEARAID PRISOMEA プリソメア レッグ 840 38 108 0 18 44 ノーマル ORCS オルクス レッグ 450 34 54 0 18 38 ノーマル ORCUS STORK ストーク レッグ 450 32 60 0 16 32 ノーマル ARPEGGIO アルペジオ レッグ 800 38 120 0 18 58 ホバー AVENIR アブニール レッグ 450 30 66 0 14 40 ノーマル ZINC ジンク レッグ 860 38 144 0 14 50 ノーマル FROST フロスト レッグ 500 36 72 0 14 45 ノーマル TYPE65 サカタ65式 レッグ 800 39 114 0 18 54 ノーマル TYPE 65 WILD GOAT ワイルドゴート レッグ 820 38 138 25 16 64 タンク VAPOR ヴェイパー レッグ 300 18 28 0 16 20 ノーマル TEMPEST テンペスト レッグ 300 20 36 0 12 30 ノーマル GALVO MRX ガルボMRX レッグ 380 24 42 0 16 34 ノーマル HUSKY Mk.Ⅳ ハスキーMk.Ⅳ レッグ 340 20 39 0 16 26 ノーマル GEIN ゲイン レッグ 380 20 48 0 14 38 ノーマル GENEM ゲネム レッグ 400 24 54 0 16 42 ノーマル PEREGRINE ペレグリン レッグ 540 40 60 0 18 40 ノーマル GROP SP-V グロップSP-V レッグ 600 30 102 0 16 50 ノーマル GROPPE SPV ZIKADE ツィカーデ レッグ 580 42 66 0 18 42 ノーマル CICADAⅡ シケイダⅡ レッグ 660 34 114 0 16 60 ノーマル CICADA Ⅱ CROF クロフ レッグ 520 38 72 15 16 44 タンク INDOS インドス レッグ 740 36 120 20 18 50 タンク BONART ボナート レッグ 540 38 84 0 16 46 ノーマル VASA ヴァーサ レッグ 580 40 96 0 16 48 ノーマル STORK Mk.Ⅳ ストークMk.Ⅳ レッグ 600 32 90 0 16 46 ノーマル MAREREID メアレイド レッグ 640 36 90 0 18 42 ノーマル MEARAID NOVAREID ノヴァレイド レッグ 700 36 96 0 18 42 ノーマル NOVARAID ORCSⅡ オルクスⅡ レッグ 600 34 78 0 18 44 ノーマル ORCUS Ⅱ S-ORCS Sオルクス レッグ 680 36 96 0 18 46 ノーマル S-ORCUS BRIZIA ブリザイア レッグ 900 40 144 0 14 60 ノーマル BLIZZAIA New BRIZIAⅡ ブリザイアⅡ レッグ 1000 46 180 0 16 80 ノーマル BLIZZAIA Ⅱ PROZION プロジオン レッグ 900 44 116 0 18 50 ノーマル New PERZEA ペルゼア レッグ 1000 48 132 0 18 60 ノーマル TYPE67 サカタ67式 レッグ 880 44 114 0 16 54 ノーマル TYPE 67 New TYPE67C サカタ67式改 レッグ 940 48 132 0 16 70 ノーマル TYPE 67C RATMOUNT ラットマウント レッグ 880 40 156 30 12 70 タンク New FAGOT ファゴット レッグ 940 46 156 0 16 80 ホバー FLUGEL フリューゲル レッグ VAJE ヴァジェ レッグ 340 15 32 0 16 22 ノーマル ZELT ゼルト レッグ 630 32 72 0 12 42 ノーマル STREGA ストレーガ レッグ 910 48 120 0 12 57 ノーマル PIOUS パイウス レッグ 1260 50 96 0 20 45 ノーマル PHEASANT フェザント レッグ 330 22 38 0 16 33 ノーマル OURS ウルス レッグ 550 35 62 10 16 42 タンク GODWIT ゴッドウィット レッグ 1000 38 110 0 20 60 ホバー ショップ目次へ Computer New 名称 価格 Fight Short Long Agility 備考 格 近 遠 回避 АДС アエス BD-068 160 0 30 2 0 РНЁНС ロゴス RG-0404 160 14 7 9 2 Licorne リコルヌ AX-7 180 10 10 10 10 Rayon レヨン EL-002 180 2 30 8 0 ОЧРА ピューラ HR-BL 180 14 8 10 8 Calor カロル BD-098Kp 240 20 20 20 20 Crier クリエ NC-168 300 28 28 28 28 Esxaton エスカトン ZR-15 360 34 34 34 34 Gigas ギガス RG-0433 360 30 38 38 30 АЛТЙПНА アクシオーマ AX-5 360 38 30 30 38 Argento アルジェントAGT-44 400 38 40 42 40 Ruido ルイード EL-007 400 44 38 38 40 СОАЗРА スパイラ HR-RD 440 46 46 46 46 АМЭУАЙС アルテア VG-15TO 440 50 42 42 50 Teros テロスWST-28Exx 440 42 50 50 42 Ripis リピス KG-E6 500 54 46 46 54 Quo キュオ NC-268 500 46 54 54 46 Shinx スファンクスRG-067 560 72 40 46 66 Virgo ヴァーゴ AX-3 600 54 70 60 56 Saphir サフィール AGT-88 650 60 72 68 64 Eclair エクレール EL-009 680 70 66 66 70 ВНСТА コスタ HR-BR 680 64 70 72 66 ВЁГА ヴィーガ VG-15CH 720 72 68 68 72 Erfolg エアフォルクWST-48 720 68 72 72 68 Ordeina オルディナ ZR-46 740 70 74 74 70 Verseau ヴェルソーRG-04zz 780 72 78 76 70 Glans グランス AX-1 800 99 53 99 53 Potencia ポテンシア HR-YL 800 53 99 53 99 New Mezzo メッゾ VG-15LL 850 96 72 72 72 New Eicos エイコス WST-489 850 72 96 72 72 New Elwakt エルワクトNC-548I 850 72 72 96 72 New Alga アルガ AX-0 850 72 72 72 96 New Proximo プロキシモVG-15KY 900 80 80 80 80 ショップ目次へ Back Pack New 名称 価格 Item Range Engine Weight 備考 アイテム 射程 出 重 Chipmunk チップマンク 400 0 0 20 10 Race Horse レイスホース 500 1 0 30 10 Cervus ケルウス 600 2 1 40 10 Tigre ティグレ 700 2 1 50 10 Elephas エレパース 800 3 1 60 10 New Bison ビゾン 900 3 2 70 10 Riff リフ 5200 0 0 0 20 修復機能付きバックパック ショップ目次へ|上へ Item Item New 名称 価格 解説 備考 Repair S リペアー S 50 HPを50回復する リペア S Repair M リペアー M 100 HPを100回復する リペア M Repair L リペアー L 200 HPを200回復する リペア L Repair SP リペアー SP 400 HPを400回復する リペア SP Smoke Grenade スモークグレネード 200 敵の攻撃命中率を下げる Smoke Chaff Grenade チャフグレネード 200 遠距離攻撃の回避率を上げる Chaff Flash Grenade フラッシュグレネード 160 機体の動きを止める Flash Acid Bomb アシッドボム 200 敵の各パーツの装甲を下げる B.A. Mine 地雷 120 今居る場所に地雷を仕掛ける ショップ目次へ|上へ Colosseum PILOT MACHINE WEAPON MACHINE DATAName Level Skill Name HP Body Body AT(回×攻)or<DF> Bullet Type Fight State Fight Exp. Fight L. Arm L. Grip Short Short Short R. Arm R. Grip Long Long Long Legs L. Shoulder Agility Agility Agility Move R. Shoulder Total Rocky 29 Switch Lv2------------ ARPEGGIO 144 --- 69 22 3500 96 CATSRAY SG 1×20 - Short(近) 54 23 3800 96 ARPEGGIO PUNCH 1×50 - Fight(格) 90 17 2100 120 RAGOS 2×37 2 Long(遠) 126 18 2400 18 --- 339 Ford 29 Stun Lv2------------ ZINC 162 --- 0 22 3500 102 LEO STAN 4× 9 - Short(近) 152 21 3300 102 CEMETERY-10 4×15 - Short(近) 0 25 4300 144 --- 117 12 1000 14 --- 269 Snow Bird 16 Switch Lv1------------ BLIZZAIA 180 --- 66 12 1000 132 HEXAFIRE-MkⅡ 1×66 - Short(近) 81 15 1700 132 BLIZZAIA PUNCH 1×77 - Fight(格) 0 12 800 120 --- 136 12 900 18 --- 283 Smorker 17 --------------- PROZION 120 --- 44 12 800 72 CIRCULAR 1×72 - Short(近) 80 16 2000 72 PROZION PUNCH 1×47 - Fight(格) 108 12 1000 138 SKULL 3×24 3 Long(遠) 115 12 1000 16 SKULL 3×24 3 Long(遠) 347 Fork 18 Switch Lv1------------ TYPE 67 132 --- 0 12 1000 102 PAP-66 3×22 - Short(近) 151 17 2200 102 PAP-66 3×22 - Short(近) 66 14 1500 114 --- 108 10 500 16 DONKEY DX 3×25 2 Long(遠) 325 Marty 19 Double Lv1------------ RATMOUNT 168 --- 88 16 2000 132 FV-24 5×11 - Short(近) 60 12 1000 132 BLIZZAIA PUNCH 1×77 - Fight(格) 78 12 1000 108 --- 140 15 1600 18 SLAY 2×37 3 Long(遠) 366 Fox 21 Switch Lv1------------ ORGEL 150 --- 0 16 2000 84 TYPE 65 CANNON 3×20 - Short(近) 140 17 2200 84 TYPE 65 CANNON 3×20 - Short(近) 0 14 1400 120 --- 109 12 1000 19 --- 249 Orden 21 First Lv1------------ ZEROA 156 --- 0 16 2000 120 RATMOUNT MG 4×17 - Short(近) 120 15 1600 120 RATMOUNT MG 4×17 - Short(近) 0 17 2200 120 --- 123 12 800 20 --- 243 Bringer 22 Speed Lv1------------ BLIZZAIA Ⅱ 204 --- 74 14 1500 144 LEO STAN B 4×21 - Short(近) 124 16 2000 144 BLIZZAIA Ⅱ PUNCH 1×79 - Fight(格) 153 17 2200 156 BLACK PANTHER 3×33 3 Long(遠) 148 14 1500 12 BLACK PANTHER 3×33 3 Long(遠) 499 Joe the Apach 23 Speed Lv1------------ PERZEA 156 --- 0 16 2000 96 BANISH Ⅱ 1×86 - Long(近/遠) 169 17 2300 96 GRAVE S Ⅱ 4×20 - Short(近) 0 14 1500 72 --- 137 16 2000 16 --- 306 Volcano 24 --------------- TYPE 67C 168 --- 0 17 2200 108 TYPE 67C MG 2×37 - Short(近) 120 17 2200 108 TYPE 67C MG 2×37 - Short(近) 0 16 2000 156 --- 138 16 2000 14 --- 258 Blue Eye 26 Stun Lv2------------ FLUGEL 174 --- 0 20 3000 132 MOSTRO Ⅲ SZ 4×24 - Short(近) 121 12 1000 132 BOA-40 1×82 - Long(近/遠) 0 20 3000 180 --- 148 19 2600 16 --- 269 上へ
https://w.atwiki.jp/diablo3story/pages/221.html
[編集]、原文リンク(外部) Patch 1.0.5 Sneak Peek『パッチ1.0.5 先取り情報(こっそり少しだけお見せします的な)』 01.jpg We’ll have articles in the coming days providing all the details on the upcoming patch, but we wanted to give you a sneak peek at what major features to expect. 数日中に次のパッチに関する詳細な情報を提供致しますが、その前に皆様がご期待する主要な機能をこっそりお伝えします。 Defensive Skill Changes 『防御スキルの変更』 In our eternal quest to promote build diversity; we’ll be making changes to defensive skills across the board while simultaneously reducing incoming damage. 我々はビルドの多様性を求め邁進しております;我々は防御スキルを全面的に見直し・変更を加えると同時に、受けるダメージの軽減を行います。 The net result is a survivability buff for players, and an increase in build options as defensive abilities become less “mandatory.” 最終的結果としてプレイヤーの生存能力をバフ(強化)することになり、そしてビルドオプションに"強制"さを無くし、選択肢を増やします。 New Event Infernal Machine 『新しいイベント: インファーナル・マシーン(地獄の機械)』 The Infernal Machine is a device that will allow level-60 players to battle “uber” versions of some of Sanctuary’s most nefarious bosses. インファーナル・マシーンとは、残虐なボスの聖域へと続く装置であり、それはLv60プレイヤーに(のみ使用を)許されます。 While the rewards for defeating these bosses will be great, some assembly is required. これらのボスを打ち倒した褒賞は素晴らしいものだが、倒す作戦を組み立てる必要があるでしょう。 New System Monster Power 『新しいシステム: モンスターパワー』 Similar to the “Players 8” command in Diablo II, the Monster Power system is designed to give players more control over how challenging enemies are in each difficulty. ディアブロ2における【Players 8】機能に似た、モンスターの強さをプレイヤーに調整させるシステムをそれぞれの難易度に対して追加します。 (メモ:強さを調整し、アイテムドロップの質等を調整する仕組みのようだ。が、情報が少なすぎて確証はない。) This and more is coming in Patch 1.0.5! Stay tuned for all the gory details. これらと更なるものがパッチ1.0.5で実装される! 鮮血あふれる詳細をお楽しみにあれ。
https://w.atwiki.jp/warband/pages/442.html
qstr_Your_men_are_happy_f|Your men are happy from the long rest qstr_Your_men_are_satisfi|Your men are satisfied from the rest qstr_Your_men_are_glade_f|Your men are glade for the rest qstr_Your_men_are_tired_a|Your men are tired and didn't get enough rest, they resent you even more now! qstr_Your_men_are_tired_an|Your men are tired and didn't get enough rest. qstr_Breaking_camp...|Breaking camp... qstr_You_entertain_your_m|You entertain your men with songs and epic poetry! qstr_You_entertain_your_me|You entertain your men with songs and story! qstr_Your_entertainment_t|Your entertainment tonight falls flat and your men are not impressed. qstr_You_entertain_your_men|You entertain your men with song and dance! qstr_Tonight_as_you_enter|Tonight as you entertain your men your words fall flat and bore them. qstr_You_entertain_your_men_|You entertain your men with a song! qstr_The_plague_has_deves|The plague has devestated {s7} qstr_You_waited_too_long_|You waited too long to read the assassin's note, it has dissolved qstr_population_change_in|population change in {s5} from hire men qstr_Your_troops_grow_res|Your troops grow restless waiting to ambush. qstr_Congratulations!_You|Congratulations! You've developed a special trait - being known as a {reg59?women man} of words. You craft every phrase like an artist tapestry. This has unlocked an extra war-cry in battle, hit the Y key to use this trait. qstr_Word_Smith_Achieveme|Word Smith Achievement qstr_Congratulations!_You_|Congratulations! You've developed a special trait - being known far and wide as a Trickster. You don't care how people see you, or how victory is achieved for as long as you're winning. This has unlocked shield taunting in battle, hit the Y key to use this trait. qstr_Trickster_Achievemen|Trickster Achievement qstr_Congratulations!_You_v|Congratulations! You've developed a special trait - being known across the land as a great Musician. People request songs wherever you go. This has unlocked the horn in battle, hit the Y key with your horn equipped to use this trait. qstr_Musician_Achievement|Musician Achievement qstr_Congratulations!_You_ve|Congratulations! You've developed a special trait - being known across the land as a {reg59?witch magician} powerful enough to challenge Merlin. People everywhere fear your knowledge of the dark arts. This has unlocked spell casting in battle, hit the Y key to use this trait. qstr_Dark_Arts_Achievemen|Dark Arts Achievement qstr_{s5}_has_decided_to_|{s5} has decided to grant {s4} to another lord of the {s7}. qstr_You_drink_from_the_h|You drink from the holy grail, miraculously - your heavy wounds are healed! qstr_Your_men_made_some_d|Your men made some delicious butter from cow's milk. qstr_Your_men_have_made_w|Your men have made wool from your sheep. qstr_Your_men_have_made_c|Your men have made cheese from your goat. qstr_The_Hamper_of_Gwyddn|The Hamper of Gwyddno has created more food!. qstr_You_slept_by_the_Hal|You slept by the Halter of Clydno Eiddin, in the morning a new horse was found grazing nearby. qstr_Cooking_food_in_the_|Cooking food in the Cauldron of Dyrnwch has produced a wonderful meal qstr_Cooking_food_in_the_C|Cooking food in the Cauldron of Dyrnwch has sowered your meal, only the brave may use it! qstr_A_livestock_epidemic|A livestock epidemic has killed {reg5} of your cattle at a farmstead near {s4}. qstr_A_livestock_epidemic_|A livestock epidemic has killed {reg4} cattle and {reg5} of your cattle at a farmstead near {s4}. qstr_Your_party_is_spotte|Your party is spotted by {s1}. qstr_Party_has_nothing_to|Party has nothing to eat! qstr_Lack_of_food_makes_y|Lack of food makes you feel weak, and your health suffers! qstr_Desperate_for_food_|Desperate for food, the men kill your horse for the meat! qstr_{reg1}_{s1}_{reg2?ha|{reg1} {s1} {reg2?have has} escaped from your party during the night. qstr_{s1}_of_the_{s3}_has|{s1} of the {s3} has been released from captivity. qstr_Building_of_{s0}_in_|Building of {s0} in {s4} has been completed. qstr_Port_of_{s1}|Port of {s1} qstr_{s1}_has_won_the_tou|{s1} has won the tournament at {s2}. qstr_{s1}_is_no_longer_in|{s1} is no longer infested by bandits (at night). qstr_You_pay_for_accommod|You pay for accommodation. qstr_Betrothal_to_{s5}_ex|Betrothal to {s5} expires qstr_You_have_been_inform|You have been informed that, while you were busy, away from your home, your wife took a lover, a man known as {s33}. You discover that the rumors had already been flying. qstr_Adultery_Discovered|Adultery Discovered qstr__Your_tactics_skill_| Your tactics skill has increased by 1. qstr__Your_persuasion_ski| Your persuasion skill has increased by 1. qstr__Your_leadership_ski| Your leadership skill has increased by 1. qstr__Your_intelligence_h| Your intelligence has increased by 1. qstr__Your_trade_skill_ha| Your trade skill has increased by 1. qstr__Your_weapon_master_| Your weapon master skill has increased by 1. qstr__Your_engineer_skill| Your engineer skill has increased by 1. qstr__Your_knowledge_of_t| Your knowledge of the old gods, dark arts, and wound treatment has increased. qstr__Your_knowledge_of_C| Your knowledge of Christianity and your persuasion skills have increased. qstr_You_have_finished_re|You have finished reading {s2}.{s3} qstr_Book_Read|Book Read qstr_After_an_ordeal_on_t|After an ordeal on the roads, Riik has rejoined your party. qstr_The_{s6}_changed_the|The {s6} changed their partition laws. qstr_Christian_monastery|Christian monastery qstr_Christian_church|Christian church qstr_temple_to_the_old_go|temple to the old gods qstr_shrine_of_the_old_go|shrine of the old gods qstr_People_of_{s24}_are_|People of {s24} are unhappy with your religious intolerance, and destroyed {s25}. qstr_You_can_feel_your_ch|You can feel your child kicking inside of you. qstr_You_have_{reg0}_days|You have {reg0} days to finish this quest. qstr_Lundien_has_fallen_t|Lundien has fallen to someone else!! Your quest is futile qstr_The_Saxons_following|The Saxons following you grumble about lack of action, they have scattered into the countryside and left you! qstr_The_Saxons_following_|The Saxons following you grumble about being led too far from their siege camp, they have scattered into the countryside and left you! qstr_Lundien_has_fallen!!|Lundien has fallen!! Your quest is futile qstr_You_seem_to_have_dea|You seem to have dealt with the main Saxon force around Lundien, speak with {s6} for your reward. qstr_{s1}_is_scouted.|{s1} is scouted. qstr_You_have_succeed_in_|You have succeed in your quest qstr_You_have_failed_to_a|You have failed to attend your {reg4?grand-mother's mother's} funeral on time qstr_You_have_failed_to_at|You have failed to attend your {s6}'s funeral on time qstr_Your_sheep_have_prod|Your sheep have produced fresh wool. qstr_{s1}_has_switched_fr|{s1} has switched from {s2} to {s3}. qstr_All_you_caught_were_|All you caught were some seaweeds. qstr_You_found_a_chest_ho|You found a chest holding a mysterious item! qstr_Your_nets_have_snagg|Your nets have snagged an ancient chest from Gwyddno's lost kingdom!! Inside your men find the missing Hamper of Gwyddno Garanhir! You should return this to Merlin soon. qstr_You_failed_to_find_t|You failed to find the Hamper of Gwyddno qstr_You_caught_some_fish|You caught some fish. qstr_Due_to_insufficient_|Due to insufficient space, you had to throw the fish back into the sea qstr_There_are_too_many_m|There are too many men in your Refuge. Some of them became unhappy and deserted! qstr_Refuge_Garrison|Refuge Garrison qstr_You_left_troops_unsu|You left troops unsupervised for too long at your camp. Some of them became unhappy and deserted! qstr_Troop_Quarters|Troop Quarters qstr_You_left_troops_unsup|You left troops unsupervised for too long at your camp. Some have become unhappy and desert! qstr_The_winter_is_long_a|The winter is long and dark... qstr_Winter_is_the_worst_|Winter is the worst time for war. The men resent your winter campaign, and whisper of your inability to lead. qstr_vWindStrength|vWindStrength qstr_The_weather_changed_|The weather changed to 'Calm' qstr_The_weather_changed_t|The weather changed to 'Light breeze' qstr_The_weather_changed_to|The weather changed to 'Moderate breeze' qstr_The_weather_changed_to |The weather changed to 'Strong breeze' qstr_The_weather_changed_to _|The weather changed to 'High wind' qstr_The_weather_changed_to __|The weather changed to 'Gale' qstr_The_weather_changed_to __S|The weather changed to 'Storm' qstr_Your_child_has_grown|Your child has grown under your care! qstr_You_lost_your_child!|You lost your child! qstr_Your_wife_is_gone_a|Your wife is gone, and now your child has been lost or sold, you will never see them again. qstr_Child_Lost|Child Lost qstr_Rumors_say_{s6}_s_wi|Rumors say {s6}'s wife has given birth to a child! qstr_Rumors_say_{s6}_has_|Rumors say {s6} has given birth to a child! qstr_In_your_kingdom_{s6}|In your kingdom {s6}'s wife has given birth to a child! qstr_In_your_kingdom_{s6}_|In your kingdom {s6} has given birth to a child! qstr_It_is_rumored_that_a|It is rumored that a spy has been caught in {s11}. qstr_You_have_lost_or_sol|You have lost or sold your child!! qstr_{s6}_The_Great|{s6} The Great qstr_Your|Your qstr_{s2}_reputation_is_g|{s2} reputation is growing, you have been nick-named 'The Great' by the {s4}! qstr_Congratulations!_Your|Congratulations! Your reputation is growing, you have been nick-named 'The Great' by the {s4}!. qstr_Nicknamed__Great__Ac|Nicknamed 'Great' Achievement qstr_{s2}_s|{s2}'s qstr_{s2}_reputation_is_gr|{s2} reputation is growing, they have been nick-named 'The Great' by the {s4}! qstr_{s6}_The_Just|{s6} The Just qstr_Your_reputation_is_g|Your reputation is growing, and have been nick-named 'The Just' by your people! qstr_Congratulations!_Your_|Congratulations! Your reputation is growing, you have been nick-named 'The Just' by your people!. qstr_Nicknamed__Just__Ach|Nicknamed 'Just' Achievement qstr_{s2}_s_reputation_is|{s2}'s reputation is growing, they have been nick-named 'The Just' by the {s4}! qstr_{s6}_The_Cruel|{s6} The Cruel qstr_Your_wicked_reputati|Your wicked reputation is growing, you have been nick-named 'The Cruel' by your people! qstr_Your_wicked_reputatio|Your wicked reputation reputation is growing, you have been nick-named 'The Cruel' by your people!. qstr_Nicknamed__Cruel__Ac|Nicknamed 'Cruel' Achievement qstr_{s2}_s_reputation_is_|{s2}'s reputation is growing, they have been nick-named 'The Cruel' by the {s4}! qstr_{s6}_The_Scarred|{s6} The Scarred qstr_Your_face_shows_sign|Your face shows signs of many battles, you have been nick-named 'The Scarred' by your people! qstr_Your_face_shows_signs|Your face shows signs of many battles, you have been nick-named 'The Scarred' by your people!. qstr_Nicknamed__Scarred__|Nicknamed 'Scarred' Achievement qstr_{s2}_s_face_shows_si|{s2}'s face shows signs of many battles, they have been nick-named 'The Scarred' by the {s4}! qstr_{s6}_The_Lionhearted|{s6} The Lionhearted qstr_Your_reputation_is_gr|Your reputation is growing, you have been nick-named 'The Lionhearted' by your people! qstr_Your_reputation_is_gro|Your reputation is growing, you have been nick-named 'The Lionhearted' by your people!. qstr_Nicknamed__Lionheart|Nicknamed 'Lionhearted' Achievement qstr_{s2}_s_reputation_is_g|{s2}'s reputation is growing, they have been nick-named 'The Lionhearted' by the {s4}! qstr_{s6}_The_Confessor|{s6} The Confessor qstr_Your_reputation_as_a|Your reputation as a good Christian is growing, you have been nick-named 'The Confessor' by your people! qstr_Your_reputation_as_a_|Your reputation as a good Christian is growing, you have been nick-named 'The Confessor' by your people!. qstr_Nicknamed__Confessor|Nicknamed 'Confessor' Achievement qstr_{s2}_s_reputation_as|{s2}'s reputation as a good Christian is growing, they have been nick-named 'The Confessor' by the {s4}! qstr_{s6}_The_Conqueror|{s6} The Conqueror qstr_Your_reputation_is_grow|Your reputation is growing, you have been nick-named 'The Conqueror' by your people! qstr_Your_reputation_is_growi|Your reputation is growing, you have been nick-named 'The Conqueror' by your people!. qstr_Nicknamed__Conqueror|Nicknamed 'Conqueror' Achievement qstr_{s2}_s_reputation_is_gr|{s2}'s reputation is growing, they have been nick-named 'The Conqueror' by the {s4}! qstr_{s6}_The_Unready|{s6} The Unready qstr_Your_reputation_is_s|Your reputation is shrinking, you have been nick-named 'The Unready' by your people! qstr_Your_reputation_is_sh|Your reputation is shrinking, you have been nick-named 'The Unready' by your people!. qstr_Nicknamed__Unready__|Nicknamed 'Unready' Achievement qstr_{s2}_s_reputation_is_s|{s2}'s reputation is shrinking, they have been nick-named 'The Unready' by the {s4}! qstr_{s6}_The_Pagan|{s6} The Pagan qstr_Your_reputation_as_a_g|Your reputation as a good Pagan is growing, you have been nick-named 'The Pagan' by your people! qstr_Your_reputation_as_a_go|Your reputation as a good Pagan is growing, you have been nick-named 'The Pagan' by your people!. qstr_Nicknamed__Pagan__Ac|Nicknamed 'Pagan' Achievement qstr_{s2}_s_reputation_as_|{s2}'s reputation as a good Pagan is growing, they have been nick-named 'The Pagan' by the {s4}! qstr_{s6}_The_Wise|{s6} The Wise qstr_Your_reputation_is_growin|Your reputation is growing, you have been nick-named 'The Wise' by your people! qstr_Your_reputation_is_growing|Your reputation is growing, you have been nick-named 'The Wise' by your people!. qstr_Nicknamed__Wise__Ach|Nicknamed 'Wise' Achievement qstr_{s2}_s_reputation_is_gro|{s2}'s reputation is growing, they have been nick-named 'The Wise' by the {s4}! qstr_{s6}_The_Shrud|{s6} The Shrud qstr_Your_reputation_is_growing_|Your reputation is growing, you have been nick-named 'The Shrud' by your people! qstr_Your_reputation_is_growing_y|Your reputation is growing, you have been nick-named 'The Shrud' by your people!. qstr_Nicknamed__Shrud__Ac|Nicknamed 'Shrud' Achievement qstr_{s2}_reputation_is_gro|{s2} reputation is growing, they have been nick-named 'The Shrud' by the {s4}! qstr_{s6}_The_Fat|{s6} The Fat qstr_Your_reputation_is_growing_yo|Your reputation is growing, you have been nick-named 'The Fat' by your people! qstr_Your_reputation_is_growing_you|Your reputation is growing, you have been nick-named 'The Fat' by your people!. qstr_Nicknamed__Fat__Achi|Nicknamed 'Fat' Achievement qstr_{s2}_reputation_is_grow|{s2} reputation is growing, they have been nick-named 'The Fat' by the {s4}! qstr_{s6}_The_Old|{s6} The Old qstr_{s2}_reputation_is_growi|{s2} reputation is growing, you have been nick-named 'The Old' by the {s4}! qstr_{s2}_reputation_is_growin|{s2} reputation is growing, they have been nick-named 'The Old' by the {s4}! qstr_{s6}_The_Sickly|{s6} The Sickly qstr_You_are_old_and_frai|You are old and frail, you have been nick-named 'The Sickly' by people from the {s4}! qstr_{s2}_is_old_and_frai|{s2} is old and frail, they have been nick-named 'The Sickly' by the {s4}! qstr_Your_bastard_has_gro|Your bastard has grown! They are now a young child. qstr_You_hear_{s6}_passed|You hear {s6} passed peacefully in the night...death comes for us all qstr_Your_bastard_has_grow|Your bastard has grown! They are old enough to join you as a companion. qstr_You_missed_the_deadl|You missed the deadline to pay back your debts in {s1}. They now grow at an interest of 50%. qstr_Your_debt_in_{s1}_is|Your debt in {s1} is now so high that the local lord has taken notice. They have frozen your debt, but is displeased with the situation. qstr_So_upset_with_your_d|So upset with your debt in {s1} it is beginning to effect your relations with {s2}! qstr_Your_debt_in_{s1}_is_|Your debt in {s1} is now so long unpaid that {s2} them self has taken notice. They are displeased with the situation. qstr_It_is_rumored_that_{|It is rumored that {s11} has killed an assassin. qstr_You_have_been_killed|You have been killed by an assassin! qstr_You_have_killed_an_a|You have killed an assassin sent to end you! qstr_Your_men_are_exhaust|Your men are exhausted! They need to rest at camp. qstr_Your_men_are_becomin|Your men are becoming exhausted! They need to rest at camp. qstr_Your_men_are_very_ti|Your men are very tired; They need to rest at camp. qstr_Your_men_are_tired._|Your men are tired. They need to rest at camp. qstr_The_poem_the_bard_ha|The poem the bard had written for {s33} didn't seem to work very well. qstr_Poem_for_a_lady|Poem for a lady qstr_{s33}_seemed_to_like|{s33} seemed to like the poem the bard had written for her. qstr_The_bard_s_poem_abou|The bard's poem about you seems to be spreading through the land. qstr_Fame_spreads|Fame spreads qstr_People_say_that_{s31|People say that {s31} found a buried Roman hoard on {s32}'s property. The lords came to blows over its ownership. qstr_People_say_that_{s31}|People say that {s31} or his servants are stealing cattle from {s32}'s property. That made {s32} furious. qstr_People_say_that_{s31}_|People say that {s31} served one of {s32}'s bodyguards a horn of poisoned mead. {s32} is infuriated. qstr_People_say_that_{s31}_t|People say that {s31} tried to bribe some of {s32}'s bodyguards to get access to the household, but {s32} found out. qstr_People_say_that_a_ru|People say that a rumor spread by an unknown traveller failed to incite enmity between {s31} and {s32}. qstr_{s33}|{s33} qstr_Rumors|Rumors qstr_{playername}_is_beli|{playername} is believed to be behind the recent derogatory rumors involving {s32} and {s31}. qstr_A_recent_rumor_alleg|A recent rumor alleges that {s32} hides behind his bodyguards in battles. qstr_A_recent_rumor_allege|A recent rumor alleges that {s32} is practicing some kind of perverted rituals in his mead hall. qstr_A_recent_rumor_alleges|A recent rumor alleges that {s32} is very fond of his new mare, if you know what I mean. qstr_A_recent_rumor_alleges_|A recent rumor alleges that {s32} would rather wield a drinking horn than a sword. qstr_People_say_that_a_rum|People say that a rumor spread by an unknown traveller about {s32} failed to damage his reputation. qstr_{playername}_is_belie|{playername} is believed to be behind the recent rumors about {s32}'s indiscretions. qstr_A_recent_rumor_sprea|A recent rumor spread by an unknown traveller alleges that {s32} is intriguing against {s31}. qstr_People_say_that_a_rumo|People say that a rumor spread by an unknown traveller about {s32} being a disloyal vassal failed to incite enmity between {s32} and {s31}. qstr_{playername}_is_believ|{playername} is believed to be behind the recent rumors about {s32}'s disloyalty. qstr_It_seems_that_{s31}_|It seems that {s31} has found recent stories about {s32}'s infidelity plausible. qstr_It_appears_{s31}_has|It appears {s31} has dismissed recent stories about {s32}'s infidelity as nothing but his enemies' gossip. qstr_It_seems_that_{s31}_h|It seems that {s31} has found recent stories about {s32}'s disloyalty quite plausible. qstr_It_appears_that_{s31|It appears that {s31} has dismissed recent stories about {s32}'s disloyalty as nothing but his enemies' gossip. qstr_It_seems_that_{s31}_w|It seems that {s31} was not amused after {s32} was found to be involved in a cattle-thieving scheme. qstr_It_appears_{s32}_had|It appears {s32} had managed to avoid being linked to a recent murder, and his relations with {s31} didn't suffer. qstr_tin_mining|tin mining qstr_silver_mining|silver mining qstr_lumber_camp|lumber camp qstr_stone_quarry|stone quarry qstr_farm|farm qstr_You_control_the_loca|You control the local {s6}, the weekly profits have arrived qstr_You_ve_heard_lords_o|You've heard lords of the {s6} are grumbling over ''lost rights''. qstr_Your_lords_have_been|Your lords have been grumbling over 'lost rights''. qstr_Your_family_rents_ar|Your family rents are ready at the homestead. qstr_Your_bandits_have_br|Your bandits have brought fresh bounty to your lair. qstr__| qstr_Your_village_of_{s6}|Your village of {s6} where you keep your court is being raided! If it burns your new young kingdom is lost... qstr_{s1}|{s1} qstr_Rumors_say_your_{reg|Rumors say your {reg59?husband wife} has partitioned to join {s7}. qstr_You_hear_{s7}_commit|You hear {s7} committed suicide rather then being taken hostage! qstr_The_{s15}_complies_w|The {s15} complies with their alliance by attacking the {s16}. qstr_Payment_for_the_slav|Payment for the slaves you left working at the {s6} should be ready. qstr_Your_recruiter_who_w|Your recruiter who was commissioned to recruit {reg10} recruits to {s13} has been defeated! qstr_{s13}_has_been_taken|{s13} has been taken by the enemy and your recruiter who was commissioned to recruit {reg10} recruits vanished without a trace! qstr_ERROR_IN_THE_RECRUIT|ERROR IN THE RECRUITER KIT SIMPLE TRIGGERS! qstr_A_recruiter_has_brou|A recruiter has brought {reg10} recruits to {s13}. qstr_Distance_between_{s1|Distance between {s14} and {s15} {reg0} qstr_Your_caravan_has_bro|Your caravan has brought {s12} to {s13}. qstr_{s13}_is_unimpressed|{s13} is unimpressed by your paltry gift. qstr_The_people_of_{s13}_|The people of {s13} are unimpressed by your paltry gift. qstr_Your_caravan_has_los|Your caravan has lost it's way and gave up your mission! qstr_Transfer_to_{s6}|Transfer to {s6} qstr_{s6}_patrol|{s6} patrol qstr_Your_messenger_reach|Your messenger reached {s13}. qstr_{s14}|{s14} qstr_Your_messenger_has_l|Your messenger has lost it's way and gave up your mission! qstr_Not_enough_money_in_|Not enough money in treasury to upgrade troops. qstr_Your_constable_upgra|Your constable upgraded {reg5} {s6} to {s7} in {s8} qstr_Your_soldiers_patrol|Your soldiers patrolling {s6} disbanded because you can't pay the wages! qstr_The_{s7}_has_called_|The {s7} has called out their kingdom levy! qstr_{s6}_Levy|{s6} Levy qstr_{s0}_is_grumbling_ag|{s0} is grumbling against you. Your affiliation could be jeopardized if this continues. qstr_{s0}_is_grumbling_aga|{s0} is grumbling against you, but with {s1}'s support you remain affiliated for now. qstr_Your_last_fief_was_c|Your last fief was captured and you lost {reg0}/{reg1} of your treasury qstr_Your_lavish_feasts_a|Your lavish feasts and banquetes have made you fat! qstr_You_should_watch_you|You should watch your weight, or you could become fat qstr_You_have_become_a_dr|You have become a drunk! Your agility has suffered qstr_You_should_watch_your|You should watch your drinking, or you could become a drunk qstr_Healers_in_larger_to|Healers in larger towns can treat the wounds for a price, after which they will heal within a few days. Any negative effects will then be removed. qstr_You_are_wounded|You are wounded qstr_{s1}You_have_only_on|{s1}You have only one day left to take care of {reg7} of your injuries. Visit a physician in a larger town to do so.^^ qstr_{s1}{reg7}_of_your_i|{s1}{reg7} of your injuries {reg8?have has} become permanent because {reg8?they haven't been it wasn't} tended.^^ qstr_{s1}{reg7}_of_your_w|{s1}{reg7} of your wounds {reg8?are is} cured, and your related abilities aren't limited any more. qstr_Wound_Report|Wound Report qstr_A_ship_has_been_buil|A ship has been built for you in {s0}. qstr_Ship_finished|Ship finished qstr_The_operation_of_the|The operation of the slave market in {s33} reduces your reputation. qstr_Your_spy_in_{s6}_has|Your spy in {s6} has been caught and killed qstr_{s0}_has_recovered_f|{s0} has recovered from being raided. qstr_Servants_have_rebuil|Servants have rebuilt your fathers homestead. qstr_You_are_now_a_bandit|You are now a bandit. This comes with challenges as most kingdoms will attack on sight, if you want to enter hostile towns you will need a disguise while keeping your party size small. Good-luck! qstr_Bandit_King|Bandit King qstr_Congratulations!_You_ve_|Congratulations! You've developed a special trait - being known across the land as a {reg59?Witch Magician} that could challenge Merlin. People everywhere fear your knowledge of the dark arts. This has unlocked spell casting in battle, hit the Y key to use this trait. qstr_By_now_you_have_mor|By now, you have more than one ship. In a sea battle you can give a 'stand ground' or 'charge' command to your ships by giving it to class number nine, like you give commands to a troop class in a field battle. The first troops in your army list will be together with you on the flagship. The other troops will be in the following ships. You can change your flagship in a port and while camping on the sea. If you are next to a coast you can also split your fleet while camping on the sea or search for the closest landing point with a right click on your party. qstr_Ship_management|Ship management qstr_Your_troops_are_angr|Your troops are angry, because they hate to spend the night on sea. qstr_Your_troops_feel_une|Your troops feel uneasy about crossing the sea. qstr_Severe_weather_has_d|Severe weather has damaged the {s1} ({s7}). qstr_Severe_weather_has_de|Severe weather has destroyed the {s1} ({s7}). qstr_{s6}_has_died_before|{s6} has died before you could complete their quest qstr_The_merchants__rest_|The merchants' rest hall in {s1} adds to its prosperity. qstr_Christian_monastery_|Christian monastery at {s33} improves Christian faith in {s34}. qstr_The_scriptorium_in_{|The scriptorium in {s1} adds to your renown. qstr_vSeason|vSeason qstr_You_hear_Mab_s_voice|You hear Mab's voice on the wind, she has summoned you back to the villa. qstr_Mab_has_requested_yo|Mab has requested your presence at the Villa, go to her. qstr_Mab_has_once_again_r|Mab has once again requested your presence at the Villa, go to her. qstr_You_ve_heard_rumors_|You've heard rumors Queen Mab has hired assassins to end you. qstr_Note _Queen_Mab_has_|Note Queen Mab has sent men to kill you. You sleep less calmly now. qstr_You_awake_in_the_mor|You awake in the morning feeling strange. Perhaps Mab's magic has cursed you! qstr_Note _Queen_Mab_has_s|Note Queen Mab has sent black magic and curses your way. qstr_Note _Queen_Mab_has_t|Note Queen Mab has turned nature itself against you. qstr_Note _Desperate_to_s|Note Desperate to stop you, Queen Mab has hired the Black Knights to kill you. qstr_Desperate_to_stop_yo|Desperate to stop you, Queen Mab has hired the Black Knights to kill you. qstr_Note _As_your_quest_|Note As your quest draws closer to its end, Queen Mab has brought the full strength of the Black Knights to kill you. qstr_As_your_quest_draws_|As your quest draws closer to its end, Queen Mab has brought the full strength of the Black Knights to kill you. qstr_Note _You_are_nearin|Note You are nearing the end of your quest, Mab is beginning to fear you. qstr_You_have_gathered_al|You have gathered all the items Merlin needed, talk to him again to finish this quest. qstr_Note _You_have_gathe|Note You have gathered all the items Merlin needed, talk to him again to finish this quest. qstr_{s8}_lost_a_hand_in_|{s8} lost a hand in battle! qstr_{s8}_showed_great_br|{s8} showed great bravery in battle! qstr_{s8}_has_been_horrib|{s8} has been horriblly maimed in battle! qstr_{s40}_decided_to_bec|{s40} decided to become an adventurer near {s39} qstr_Due_to_the_good_word|Due to the good word Christian clergymen spread about you, your relationship with the {s1} improves. qstr_Due_to_the_bad_word_|Due to the bad word Christian clergymen spread about you, your relationship with the {s1} declines. qstr_{s1}_has_become_host|{s1} has become hostile to you due to your mistreatment of Christian subjects. qstr_Faction_became_hosti|Faction became hostile qstr_Due_to_the_good_word_|Due to the good word influential pagans spread about you, your relationship with the {s1} improves. qstr_Due_to_the_bad_word_i|Due to the bad word influential pagans spread about you, your relationship with the {s1} declines. qstr_{s1}_has_become_hosti|{s1} has become hostile to you due to your mistreatment of Pagan subjects. qstr_The_assassin_you_sen|The assassin you send to {s6} has failed! qstr_You_are_not_strong_e|You are not strong enough to lift a weapon fit for your promotion! qstr_You_are_not_strong_en|You are not strong enough to hold all that weight required with promotion!. qstr_Your_arms_are_to_wea|Your arms are to weak to advance in archery at this moment. qstr_You_require_more_hor|You require more horse riding skills to fit your next position! qstr_{s6}_has_died_from_t|{s6} has died from the plague! qstr_You_receive_word_tha|You receive word that the trainer at {s1} has completed his task. qstr_my_Lord|my Lord qstr_My_Lord|My Lord qstr_{reg65?my_Lady my_Lo|{reg65?my Lady my Lord} qstr_{reg65?My_Lady My_Lo|{reg65?My Lady My Lord} qstr_{reg65?madame sir}|{reg65?madame sir} qstr_{reg65?Madame Sir}|{reg65?Madame Sir} qstr_To_be_totally_honest|To be totally honest my {reg59?majesty lord} I do believe tomorrow will be our last sunrise. The men follow you knowing this fight is hopeless and that for many of them it will be their last. qstr_Well_my_{reg59?majes|Well my {reg59?majesty lord}, it is going to be challenging fight, and I don't think the men believe victory is possible. qstr_Well_{reg59?lady sir|Well {reg59?lady sir}, it is going to be a hard fight, but if the Gods will it - we may take victory. qstr_Well_{reg59?lady sir}|Well {reg59?lady sir}, though the enemies have the numbers, the odds are close and we may just live to see a new day. qstr_To_be_honest_{reg59?|To be honest {reg59?your majesty my lord} only a fool could loss this battle. qstr_Well_my_{reg59?majest|Well my {reg59?majesty lord}, God smiles on us, and the men believe victory is in reach. qstr_Well_{reg59?lady sir}_|Well {reg59?lady sir}, even though we have the numbers, we must not be too confident, for the enemy is fighting for their homes and could steal victory from our grasp. qstr_Well_{reg59?lady sir}_t|Well {reg59?lady sir}, though the numbers are with us, the odds are very close and we may be witnessing our last days here. qstr_Perhaps_there_is_a_l|Perhaps there is a little time left until the end of the world. qstr_You_re_right!_The_co|You're right! The coming of the Saxons shows that it's truly the End! qstr_The_Bible_also_says_|The Bible also says that a king will unite all the earth. I am that person! qstr_A_change_in_the_worl|A change in the world just makes more opportunity for the bold, that's all. qstr_I_appreciate_your_re|I appreciate your reassuring words, but I'm afraid that the end of the world has already been set, and nothing that we do or say will alter it. All we can do is wait and fight until the armies of God come. qstr_Exactly!_Camelot_is_|Exactly! Camelot is the last bastion of the faithful, but it will succumb to the hordes despite all its efforts. We're all going to die! Leave me alone, I do not want to talk any more. qstr_Your_self_confidence|Your self-confidence comforts me, but I must inform you that the king will be defeated by the army of evil. Only the arrival of the army of God will save the world. However, if you ever become a {reg59?Queen King}, it will be a pleasure to fight and die beside you. qstr_I_m_surprised_that_y|I'm surprised that you can see any benefit in the misfortunes of others. You're definitely more ruthless than I had thought. qstr_You_need_to_rid_your|You need to rid yourself of arrogance. qstr_I_am_always_willing_|I am always willing to learn. Thanks, Carannog. qstr_I_think_it_s_clear_t|I think it's clear that Fate is more favorable to me than to you. qstr_Silence!_You_shall_n|Silence! You shall not disrespect my authority! qstr_Arrogance...me?._Wel|Arrogance...me?. Well no {playername}, as you know this isn't something that comes naturally to me, but arrogance is good for a leader. You should learn to be a bit arrogant when needed -- that is part of my advice -- and men should see your confidence. Your orders must be sharp, and anyone who does not follow them must be punished. This is what I value in a leader. But enough talking. qstr_I_understand._Someon|I understand. Someone like you does not have my experience and my knowledge. It is important that you try to learn from me, {playername}. Try to not make the same mistakes I did and be more like me now. Lead your men bravery and be the first into battle, setting an example for your men, and share silver with your men without greed. Those are my tips. Now I have things to do. qstr_Your_men_see_the_way|Your men see the way Carannog treats you, and you lose authority. qstr_And_people_say_that_|And people say that I'm arrogant! But what can I say? Well, I like it. That's what I value most in a leader his ability to demonstrate self-confidence and to convince others with his charisma. You're right. I have nothing to teach you. qstr_I_only_pretended_to_|I only pretended to give advice, but it is clear you do not wish to listen. Well, you gave an order, demonstrating your authority, but that doesn't mean you're a good leader. I'll comply, shut up and return to my chores. qstr_You_and_{s7}_have_st|You and {s7} have started a relationship. qstr_You_have_completed_y|You have completed your first missions, although you lost the ring, Mab may still call on you again. Wait for another signal and return when she calls. qstr_You_have_completed_yo|You have completed your first missions and Mab is pleased. Wait for another signal and return when she calls. qstr_You_have_completed_you|You have completed your first missions, although you lost the ring Mab may still call on you again. Wait for another signal and return when she calls. qstr_You_have_completed_your|You have completed your first missions, although you lost the Sword, Mab may still call on you again. Wait for another signal and return when she calls. qstr_{s11}_asked_you_to_f|{s11} asked you to find Rhydderch's White-Hilt. ^^Notes Rhydderch was a warlord for Alt Clut, but this was before the civil war. qstr_{s11}_asked_you_to_s|{s11} asked you to steal the Ring of Eluned while Merlin sleeps.^^ You will need high intelligence and agility to pick the locks. qstr_Mab_has_given_your_f|Mab has given your first mission - Carry out her orders. qstr_{s11}_asked_you_to_k|{s11} asked you to kill the sword-smith at Hermits cave and bring back the sword he's been crafting. qstr_Mab_has_given_your_n|Mab has given your next mission - travel far north into the caves of the Hermits. qstr_Mab_has_asked_you_se|Mab has asked you seek out Mordred, give him the sword of Clarent and together destroy {reg3?{s6} Arthur} and Camelot. qstr_You_failed_to_confro|You failed to confront the lord qstr_You_have_agreed_to_k|You have agreed to kill {s3}. Return to {s7} when it is done. qstr_Updated_on _{s60}|Updated on {s60} qstr_Merlin_has_asked_you|Merlin has asked you to bring him the 13 treasures of Britannia. Seek them out! qstr_{s11}_asked_you_to_b|{s11} asked you to bring him Excalibur, convince Arthur to loan you his sword. qstr_{s11}_asked_you_to_fi|{s11} asked you to find The Hamper of Gwyddno Garanhir. ^^Notes Gwyddno's Kingdom was located off the coast of Ceredigion, but lost to floods 200 years ago. qstr_{s11}_asked_you_to_fin|{s11} asked you to find The Holy Grail. ^^Notes Rumors say it was brought to Britannia by Joseph of Arimathea, perhaps some monks will know more. qstr_{s11}_asked_you_to_find|{s11} asked you to find The Halter of Clydno Eiddyn. ^^Notes It was once in Hen Ogledd of the North. qstr_{s11}_asked_you_to_find_|{s11} asked you to find The Knife of Llawfrodedd Farchog. ^^Notes Llawfrodedd was a hero in Arthur's court, talk to Arthur to learn where he is. qstr_{s11}_asked_you_to_find_T|{s11} asked you to find The Knife of Llawfrodedd Farchog. ^^Notes Llawfrodedd was a hero in Arthur's court, but left for Gaul in search of the holy grail - look for him there. qstr_{s11}_asked_you_to_find_Th|{s11} asked you to find The Cauldron of Dyrnwch the Giant. ^^Notes Last we knew, this was somewhere in Hibernia. qstr_{s11}_asked_you_to_find_The|{s11} asked you to find The Coat of Padarn Beisrudd. ^^Notes When not in his monastery at Gwened, Saint Paternus often travels the roads between Pry and Ceredigion. qstr_{s11}_asked_you_to_find_The_|{s11} asked you to find The Crock and Dish of Rhygenydd the Cleric. ^^Notes I believe Rhygenydd is a knight in Arthurs guard, perhaps one of his mates know his location. qstr_{s11}_asked_you_to_find_The_M|{s11} asked you to find The Mantle of Arthur. ^^Notes Talk with Arthur to learn its location. qstr_{s11}_asked_you_to_find_The_H|{s11} asked you to find The Horn of Bran Galed. ^^Notes Bran is a northmen last serving the house of Rheged, that would be a place to start looking. qstr_You_have_left_the_se|You have left the service of {s21}. qstr_we_have_made_very_li|we have made very little progress so far qstr_we_have_succeeded_in|we have succeeded in gaining some ground, but we still have a long way to go qstr_we_have_become_a_sig|we have become a significant force, and we have an even chance of victory qstr_we_are_winning_the_w|we are winning the war, but our enemies are still holding on. qstr_we_are_on_the_verge_|we are on the verge of victory. The remaining enemies pose no threat, but we still need to hunt them down. qstr_the_barbarians|the barbarians qstr_It_is_a_long_march_f|It is a long march from Rome, but it should arrive in about a months time qstr_I_ve_heard_reports_|I've heard reports, it should arrive in about a weeks time. qstr_I_ve_heard_reports_i|I've heard reports, it should arrive any day now. qstr_We_have_not_yet_hear|We have not yet heard if one is being sent. qstr_I_do_feel_Rex_Theode|I do feel Rex Theoderic would expect you to wait a few months before asking again. qstr_And_may_Zeus_bless_t|And may Zeus bless them... qstr_And_may_Belenos_bles|And may Belenos bless them... qstr_And_may_Odin_bless_t|And may Odin bless them... qstr_in_nomine_Patris_et_|in nomine Patris et Filii et Spiri et Sanctii. Amen. qstr__The_priest_leans_in|-The priest leans in and whispers - ^^ 'psss, {playername}, your mother wanted me to tell you, she left something for you, up on the hill, where she used to play. qstr_Thank_you_for_coming|Thank you for coming here {playername}. qstr_wine|wine qstr_mead|mead qstr_Father|Father qstr_monastery|monastery qstr_Brother|Brother qstr_temple|temple qstr_Hello_{reg59?sister |Hello {reg59?sister brother}, I heard the master is looking for you qstr_Greetings_{reg59?sis|Greetings {reg59?sister brother}. qstr___She_has_aged_sever|--She has aged several years since the last time you saw her. She's so frail that she looks like she would break if you touched her. This is not the woman you remember; just a vague memory of her, but she's still your mother.-- qstr___She_smiles_and_loo|--She smiles and looks at you with love-- qstr___She_smiles_and_tak|--She smiles and takes your hand-- qstr___She_turns_her_gaze|--She turns her gaze to the fields. She is crying.-- qstr_We_re_not_supposed_t|We're not supposed to be out of our cage! Where is master? MASTER? MASTER! qstr_Water_I_need_water.|Water, I need water. qstr_Queen_Mab_has_asked_|Queen Mab has asked you to murder her sister...find her at Dozmery Pool. qstr_The_Lady_of_the_Lake|The Lady of the Lake has asked you seek out Merlin regarding her sister. qstr_You_have_blessed_the|You have blessed the blade, return it to the assassin in the tavern at {s9}. qstr_Mother_tells_me_one_|Mother tells me one day I'll be a lady, and will marry a handsome lord. qstr_I_m_not_really_suppo|I'm not really suppossed to talk to strangers. qstr_My_teachers_keep_ask|My teachers keep asking me to study, but I'd rather be playing. qstr_Father_says_one_day_|Father says one day I'll be a lord with lands of my own... I can't wait to see my first battle! qstr_Do_you_want_to_sword|Do you want to sword fight with me? My father made me a wooden sword. qstr_My_teachers_keep_aski|My teachers keep asking me to study, but I'd rather be playing and hunting the halls for dragons. qstr_st|st qstr_nd|nd qstr_rd|rd qstr_th|th qstr_January_{reg3}{s8}|January {reg3}{s8} qstr_February_{reg3}{s8}|February {reg3}{s8} qstr_March_{reg3}{s8}|March {reg3}{s8} qstr_April_{reg3}{s8}|April {reg3}{s8} qstr_May_{reg3}{s8}|May {reg3}{s8} qstr_June_{reg3}{s8}|June {reg3}{s8} qstr_July_{reg3}{s8}|July {reg3}{s8} qstr_August_{reg3}{s8}|August {reg3}{s8} qstr_September_{reg3}{s8}|September {reg3}{s8} qstr_October_{reg3}{s8}|October {reg3}{s8} qstr_November_{reg3}{s8}|November {reg3}{s8} qstr_December_{reg3}{s8}|December {reg3}{s8} qstr_strange...I_don_t_kn|strange...I don't know qstr_in_the_Winter_on_the|in the Winter on the {reg3}{s8} day qstr_in_the_Spring_on_the|in the Spring on the {reg3}{s8} day qstr_in_the_Summer_on_the|in the Summer on the {reg3}{s8} day qstr_in_the_Autumn_on_the|in the Autumn on the {reg3}{s8} day qstr_ERROR___didn_t_reset|ERROR - didn't reset with season change qstr_Mother|Mother qstr_My_tutor|My tutor qstr_{s10}^{s11}|{s10}^{s11} qstr_Bran_says_his_horn_w|Bran says his horn was stolen from him.^^Look Into ^{s10} qstr___You_notice_his_han|--You notice his hands shaking from nervousness.-- qstr_{s9}_told_me_that_I_|{s9} told me that I could find help in {s3}. I need to find a man named Riik. qstr_{s9}_told_me_that_I_c|{s9} told me that I could find answers in {s3}. I need to ask one Rik. qstr_the_Kingdom_of_Heave|the Kingdom of Heaven qstr_the_fields_of_Neorxn|the fields of Neorxnawang qstr_Riik_told_me_to_recr|Riik told me to recruit at least 10 men and train them to fight. Talk to Riik again when ready to attack Dorca's stronghold. qstr_You_are_already_in_{|You are already in {s1}. qstr__and_your_troops| and your troops qstr_My_ship_will_bring_y|My ship will bring you{s3} to the port of {s1} first. qstr_Find_the_lair_and_re|Find the lair and rescue the captains brother. qstr_Welcome_{reg59?lady|Welcome, {reg59?lady lord} {playername}. qstr_Welcome_{reg59?mada|Welcome, {reg59?madame sir}. qstr_Welcome.|Welcome. qstr_Your_ship_is_in_a_ba|Your ship is in a bad condition. You should consider repairing it here in my shipyard. qstr_The_{s7}_is_the_most|The {s7} is the most glorious ship I have ever seen. It is a great honour, my {reg59?lady lord}, to have her here in our port. qstr_Your_ship_is_made_of|Your ship is made of poor quality wood. You may want to consider buying a better ship from me. qstr_That_s_a_decent_ship|That's a decent ship you have there. qstr_Your_ship_the_{s7}|Your ship, the {s7}, is marvelous. My workers could apply some fresh varnish and paint if you like. qstr_The_{s7}_is_a_wonder|The {s7} is a wonderful ship. I'm happy to see her in my port. qstr_{s2}_{s3}|{s2} {s3} qstr_For_a_ship_of_this_s|For a ship of this size, I don't have enough timber, tar and wool, so I need you to bring these extra items. qstr__s_|'s qstr_has_put_together_a_b|has put together a bounty on some bandits who have raided one of his villages. qstr_nice_day|nice day qstr_horrible_storm|horrible storm qstr_Greetings_again_{pla|Greetings again {playername}. have you completed your task? qstr_Why_have_you_come_he|Why have you come here? Speak before I grind your bones. qstr_Not_yet_my_lord_I_m|Not yet my lord, I'm still working on it. qstr_My_lord_I_have_hunt|My lord, I have hunted and killed the Boar. qstr_My_lord_I_have_resc|My lord, I have rescued Mabon ap Modron from his prison. qstr_My_lord_I_am_{playe|My lord, I am {playername}, I've come in peace to ask for your Calderon. qstr_Then_get_out_of_here|Then get out of here and do it already... I have little patience for failure. qstr_Excellent_{playernam|Excellent {playername}, Excellent... let me see its head. qstr_You_ve_done_it?_HAHA|You've done it? HAHA - wonderful! Now about our deal... qstr_Have_you_now?_Well_I|Have you now? Well I would never hand it over easily - however, perhaps there is something you can do for me? qstr__The_Giant_turns_awa|(The Giant turns away from you, they are done talking). qstr_You_ve_done_well_her|You've done well here {playername}, but I have one more task for you to complete before I surrender my Calderon. qstr_I_ve_been_thinking_|I've been thinking, now that these tasks have been completed why would I need to honor our arrangement? qstr_A_simple_task_for_a_|A simple task for a hero as you {playername}, there is a boar in this forest...not just any boar, but the boar of Twrch Trwyth - I need this animal killed and its head brought to me. qstr_Twrch_Trwyth|Twrch Trwyth qstr_The_Giant_has_asked_|The Giant has asked you kill the Boar known as Twrch Trwyth, hunt this animal down and bring its head back to Dyrnwch. qstr_The_Giant_has_asked_y|The Giant has asked you rescue his friend Mabon ap Modron from the dungeon at Caer Gloui. qstr_Note_1 _You_ve_learn|Note 1 You've learned Rhygenydd was searching near something called the Tor. Ask around for more information. qstr_Greetings_{playernam|Greetings {playername} qstr_Greetings_traveler?_|Greetings traveler? I see....I see you! You're going to be very busy, I foresee it! qstr_Is_there_anything_mo|Is there anything more in my future? qstr_You_re_the_wizard_M|You're the wizard, Merlin?!! qstr_hmmmm_let_me_look_a|hmmmm, let me look at you...^^ I see...I see... qstr_Yes_some_call_me_Me|Yes, some call me Merlin, others Myrddin, and others still call me Merlinus. I am friend and trusted advisor to King Arthur. And I see things, great and terrible things! qstr_hmmmm...|hmmmm... qstr_I_can_see_you_have_s|I can see you have studded what some may call the dark arts. Very good, but there can only be one master between us. qstr_I_can_see_you_are_ju|I can see you are just starting on your journeys, so much still ahead of you....so much qstr_I_can_see_even_thoug|I can see even though you are just starting your journey, you are already headed down a dark path! qstr_I_can_see_you_have_st|I can see you have started on a road that is good and pure, yet so much still ahead of you....so much qstr_I_can_see_you_have_sta|I can see you have started down a road that leads to darkness, but could be headed down an even darker path! qstr_I_can_see_you_have_star|I can see you have started on a road that is hard to see, but have already done dark deeds! qstr_I_can_see_you_have_start|I can see you have started on a road that is hard to see, yet doing good deeds where you can... qstr_I_see_your_mid_journ|I see your mid journey has done much, you have helped those who could not help themselves... qstr_I_can_see_your_journ|I can see your journey, and its headed down the right path... qstr_I_can_see_you_ve_had|I can see you've had a difficult journey, have hurt the weak and done dishonorable things... qstr_You_have_a_black_hea|You have a black heart beyond saving!! qstr_I_m_afraid_your_wick|I'm afraid your wicked deeds will soon come back to haunt you! qstr_You_may_be__almost__|You may be (almost) as famous as I, but you have much to learn before I'll take you under my guidance. qstr_You_have_done_much_g|You have done much good I see, but there is still more to do... qstr_You_may_be_as_famous|You may be as famous as I am, you have more good to do in this world before I'll take you under my guidance qstr_I_have_nothing_to_te|I have nothing to tell you today child, keep working your path. qstr_I_can_also_see_you_a|I can also see you are just starting on your journeys, so much still ahead of you....so much qstr_I_also_see_even_thou|I also see even though you are just starting your journey, you are already headed down a dark path! qstr_I_also_see_you_have_|I also see you have started on a road that is good and pure, yet so much still ahead of you....so much qstr_I_also_see_you_have_s|I also see you have started down a road that leads to darkness, but could be headed down an even darker path! qstr_I_see_you_have_start|I see you have started on a road that is hard to see, but you have already done dark deeds! qstr_I_see_you_have_starte|I see you have started on a road that is hard to see, yet doing good deeds where you can... qstr_But_I_can_see_your_j|But I can see your journey, and its headed down the right path... qstr_I_know_you_ve_had_a_|I know you've had a difficult journey, hurting the weak and doing dishonorable things... qstr_Oh_no_I_see_you_hav|Oh no, I see you have a black heart beyond saving!! qstr_there_may_still_be_t|there may still be time to mend your wicked deeds before they come back to haunt you! qstr_Thou_you_have_done_m|Thou you have done much good I see, there is still more to do... qstr_fighting_evil|fighting evil qstr_touched_by_the_good_|touched by the good lady of the lake qstr_hmmmm...I_see_you_ve|hmmmm...I see you've been {s6}. Our paths will soon be joined as one. qstr_I_m_afraid_Mab_s_evi|I'm afraid Mab's evil blocks much of my sight! My visions may not help you, but take heart {playername}. Even if her power is strong - she can be stopped. qstr_And_yet...I_see_dark|And yet...I see darkness growing in you {playername}. You may have agreed to aid wickedness, but there is still time to correct this path. qstr_Your_path_to_wickedn|Your path to wickedness has doomed you I'm afraid, Mab will be your downfall. qstr_Your_path_to_wickedne|Your path to wickedness has doomed you... ah, I see it was you that killed the good lady of the lake! Mab will be your downfall. qstr_Your_path_is_long_an|Your path is long and winding, full of dangers, but you will prevail - if only you save often. qstr_Your_path_is_long_bu|Your path is long but I suggest you change your wicked ways now before it is too late for you. qstr_Your_path_has_far_to|Your path has far to go, continue to help those less fortunate then you and you'll be rewarded. qstr_Your_path_still_has_|Your path still has far to go, but if you don't change your wicked ways soon it will be too late for you. qstr_Your_kind_path_leads|Your kind path leads you to the lady of the lake. Go to her now for I have seen you are ready! She is at Dozmary Pool in Dumnonia. qstr_Your_path_has_alread|Your path has already led you to the lady of the lake. Together we will heal the world. qstr_Normally_I_would_sen|Normally I would send you to the lady of the lake, but unfortunately it appears she was murdered by your past relative. qstr_You_are_a_good_perso|You are a good person {playername}, I bless you. qstr_Your_path_to_wickednes|Your path to wickedness has doomed you I'm afraid. qstr_You_ve_learned_Arthu|You've learned Arthur keeps his Mantle locked away, perhaps someone knows where qstr_You_need_to_search_t|You need to search the lands of the Franks, Llawfrodedd was searching for the holy grail. qstr_You_need_to_search_th|You need to search the lands of Gododdin or talk to Gawain for more information. qstr_You_need_to_search_the|You need to search the lands of Gododdin around Din Eidyn. qstr_{s11}_refused_to_tal|{s11} refused to talk of Rhydderch, you'll need to find theselosers he was referring to. qstr_Apparently_you_will_|Apparently you will find Bran at the tavern in Caer Ligualid. qstr_You_ve_learned_the_H|You've learned the Halter is in the Kingdom of Gwynedd, speak to their Monarch to get it back. qstr_{s11}_told_you_he_me|{s11} told you he met Llawfrodedd a year ago, the hero was searching out some monks. qstr_You_ve_learned_you_n|You've learned you need to speak with Guipno, the pretender of Alt Clut - perhaps a traveler would know his location. qstr_Christianity|Christianity qstr_Old_gods|Old gods qstr_The_subjects_of_our_|The subjects of our kingdom officially believe in {s4}. Collected records indicate that no new people have adopted our faith recently. qstr_The_subjects_of_our_k|The subjects of our kingdom officially believe in {s4}. Collected records indicate {reg13} people have adopted our faith since your crowning. qstr_The_subjects_of_our_ki|The subjects of our kingdom officially believe in {s4}. Collected records indicate {reg13} people have given up our faith since your crowning. qstr_Should_we_award_it_t|Should we award it to one of our vessels? qstr_As_your_{reg59?husba|As your {reg59?husband wife} and your {reg59?King Queen}, it is my pleasure to inform you qstr_As_you_are_the_{reg5|As you are the {reg59?husband wife} of our {reg59?King Queen}, it is my pleasure to inform you qstr_This_place|This place qstr_your_counsel_my_{reg|your counsel my {reg59?husband wife} qstr_the_counsel_of_my_{r|the counsel of my {reg59?husband wife} qstr__no_fiefs_|(no fiefs) qstr__fiefs _{s0}_|(fiefs {s0}) qstr_You_are_close_now_to|You are close now to finding Llawfrodedd. Search the glass tower near Pictavis. qstr_The_abbot_of_{s3}_as|The abbot of {s3} asked you to bring them {reg33} pallets of timber. qstr_The_abbot_of_{s3}_ask|The abbot of {s3} asked you to to cut down one of the pagans sacred groves and use the wood to build a new church to God. qstr_Of_course_my_{reg59|Of course, my {reg59?daughter son}. We have a big batch of our wine. qstr_We_have_some_wine_st|We have some wine still available. qstr_The_abbot_has_told_y|The abbot has told you to ask the monks of Beckery about the Grail. qstr_You_are_now_a_pagan|You are now a pagan, a follower of Zeus and other Roman gods. qstr_You_are_now_a_pagan_|You are now a pagan, a follower of Anu and other Celtic gods. qstr_You_are_now_a_pagan_a|You are now a pagan, a follower of Taranis and other Ancient gods. qstr_You_are_now_a_pagan_a_|You are now a pagan, a follower of Odin and other Germanic gods. qstr_the_Old_gods|the Old gods qstr_The_subjects_of_our_kin|The subjects of our kingdom officially believe in {s4}. Collected records indicate {reg13} new people have adopted our faith since your crowning. qstr_The_priest_of_{s3}_a|The priest of {s3} asked you to bring them {reg33} horns of mead. qstr_Zeus|Zeus qstr_Zeus_Venus_and_Mine|Zeus, Venus and Minerva qstr_Anu|Anu qstr_Anu_Dagda_and_Oingu|Anu, Dagda and Oingus qstr_Taranis|Taranis qstr_Taranis_Belenos_and|Taranis, Belenos and Toutates qstr_Your_men_are_getting|Your men are getting tired of listening to the same old stories about the gods. Perhaps it's time to let it go for a while. qstr_Zeus_and_Venus_and_|Zeus, and Venus and Minerva qstr_Anu_and_his_fellow_|Anu, and his fellow gods Dagda and Oingus qstr_Taranis_and_his_fel|Taranis, and his fellow gods Belenos and Toutates qstr_The_priest_is_happy_|The priest is happy about being paid to talk, but clearly is annoyed that you are trying to buy him off. Perhaps it's time to let it go for a while. qstr_The_priest_at_{s3}_a|The priest at {s3} asked you to bring him a cow for sacrifice. qstr_When_you_open_your_e|When you open your eyes again, you receive the blessing of the gods and goddesses. Maybe this is just your imagination but you feel more skillful with weapons. qstr_When_you_open_your_ey|When you open your eyes again, you receive the blessing of the gods and goddesses. Maybe this is just your imagination but you feel more attractive. qstr_When_you_open_your_eye|When you open your eyes again, you receive the blessing of the gods and goddesses. Maybe this is just your imagination but you feel stronger. qstr_When_you_open_your_eyes|When you open your eyes again, you receive the blessing of the gods and goddesses. Maybe this is just your imagination but you feel smarter. qstr_When_you_open_your_eyes_|When you open your eyes again, you receive the blessing of the gods and goddesses. Maybe this is just your imagination, but you feel more agile. qstr_You_open_your_eyes_a|You open your eyes again, but nothing happens. The gods do not accept this sacrifice. qstr_You_open_your_eyes_ag|You open your eyes again, but nothing happens. The gods did not accept this sacrifice. qstr_{s7}_s_Bandits|{s7}'s Bandits qstr__When_you_convinced_| When you convinced me to take up arms against my rightful liege, I never imagined it would be you to betray me {reg59?wife husband}, we should consider this marriage inhaled, you're headed down a path I can not follow. I most leave and try to repair the damage I've done. qstr__Now_I_must_leave_th| Now I must leave these lands and never return for my name is forever soiled! qstr_You_have_failed_to_d|You have failed to defeat Arthur and help Mordred seize the thrown. Talk to Mab...if you dare. qstr__When_you_convinced_m| When you convinced me to take up arms against my rightful liege, I never imagined it would be you to betray me {reg59?wife husband}, we should consider this marriage inhaled. I most leave and try to repair the damage I've done. qstr__When_you_convinced_me| When you convinced me to take up arms against my rightful liege, I never imagined it would be you to betray me {reg59?wife husband}, we should consider this marriage inhaled. I must leave and try to repair the damage I've done. qstr__I_must_leave_these_| I must leave these lands and never return for my name is now forever soiled! qstr_You_ve_agreed_to_bec|You've agreed to become a bandit. Meet your contact at the ship waiting for you near Brittern Manor to begin your next mission. qstr_{s1}_s_Ship|{s1}'s Ship qstr_You_ve_agreed_to_beco|You've agreed to become a bandit. Use your ship to reach Dorca's fort and challenge him for position. qstr_You_found_a_note_amo|You found a note among the killers remains! qstr_{reg3}_people_return|{reg3} people returned to various settlements. qstr_We_are_still_patroll|We are still patrolling {s6} qstr_We_are_still_followi|We are still following you qstr__We_did_see_{s7}_aro| We did see {s7} around here recently, I recommend you stay vigilant. qstr_It_s_your_money_or_y|It's your money or your life, {reg59?girlie mate}. No sudden moves or we'll run you through. qstr_Lucky_for_you_you_c|Lucky for you, you caught me in a good mood. Give us all your coin and I might just let you live. qstr_This_a_robbery_eh?_|This a robbery, eh? I givin' you one chance to hand over everythin' you got, or me and my mates'll kill you. Understand? qstr_You_need_to_find_Dor|You need to find Dorca's lair. Attack one of his raiding parties and convince them to reveal Dorca's location. qstr_{reg59?mother father|{reg59?mother father} qstr_{reg59?sister brothe|{reg59?sister brother} qstr_{s40}_has_became_an_|{s40} has became an adventurer qstr_Note_5 _You_fell_in_|Note 5 You fell in love with Matheld. qstr_{s7}_Has_asked_for_y|{s7} Has asked for your help to avenge her lost lands. qstr_He_steps_forward_pla|He steps forward placing his hands on your hips and pulls you closer. Your bodies are one as he kisses your lips. qstr_He_moves_closer_his|He moves closer, his hands touching your hair as his mouth caresses your lips. qstr_Some_of_your_men_don|Some of your men don't like watching this and you loss authority. qstr_He_moves_more_confid|He moves more confidently towards you, quickly kissing your lips before stepping back and smiling. qstr_He_moves_shyly_towar|He moves shyly towards you, tripping on a stone before falling into you - butting your head. qstr_Some_of_your_men_hav|Some of your men have a good laugh at your expense. qstr_He_moves_shyly_toward|He moves shyly towards you, pecking your cheek before turning away. qstr_Nothing_would_make_m|Nothing would make me happier my lady. Go ahead, I will join you shortly. qstr_Normally_I_would_wai|Normally I would wait a little longer, but today I somehow can't turn away from your eyes. Go ahead, I will join you shortly. qstr_Some_of_your_men_hea|Some of your men hear you and you loss authority. qstr_As_I_ve_said_my_lady|As I've said my lady, I would like to know you a little better first. qstr_If_it_were_any_other|If it were any other lady I wouldn't hesitate, but somehow I grow tired of moving from conquest to conquest without substance. I was hoping we could get to know each other, I mean truly know each other before that. It will make the night we share only more special. qstr_Somehow_Athanagild_l|Somehow Athanagild looks at you differently now qstr_May_Zeus|May Zeus qstr_May_the_heavens|May the heavens qstr_{s21}_seems_happy._{|{s21} seems happy. {s21} looks pleased. qstr_Thank_you_{reg59?mot|Thank you {reg59?mother father}, I will serve you and our family honorably in all things to come. qstr_Thank_you_{reg59?sis|Thank you {reg59?sister brother}, I will serve our family honorably in the memory of {s6} - They would no doubt be pleased to see this day. qstr_Thank_you_{s11}_I_w|Thank you {s11}, I will serve you and our family honorably in all things to come. qstr_Odin_|Odin qstr_the_heavens_|the heavens qstr_Later_you_learn_it_w|Later you learn it was a trick, the 'peasents' sent by {s6}'s enemies. qstr_and_your_{reg59?husb|and your {reg59?husband wife} qstr_Nothing_to_report...|Nothing to report...the people generally love you and discontent is sitting at less then {reg0}% qstr_Your_majesty!!_The_s|Your majesty!! The situation is getting out of control, our tax collectors are beaten in the streets. We need to get this under control before the peasants revolt qstr_Things_are_getting_b|Things are getting bad my {reg59?lady lord}, discontent is sitting at {reg0}%, town riots could break out at any moment. qstr_Things_could_be_bett|Things could be better my {reg59?lady lord}, but they could be much worse too. Kingdom discontent is sitting around {reg0}% qstr_Things_are_quite_nor|Things are quite normal my {reg59?lady lord}, some people love you {s7}while others hate you, this is the way of things, discontent sits at {reg0}% qstr_Your_majesty_I_feel|Your majesty, I feel my duty to alert you of a potential threat brewing, {reg1}% of our lords are upset, this could lead to civil war!! Also the peasant discontent sits at {reg0}% qstr_you|you qstr_{s5}_patrol|{s5} patrol qstr__of_{s9}| of {s9} qstr_They_are_currently_w|They are currently well protected in their fortress{s8}, however I'll get them on the road. qstr_Pssss___greetings_{r|Pssss - greetings {reg59?my lady my lord}, we are traveling on your orders to kill {s13}, they wont be troubling you much longer. {s7} qstr_We_seem_to_have_lost|We seem to have lost our way {reg59?my lady my lord}, should I rejoin you? qstr_Gold|Gold qstr_Your_sovereignty_has|Your sovereignty has no specified culture qstr_Your_sovereignty_cul|Your sovereignty culture is {s11} qstr_Sovereignty_culture |Sovereignty culture None qstr_Sovereignty_culture _|Sovereignty culture {s11} qstr_{s11}|{s11} qstr_The_government_of_th|The government of the {s10} is {s4}. qstr_The_upper_class_soci|The upper class society is {s5}. qstr_The_people_are_{s6}.|The people are {s6}. qstr_The_troops_have_{s7}|The troops have {s7}. qstr_The_government_s_app|The government's approach to trade is {s0}. qstr_Our_government_is_{s|Our government is {s4}. qstr_Our_people_are_{s6}.|Our people are {s6}. qstr_Our_troops_have_{s7}|Our troops have {s7}. qstr_Our_approach_to_trad|Our approach to trade is {s0}. qstr_According__to_the_re|According to the report of our spies qstr_{s10}_{reg3}_lords_s|{s10} {reg3} lords support {s9}. qstr_Sorry_currently_I_c|Sorry, currently I can't provide any information about the lord's mood, our spies haven't reported back yet. qstr_{s11}_and_{s12}|{s11} and {s12} qstr_We_are_not_at_war_wi|We are not at war with anyone. qstr_We_are_at_war_with_{|We are at war with {s12}. qstr_Our_sovereignty_curr|Our sovereignty currently has {reg2} soldiers qstr_{s6}_garrisoned_in_{|{s6} garrisoned in {reg2} towns qstr_{s6}_and_{reg2}_cast|{s6} and {reg2} castles. qstr_{s6}_In_addition_we_|{s6} In addition we have {reg2} soldiers in the field. qstr_We_currently_have_{r|We currently have {reg2} soldiers qstr_{s6}_In_addition_you|{s6} In addition you have {reg2} soldiers in your convoy and {reg3} soldiers in patrols. qstr_He_fields_{reg2}_sol|He fields {reg2} soldiers. qstr_We_currently_have_{re|We currently have {reg2} soldiers garrisoned in {s60}. qstr_You_are_preferring_m|You are preferring melee units. qstr_You_are_preferring_r|You are preferring ranged units. qstr__and_the_additional_| and the additional trainers qstr_We_currently_have_an|We currently have an income of {reg0} coins and costs of {reg1} coins from fiefs and garrisons. qstr_{s6}_We_are_losing_{|{s6} We are losing {reg0} coins due to tax inefficiency. That means {reg1} percent. qstr_{s6}_Overall_this_su|{s6} Overall this sums up to {reg0} coins. qstr_{reg0}_coins|{reg0} coins qstr_no|no qstr_{s60}_is_currently_o|{s60} is currently occupied by outlaws you should counter them as soon as possible. qstr__We_are_expecting_{r| We are expecting {reg0} coins for rents qstr__The_troop_wages_for| The troop wages for {reg0} troops cost us {reg1} coins. qstr_{s61}_and_{reg0}_coi|{s61} and {reg0} coins for tariffs qstr_Well_{s60}.|Well, {s60}. qstr_{s4}_{s3}._The_tax_r|{s4} {s3}. The tax rate is {s50}.{s59}{s61}. Overall this sums up to {s62} coins. qstr_Tax_rate_for_{s6} _{|Tax rate for {s6} {s11} qstr_village|village qstr_town|town qstr_castle|castle qstr_The_{s17}_has_no_imp|The {s17} has no improvements. qstr_The_{s17}_has_the_fo|The {s17} has the following improvements {s18}. qstr_You_cheater!_Your_ba|You cheater! Your baby is now a young child. qstr_You_cheater!_Your_ch|You cheater! Your child is now an NPC. qstr_tent|tent qstr_chamber|chamber qstr__and_ceremony._We_ar| and ceremony. We are waiting for a Pagan priest to bless them - qstr__and_Baptism._We_are| and Baptism. We are waiting for the Bishop to bless them - qstr_Let_us_wait_until_ou|Let us wait until our last child has had their naming day{s7} shouldn't be much longer now qstr_I_have_just_given_bi|I have just given birth!! We need to wait until at least this child is named before trying for another qstr_My_sweet_wife_you_h|My sweet wife, you have just given birth!! We should wait until at least this child is named before trying for another. qstr_chapel|chapel qstr_Does_Zeus|Does Zeus qstr_Does_Anu|Does Anu qstr_Does_Taranis|Does Taranis qstr_Does_Odin|Does Odin qstr_Do_the_heavens|Do the heavens qstr_You_cheater!_The_chi|You cheater! The child has been born. qstr_son|son qstr_daughter|daughter qstr__more| more qstr_I_strange_man_as_giv|I strange man as given you the chance to end your marriage, you must travel to the Witch of the Weald and have her bless the killers blade. qstr__I_am_not_a_ruler_|, I am not a ruler, I have no lands to give qstr_I_stay_with_you_all_|I stay with you all the day but not at night. Can be sharp, but never burn. What am I? qstr_I_gurgle_but_never_s|I gurgle but never speak, run but never walk, have a bed but never sleep. What am I? qstr_I_am_not_alive_but_I|I am not alive but I can grow. I do not have lungs but I need air to go. What am I? qstr_There_was_a_girl_hal|There was a girl half my age when I was 12, now I am 64, how old is she? qstr_You_can_drop_me_from|You can drop me from the tallest tower and I窶冤l be fine, but if you drop me in water I die. What am I? qstr_I_can_be_written_I_|I can be written, I can be spoken, I can be exposed, I can be broken. What am I? qstr_Most_people_need_it|Most people need it, some ask for it, some give it, but almost nobody takes it. What is it? qstr_I_turn_around_once._|I turn around once. What is out will not get in. I turn around again. What is in will not get out. What am I? qstr_What_never_asks_ques|What never asks questions but is often answered? qstr_I_always_follow_my_b|I always follow my brother but you cannot see me, only him. You cannot hear him but you can hear me. What are we? qstr_People_always_ask_fo|People always ask for me even though they don窶冲 like to face me. What am I? qstr_Two_Saxons_are_stand|Two Saxons are standing on a bridge one is the father of the other ones son. What is the relation between them? qstr_What_flies_when_it窶|What flies when it窶冱 born, lies when it窶冱 alive, and runs when it窶冱 dead? qstr_Two_bodies_have_I_t|Two bodies have I, though both joined in one. The more I stand still the faster I run. What am I? qstr_There_are_8_men_on_a|There are 8 men on a couch, three legs break and 6 men leave. How many legs are there? qstr_What_is_greater_than|What is greater than God, more final than death, the poor have it, the rich need it, and if you eat it, you'll die? qstr_Which_creature_walks|Which creature walks on four legs in the morning, two legs in the afternoon, and three legs in the evening? qstr_Alive_without_breath|Alive without breath, As cold as death; Never thirsty, ever drinking, All in mail never clinking. qstr_Voiceless_it_cries^|Voiceless it cries,^^ Wingless flutters,^^ Toothless bites,^^ Mouth-less mutters.^^ qstr_What_has_roots_as_no|What has roots as nobody sees, Is taller than trees. Up, up, up it goes, And yet never grows? qstr_What_Has_4_Fingers_A|What Has 4 Fingers And A Thumb...but is not living? qstr_I_can_only_live_wher|I can only live where there is light, but I die if the light sees me. What am I? qstr_I_am_taken_from_a_wi|I am taken from a willow, hidden by the earth and never released, what am I? qstr_I_move_very_slowly_a|I move very slowly at an imperceptible rate, although I take my time, I am never late. I accompany life, and survive past demise, I am viewed with esteem in many women's eyes. What am I? qstr_Correct!_She_would_h|Correct! She would have been 6 at 12, 6 minus 64 is 58 qstr_Correct!|Correct! qstr_Sorry_thats_wrong!_G|Sorry thats wrong! Give me my gold haha. qstr_Correct!_A_baby_craw|Correct! A baby crawls, a man walks, and the old use staffs qstr_HA_your_funny_but_a|HA your funny, but also wrong! Give me my gold haha. qstr_Correct!_One_from_th|Correct! One from the couch and four from the men. qstr_Nope_thats_so_wrong!|Nope thats so wrong! Gold please.. qstr_Correct!_Every_man_c|Correct! Every man claims to want truth, but can't handle it once received. qstr_Nope_wrong_wrong_w|Nope wrong, wrong, wrong! Gold please.. qstr_win|win qstr_loss|loss qstr_women|women qstr_guy|guy qstr_Your_men_are_getting_|Your men are getting tired of listening to the same old sermons. Perhaps it's time to let it go for a while. qstr_Hades|Hades qstr_Tir_Tairngire|Tir Tairngire qstr_Annwyn|Annwyn qstr___She_smiles_and_look|--She smiles and looks at you provocatively.-- qstr_You_reduced_some_str|You reduced some stress qstr___He_jumps_with_joy.|--He jumps with joy. Finally, he stops and takes a deep breath.-- qstr_Jetties|Jetties qstr_{s7}|{s7} qstr_{s1}_s_Ships|{s1}'s Ships qstr_Your_refuge|Your refuge qstr_Also_a_few_of_your_s|Also a few of your slaves died from the work, another ran away, regardless you now have {reg5} slaves here. qstr_I_have_a_good_load_o|I have a good load of mineral available. qstr_I_have_loads_of_both|I have loads of both mineral and stone available. qstr_I_only_have_stone_av|I only have stone available right now. qstr_I_have_plenty_of_tim|I have plenty of timber available. qstr_Come_with_me._I_ll_s|Come with me. I'll show you what we've got. qstr_I_have_some_timber_a|I have some timber available. qstr_I_am_just_a_poor_far|I am just a poor farmer here. Talk to the farmstead reeve over there. qstr_I_just_work_the_fiel|I just work the fields here. Talk to the farmstead reeve over there. qstr_I_have_nice_cows_hu|I have nice cows, huge and fat, ready to sell in the town. I'd be happy to sell them right now. qstr_I_have_a_herd_of_she|I have a herd of sheep available for sale. qstr_I_have_raw_materials|I have raw materials and produce. qstr_I_have_a_few_food_it|I have a few food items for sale. qstr_I_have_a_good_load_of|I have a good load of stone available. qstr_You_have_shown_great|You have shown great strength on the battlefield. But why should I enlist you within my clan? qstr_Life_is_about_pros_a|Life is about pros and cons. Why would we allow you to be our fellow? qstr_I_know_people_do_fe|I know, people do fear your harshness. Should we though? qstr_Indeed_I_have_heard|Indeed, I have heard of your loyalty and valor. But is it enough to join us? qstr_I_m_glad_you_want_to|I'm glad you want to support us. But, would it be wise for you, to affiliate to our family? qstr_Besides_your_wealth|Besides your wealth, how could you possibly serve me and my family? qstr_My_friend_I_see_you|My friend, I see your reasoning. But would you risk straining our friendship by entering into my family? qstr_Agreed!_Your_words_c|Agreed! Your words convince me as much as your blade. qstr_I_trust_you_my_fami|I trust you, my family could use your resourcefulness. Together we will spread our influence all over this Island. qstr_May_God_have_mercy_o|May God have mercy on our enemy's soul, because we won't! qstr_So_be_it._We_are_hon|So be it. We are honored to accept you into our family. qstr__I_will_appreciate_y| I will appreciate you as much as a son. qstr_I_accept_your_reques|I accept your request. We will support you if you support my family. qstr_Since_you_have_turne|Since you have turned out worthy, I trust you worthy of our family. qstr__and_{s11}| and {s11} qstr__for_a_gullible_lieg| for a gullible liege qstr_You_fell_for_{s7}_s_|You fell for {s7}'s lies! Be careful not to trust cunning lords so easily, his serfs are upset justice wasn't done. qstr_You_fell_for_{s7}_s_l|You fell for {s7}'s lies! Be careful not to trust cunning or calculating lords so easily, his serfs are upset justice wasn't done. qstr_You_turn_to_your_pri|You turn to your prison guard, and node qstr_You_slit_their_throa|You slit their throat and watch, satisfied, as their corpse sags to the floor qstr__but_we_are_both_ma|, but we are both married to others... qstr__but_I_am_a_married|, but I am a married {reg59?lady lord}... qstr__but_you_are_marrie|, but you are married to another... qstr__and_yes_I_know_we_|, and yes I know we are married to others.. qstr__and_yes_I_know_you|, and yes I know you're a married {reg59?lady lord}.. qstr__and_yes_I_know_I_a|, and yes I know I am married to another.. qstr_You_are_pregnant!_Th|You are pregnant! There are rumors the child is not your husbands. qstr_You_are_pregnant!_Thi|You are pregnant! This child shall be a bastard. qstr_You_have_succeed_at_|You have succeed at bringing in another faction to Rome, however you still have decrees left and should continue to ask other factions to join you. qstr_Yes_{reg59?my_lady s|Yes {reg59?my lady sir}, I was rather down after leaving you, but then I met this bunch of mercenaries who convinced me to hire them, soon after I was completing quests just like old times and my party grew, so far things have been lucky for me. qstr_Yes_shortly_after_st|Yes shortly after storming out on you I resolved to hire my own group of adventurers - I figured if you can do it, anyone can. qstr_Yes_soon_after_you_|Yes, soon after you forced me out I decided to start my own party and have been traveling the countryside just like we used to. It is the only life I've known for sometime and it pleases me now. qstr_Yes_after_our_little|Yes after our little fight I traveled a bit. At a tavern in Lundien I met a lady named Ashwood who, after a few drinks, convinced me I was better off leading my own party - so, here we are. qstr_No_what_is_that_so|No, what is that, some romantic poem? I'm not interested. qstr_No_can_t_say_I_have|No, can't say I have. qstr_Is_that_some_kind_of|Is that some kind of threat? I don't like it! qstr_You_mean_Victory_of_|You mean Victory of the long knives? Something our brothers the Saxons talk about. qstr_I_heard_a_bard_singi|I heard a bard singing about it, strange - I don't remember them saying treachery in the verses. qstr_How_old_do_you_think|How old do you think I am? I remember something my grandfather talked about when I was a child, but nothing more qstr_A_terrible_thing_it_|A terrible thing it was, I've tried to forget it! So many brave lads lost that night. qstr_Ah_I_ve_heard_the_s|Ah, I've heard the stories! Three-hundred-sixty unarmed lords butchered at the hands of Saxons promising peace. Must have been a horrible night! qstr_Yes_it_was_meant_to|Yes, it was meant to be a peace mission, they went to sign near the great stones. King Vortigern was to give his daughters hand to seal the agreement, both parties where to come unarmed... the Saxons broke their word, they hid the long knives under their cloaks, and at the end of the meal they all rose up and cut the throats of the Britons across the table. My father must have told me that story a hundred times. qstr_Updated_on _{s3}|Updated on {s3} qstr_You_ve_learned_lord_|You've learned lord Conanus was not present at the summit, however you will need more proof he was behind the treachery, perhaps if you were to make some friends with a Saxon, Angle or Jute old enough to remember that night (at least 45 years old)' qstr_You_ve_made_friends_|You've made friends with a Saxon lord, find a way to to talk to them about Conanus qstr_You_will_need_to_wai|You will need to wait until Conanus is alone...' qstr_Forgive_me_my_{reg59|Forgive me my {reg59?queen king}, but I already pay my taxes, give you men to fight in your wars, I can not allow you to take men freely without my knowledge. qstr_No_you_are_an_enemy|No, you are an enemy of my kingdom! qstr_No_you_must_earn_my|No, you must earn my trust if you want to recruit men in my lands. And it is no secret I don't like you very much. qstr_You_already_have_my_|You already have my permission to do this. Please do not keep bothering me with the same matter. qstr_Of_course_my_{reg59?|Of course my {reg59?queen king}. I hereby give notice that if anyone wants to join you, they are here free to do so, provided, as ever, that he is free of commitments to another lord. qstr_Well_I_ve_come_to_k|Well, I've come to know you, and it pleases me to allow it. Therefore, I hereby give notice that, if anyone wants to join you, they are here free to do so, provided, as ever, that he is free of commitments to another lord. qstr_Well_as_much_as_I_d|Well, as much as I'd love to give you such permission, I currently don't have any towns under my authority. qstr_You_already_have_my_p|You already have my permission to do this. Please do not keep asking your majesty. qstr_Well_as_much_as_I_d_|Well, as much as I'd love to give you such permission, I currently don't have and towns under my authority. qstr_No._I_may_have_heard|No. I may have heard your name mentioned around the camp fires, but I do not know you personally, --So I forbid it for now.^^(6 or more positive relation needed) qstr_No..._I_may_have_hea|No... I may have heard your name, but you aren't well known enough for me to grant such a request.^^(at least 150 renown needed) qstr_No._I_do_not_know_wh|No. I do not know who you are. You must earn my trust if you want to recruit men in my land.^^(6 or more positive relation needed 150 renown) qstr_Well_I_ve_come_to_kn|Well, I've come to know you well, and even though you're a commoner I still count you as a friend so it pleases me to allow it. Therefore, I hereby give notice that, if anyone wants to join you, they are here free to do so, provided, as ever, that he is free of commitments to another lord. qstr_No_I_may_have_come_|No, I may have come to know you a little, but we are not friends and you are a simple commoner. I will not allow a peasant to raise an army under my watch.^^ (You need more renown and better relations) qstr_Who_do_you_think_you|Who do you think you are!! Nothing more then a common bandit, coming here to ask for men? I can't stop you from buying slaves in the villages, but you will never recruit from my towns! ^^ (You need more renown and better relations) qstr_No..._I_may_have_hear|No... I may have heard your name, but you carry no banner, a commoner, and I don't know you personally. Why would I grant such a request? qstr_Unfortunately_no_yo|Unfortunately no, you currently don't meet my standards. ^^(You need at least 180 renown and 10 relations qstr_Your_leader_is_not_e|Your leader is not even a king and I shall join you? qstr_{s40}_I_would_never_|{s40} I would never join someone who doesn't own a town or castle. qstr_{s40}_I_know_too_lit|{s40} I know too little about your leader. qstr_{s40}_I_found_your_m|{s40} I found your messenger unconvincing. qstr_{s40}_Next_time_I_wo|{s40} Next time I would prefer to talk to someone who doesn't act like a fool. qstr_{s40}_Next_time_I_wou|{s40} Next time I would prefer to talk to someone more versed in courtly manners. qstr_{s40}_I_rather_stay_|{s40} I rather stay with my current king. qstr_{s31}_{s32}_{s34}|{s31} {s32} {s34} qstr_Odin|Odin qstr_The_heavens|The heavens qstr_threaten_them_with_w|threaten them with war if tribute isn't paid. qstr_Form_a_defense_treat|Form a defense treaty qstr_Form_an_Alliance_wit|Form an Alliance with them qstr_{playername}_when_w|{playername}, when we started our long walk, few people had the courage to support me. And fewer still would be willing to put their lives at risk for my cause. But you didn't hesitate for a moment in throwing yourself at my enemies. We have gone through a lot together, and there were times I came close to losing all hope. But with God's help, we prevailed. It is now time for me to leave your company and take what's rightfully mine. From now on, I will carry out the great responsibility of ruling {s3}. There still lie many challenges ahead and I count on your help in overcoming those. And of course, you will always remain as my foremost vassal. qstr_You_ve_succeeded_at_|You've succeeded at destroying Camelot! Return to Mab to seek your reward. qstr__and_{reg59?wife hu|, and {reg59?wife husband} of {s7} qstr_Find_and_speak_with_|Find and speak with {s3} of {s4} to give him your oath of homage. qstr__We_will_of_course_n| We will of course need to wait until the realm is no longer on campaign. qstr_May_Anu_|May Anu qstr_May_Taranis_|May Taranis qstr_I_do_not_like_this_|I do not like this, but things are very bad. Can you give guarantees? qstr_Well_I_guess_I_can_|Well, I guess I can admit defeat. I guess you will treat us well, no? qstr_Perhaps..._Do_you_gi|Perhaps... Do you give your word of honour that we'll be treated well? qstr_There_comes_a_time_w|There comes a time when every good leader must be responsible for the welfare of his men. Do you give your word of honour that we'll be treated well? qstr_The_fort_has_been_de|The fort has been defended by lions, and we leave it with our heads high. You can guarantee our safety? qstr_Well_I_guess_I_can_a|Well, I guess I can admit defeat. We will leave the fort, but I want your promise that you will not attack us. qstr_We_are_ready_to_leav|We are ready to leave this fort to you and march away if you give me your word of honour that you'll let us leave unmolested. qstr_There_comes_a_time_wh|There comes a time when every good leader must be responsible for the welfare of his men. We leave the fort. I want your promise that you will not attack us. qstr_You_re_nothing_but_s|You're nothing but scum. You should leave before we kill you. qstr_You_re_wasting_your_|You're wasting your time. Attack us -- if you have the courage. qstr_You_have_called_me_f|You have called me for this? We would never surrender to the likes of you. qstr_Surrender?_Hah!_We_c|Surrender? Hah! We can hold these walls until we all die of old age, while you most assuredly won't. qstr_8000|8000 qstr_5000.|5000. qstr_3000|3000 qstr_2000.|2000. qstr_1000|1000 qstr_the_heavens|the heavens qstr_You_ve_rescued_Mabon|You've rescued Mabon, return to the giant for your reward. qstr_my_enemies|my enemies qstr_You_ve_learned_Rhydd|You've learned Rhydderch was last seen at his residence at Peartoc, go there for his blade qstr_{s6}_has_joined_your|{s6} has joined your party. qstr_{s1}_Rebels|{s1} Rebels qstr_here_and_now_with|here and now with qstr_._Meet_me_outside_th|. Meet me outside the walls of this place, your life will end by qstr_Ah_my_{s11}_{player|Ah my {s11}, {playername} qstr_I_am_{s4}_the_ruler|I am {s4}, the ruler of {s6} qstr_I_am_{s4}_a_vassal_|I am {s4}, a vassal of {s6} qstr_{s7}_and_{s8}|{s7} and {s8} qstr_{s9}{reg5?_and_the_l|{s9}{reg5? and the lord of {s8}. . qstr_A_{s6}?_|A {s6}? qstr_My_{reg59?Queen King|My {reg59?Queen King} qstr_but_apparently_I_sho|but apparently I should have known better then to trust a {s6}! qstr_but_apparently_they|but apparently, they were wrong. qstr_{s13}_asked_you_to_g|{s13} asked you to gather {reg3} heads of cattle and deliver them back to him. qstr_{s9}_wants_you_to_fo|{s9} wants you to follow his army until further notice. qstr_{s9}_asked_you_to_sc|{s9} asked you to scout {s13}, {s14} and {s15}, then report back. qstr_pupil|pupil qstr_me|me qstr_Ah_yes_well_I_don_t|Ah yes, well I don't necessarily like how Kara wasn't more conventional in her ways, I do enjoy a good heroic. qstr_Storming_the_fortres|Storming the fortress of love, ah yes the lady sits within doing nothing while the man is the one who strives and achieves - as it should be! qstr_hmmmm_that_was....in|hmmmm that was....interesting qstr__He_pulls_you_closly|(He pulls you closly and the two of you share a long and passionate embrace). qstr__He_moves_closly_gi|(He moves closly, giving a shy peck on your cheek). qstr_My_lady_I_hardly_kn|My lady, I hardly know you! Perhaps this isn't the best way to show me you are worthy of being my wife. qstr_Ri|Ri qstr_You_are_challenging_|You are challenging me to a duel? How droll! As you wish, {playername}, it will be good sport to bash your head in. qstr_{s16}_and_{s17}|{s16} and {s17} qstr_Very_well_I_will_ac|Very well, I will accept you back into my ranks, if you're ready to swear your solemn oath once more. qstr_A_pardon_will_only_b|A pardon will only be possible if you are willing to cede {s17} to me. Do you agree my terms? qstr_No._There_is_no_chan|No. There is no chance of peace between us, I am not interested. qstr_my_daughter|my daughter qstr_my_sister|my sister qstr_{s6}_has_eloped_and_|{s6} has eloped and will marry against your wishes! qstr_Good_day_my_lord..._|Good-day my lord... are you enjoying the feast? qstr_Good_day_my_lord..._w|Good-day my lord... would you fetch us some wine? qstr_Good_day_my_lord...h|Good-day my lord...have you tried these lovely pastries? qstr_Good_day_my_lord...|Good-day my lord... qstr_on_a_month_my_family|on a month my family never mentioned, but the day of the qstr_on_a_Season_my_famil|on a Season my family never mentioned, but the day of the qstr_in_a_Season_my_famil|in a Season my family never mentioned, but the day of the {reg3}{s8} qstr_Oh_yes_today_actual|Oh yes, today actually, I guess I should thank you for reminding me. qstr_I_m_sorry_{playernam|I'm sorry {playername}, your Zeus is nothing more then fantasy to me. I will remain a Christian! qstr_Sorry_{playername};_|Sorry {playername}; your Anu knows nothing more but how to force people to kill themselves. I will remain a Christian! qstr_{playername}_Your_T|{playername}, Your Taranis and Toutates are dying and knows nothing but war and pain. I will remain with my God of love, I shall stay a Christian! qstr_Sorry_{playername};_Y|Sorry {playername}; Your Odin knows nothing more but how to force people to kill themselves. I will remain a Christian! qstr_Well_{playername}_I|Well {playername}, I've been pondering this Christian religion for a while now. It's definitely NOT to my liking! Too much time is spent bending your knees instead of swinging an axe. As of this moment, I renounce Christianity and return to the true gods of Zeus, Venus and Minerva! qstr_Well_{playername}_I_|Well {playername}, I've been pondering this Christian religion for a while now. It's definitely NOT to my liking! Too much time is spent bending your knees instead of swinging an axe. As of this moment, I renounce Christianity and return to the true gods of Anu, Dagda and Oingus! qstr_Well_{playername}_I_v|Well {playername}, I've been pondering this Christian religion for a while now. It's definitely NOT to my liking! Too much time is spent bending your knees instead of swinging an axe. As of this moment, I renounce Christianity and return to the true gods of Taranis, Belenos and Toutates! qstr_Well_{playername}_I_ve|Well {playername}, I've been pondering this Christian religion for a while now. It's definitely NOT to my liking! Too much time is spent bending your knees instead of swinging an axe. As of this moment, I renounce Christianity and return to the true gods of Odin, Thor and Freya! qstr_You_know_{playernam|You know, {playername}, I only recently converted to Christianity, and still remember our old gods, Zeus, Venus and Minerva. Christianity does nothing but make men wimps and weaklings, I am definitely better than that. As of this moment, I'm no longer Christian! qstr_You_know_{playername|You know, {playername}, I only recently converted to Christianity, and still remember our old gods, Anu, Dagda and Oingus. Christianity does nothing but make men wimps and weaklings, I am definitely better than that. As of this moment, I'm no longer Christian! qstr_You_know_{playername}|You know, {playername}, I only recently converted to Christianity, and still remember our old gods, Taranis, Belenos and Toutates. Christianity does nothing but make men wimps and weaklings, I am definitely better than that. As of this moment, I'm no longer Christian! qstr_You_know_{playername}_|You know, {playername}, I only recently converted to Christianity, and still remember our old gods, Odin, Thor and Freya. Christianity does nothing but make men wimps and weaklings, I am definitely better than that. As of this moment, I'm no longer Christian! qstr_Well_{playername}_I_ve_|Well {playername}, I've been pondering this Christian religion for a while now, but I still remember our old gods, Zeus, Venus and Minerva. It is a difficult thing to give up Christ, yet I most admit my God no longer fills me with the same feeling as it once did, please give me time to prey on this {playername}, I should know within a weeks time. qstr_Well_{playername}_I_ve_b|Well {playername}, I've been pondering this Christian religion for a while now, but I still remember our old gods, Anu, Dagda and Oingus. It is a difficult thing to give up Christ, yet I most admit my God no longer fills me with the same feeling as it once did, please give me time to prey on this {playername}, I should know within a weeks time. qstr_Well_{playername}_I_ve_be|Well {playername}, I've been pondering this Christian religion for a while now, but I still remember our old gods, Taranis, Belenos and Toutates. It is a difficult thing to give up Christ, yet I most admit my God no longer fills me with the same feeling as it once did, please give me time to prey on this {playername}, I should know within a weeks time. qstr_Well_{playername}_I_ve_bee|Well {playername}, I've been pondering this Christian religion for a while now, but I still still remember our old gods, Odin, Thor and Freya. It is a difficult thing to give up Christ, yet I most admit my God no longer fills me with the same feeling as it once did, please give me time to prey on this {playername}, I should know within a weeks time. qstr_Sorry_{playername}_|Sorry {playername}, I see no reason to even discuss things like that with you. My faith is binding qstr_Your_God_is_for_wimp|Your God is for wimps and weaklings {playername}! In the caves of Hades the ferryman waits for me! qstr_Your_God_is_for_wimps|Your God is for wimps and weaklings {playername}! Across the fields of Annwn my Gods wait for me! qstr_Your_God_is_for_wimps_|Your God is for wimps and weaklings {playername}! Across the bridge to Neorxnawang, Taranis waits for me! qstr_Your_God_is_for_wimps_a|Your God is for wimps and weaklings {playername}! Across the fields of Walhalla, Odin is waiting for me! qstr_Yes_{playername}_I_|Yes {playername}, I've been pondering the Christian religion for a while now. Perhaps it's time for me to experience fully what it means to be a true Christian. So be it, I shall be baptized within the week. qstr_I_ve_always_felt_Chr|I've always felt Christianity was to my liking, especially the forgiving part. Yes, {playername}, I'm a true Christian now. As soon as I am able, I will pay a visit to one of the monasteries and will pray hard for my sins to be forgiven. Now, grant me leave so I can fulfill the will of the mighty Christian God! qstr_I_ve_been_pondering_|I've been pondering the Christian religion for a while now. Perhaps it's time for me to experience fully what it means to be a true Christian. Yet my old gods way heavy on my soul and they are the only gods I've ever known. Hmmm, give me a week or so to prey on this {playername}, I will make my decision then. qstr_Sorry_{playername}_I|Sorry {playername}, I see no reason even to discuss things like that with you! My faith is too strong. qstr_Our_marshal_{s1}|Our marshal, {s1} qstr_go_on_the_offensive_|go on the offensive now. qstr_act_to_defend_our_la|act to defend our lands. qstr_take_more_time_to_ga|take more time to gather the army. qstr_however_as_I_do_seek|however as I do seek an alliance with your people I will let them know they have my blessing to court you - even though you serve another realm. qstr_however_I_can_tell_y|however I can tell you right now they will never marry anyone outside the realm without {s8}'s blessing, and I'm in no position to challenge this custom or expect it to change anytime soon. qstr_however_I_can_tell_yo|however I can tell you right now they will never marry anyone outside the realm without my blessing, and surely not an enemy of my people. qstr_you_should_seek_them|you should seek them out and speak with them. qstr_however_I_can_tell_you|however I can tell you right now they will never marry anyone outside the realm without my blessing, you will have to join us for that to happen. qstr_Queen|Queen qstr_Lord|Lord qstr__I_will_organize_a_g| I will organize a great feast, and we can exchange our vows before all the lords of the realm. qstr_Theoderic_and_Rome|Theoderic and Rome qstr_You_promised_to_help|You promised to help {s13} claim the throne of {s14}. qstr_{s6}_has_asked_you_d|{s6} has asked you destroy the last of the Saxons at their camp near Lundien. qstr_You_ve_made_this_old|You've made this old man very happy, I may now go to my grave in peace qstr_I_started_in_kings_r|I started in kings range. qstr_I_started_in_lords_r|I started in lords range. qstr_I_started_in_ladies_|I started in ladies range. qstr_I_started_with_an_ou|I started with an outside range. qstr_note___count_starts_|note - count starts with NPC1. qstr_note___count_starts_w|note - count starts with player. qstr_myself|myself qstr_What_do_you_say_to_e|What do you say to entering the service of {s9} as a mercenary captain? I have no doubt that you would be up to the task. qstr_men|men qstr_{s8}_asked_you_to_tr|{s8} asked you to track down a group of masterless men who looted his village, {s9}. qstr_{s9}_asked_you_to_ta|{s9} asked you to take a message to {s13}. {s13} was believed to be at {s4} when you were given this quest. qstr_{s9}_asked_you_to_tak|{s9} asked you to take a message to {s13} of {s15}. {s13} was believed to be at {s4} when you were given this quest. qstr_{s11}_asked_you_to_e|{s11} asked you to escort the Bishop from {s22} to {s14}. qstr_{s11}_asked_you_to_es|{s11} asked you to escort his {s17} {s13} to {s14}. qstr_{s13}_asked_you_to_d|{s13} asked you to deal with the bandits who are occupying the village of {s15} and then report back to him. qstr_{s9}_asked_you_to_ra|{s9} asked you to raise {reg1} {s14} and bring them to him. qstr_{s9}_asked_you_to_co|{s9} asked you to collect taxes from {s3}. He offered to leave you one-fifth of all the money you collect there. qstr_{s9}_asked_you_to_hu|{s9} asked you to hunt down a fugitive named {s4}. He is currently believed to be at {s3}. qstr_{s9}_asked_you_to_as|{s9} asked you to assassinate a local merchant at {s3}. qstr_{s9}_has_asked_you_t|{s9} has asked you to meet with a spy in {s13}. qstr_{s11}_asked_you_to_fo|{s11} asked you to follow the spy that will leave {s12}. Be careful not to let the spy see you on the way, or he may get suspicious and turn back. Once the spy meets with his accomplice, you are to capture them and bring them back to {s11}. qstr_{s11}_asked_you_to_c|{s11} asked you to capture a lord from {s13}, any lord, and then drag your victim back to {s11} for safekeeping. qstr_{s9}_asked_you_to_le|{s9} asked you to lend your companion {s3} to them for a week. qstr_{s9}_asked_you_to_col|{s9} asked you to collect the debt of {reg4} coins {s3} owes to him. {s3} was at {s4} when you were given this quest. qstr_{s11}_gave_you_a_fak|{s11} gave you a fake letter to fool {s13} into banishing his vassal {s16}. You are to go near {s14}, give the letter to one of your {s15} and send him into the town as a messenger, believing his orders to be genuine. qstr_{s9}_has_requested_y|{s9} has requested you to bring him {reg1} {s3} as prisoners. qstr_{s11}_asked_you_to_r|{s11} asked you to raid a monastery at {s14}, near {s34}, and bring him {reg33} coins. qstr_It_is_no_secret_I_am|It is no secret I am old, I can't live forever and I fear my death will also bring an end to our beloved capital. qstr_It_is_no_secret_Ambr|It is no secret Ambrosius is old, and once he's dead I fear so too is our beloved capital. qstr_{s9}_has_asked_you_to|{s9} has asked you to deal with the Saxons around Lundien. qstr_{s9}_has_asked_you_u|{s9} has asked you unite the Saxon war-bands around Lundian, march on the city and burn it to the ground. qstr_Lend_your_experience|Lend your experienced surgeon {s3} to {s1}. qstr_Time_flies_away_from|Time flies away from war, fear and the rigors of travel... qstr_May_Zeus_|May Zeus qstr_May_Odin_|May Odin qstr_@May_the_heavens|@May the heavens qstr_Then_take_it_with_m|Then take it, with my eternal thanks. You are a noble {reg59?woman man}. I will never forget that you helped me in my time of need. qstr_Forgive_me_{playern|Forgive me, {playername}, but I must insist you accept it. The money means little to me, and I owe you so much. Here, take it, and let us speak no more of this. qstr_{playername}_what_a|{playername}, what a dear {reg59?woman man} you are, but I will not allow you to refuse this. I owe you far more than I can say, and I am sure you can put this money to far better use than I. qstr_is_very_strong.|is very strong. qstr_is_strong.|is strong. qstr_is_average.|is average. qstr_could_be_better.|could be better. qstr_is_very_low.|is very low. qstr_{s11}_asked_you_to_d|{s11} asked you to discretely eliminate her 'ghost' ex-lover, who is believed to be in {s33}. Perhaps when this is done you can ask her where Arthur keeps his Mantle. qstr_Oh_{playername}_my|Oh, {playername}, my husband is too busy with the affairs of the state. Would you be so kind to bring me {reg25} {reg1?pieces piece} of {s17}? qstr_Oh_{playername}_co|Oh, {playername}, could you do me a little favor? I saw a trader the other day, selling some novelties out by the gate. Unfortunately, I can't spend money freely. Would you be so kind and bring me {reg25} {reg1?pieces piece} of {s17}? qstr_{s11}_asked_you_to_br|{s11} asked you to bring her {reg25} {reg1?pieces piece} of {s17}. qstr_I_know_you_re_at_wa|I know, you're at war with his kingdom, so you may have a problem giving him my message, or perhaps your bravery would desert you. qstr_{s11}_asked_you_to_de|{s11} asked you to deliver a message to {s3}. qstr_New_Years|New Years qstr_Imbolc|Imbolc qstr__of_which_the_Saxons| of which the Saxons call Disablot, and the Franks call Tamfana. qstr_Disablot|Disablot qstr__of_which_the_Briton| of which the Britons call Imbolc, and the Franks call Tamfana. qstr_Tamfana|Tamfana qstr__of_which_the_Britons| of which the Britons call Imbolc, and to the Saxons is named Disablot. qstr_Februatus|Februatus qstr__as_which_our_Roman_| as which our Roman ancestors celebrated and the Britons now call Imbolc. qstr_Beltane|Beltane qstr__of_which_the_Britons_| of which the Britons call Calan Mai, and to the Saxons call Hexennacht. qstr_Hexennacht|Hexennacht qstr__of_which_the_Britons_c| of which the Britons call Calan Mai, and to the Gaelics call Beltane. qstr_Flora|Flora qstr__as_which_our_Roman_a| as which our Roman ancestors celebrated spring, and the Britons now call Calan Mai. qstr_Calan_Mai|Calan Mai qstr__of_which_the_Gaelic| of which the Gaelics call Beltane, and to the Saxons is named Hexennacht. qstr_.|. qstr_Litha|Litha qstr__of_which_the_ancien| of which the ancient Romans called Summanus and the Britons call Midsummer. qstr_Summanus|Summanus qstr__as_which_our_Roman_an| as which our Roman ancestors celebrated Summer, and now the Saxons call Litha. qstr_Midsummer|Midsummer qstr__of_which_the_ancient| of which the ancient Romans called Summanus and the Saxons call Litha. qstr_Lughnasadh|Lughnasadh qstr__of_which_the_Britons_ca| of which the Britons call Gouel Eost, and to the Saxons is called Hlaf-mas. qstr_Gouel_Eost|Gouel Eost qstr__of_which_the_Gaelics| of which the Gaelics call Lughnasadh, and to the Saxons is called Hlaf-mas. qstr_Hlaf_mas|Hlaf-mas qstr__of_which_the_Britons_cal| of which the Britons call Gouel Eost, and to our Frankish cousins is named Lammas. qstr_Cerelia|Cerelia qstr__as_our_Roman_ancest| as our Roman ancestors celebrated, and the Franks now call Lammas. qstr_Lammas|Lammas qstr__of_which_the_ancient_| of which the ancient Romans called Cerelia and the Saxons call Hlaf-mas. qstr_Samhain|Samhain qstr__A_time_of_great_fea| A time of great feasting, bonfires and celebration, we shall eat, drink and offer food to appease the gods. qstr_Midwinter|Midwinter qstr__of_which_the_Saxons_| of which the Saxons call Modraniht, and the Franks say Yule. qstr_Modraniht|Modraniht qstr__of_which_the_Britons_call| of which the Britons call Midwinter, and the Franks say Yule. qstr_Saturnalia|Saturnalia qstr__as_our_Roman_ancesto| as our Roman ancestors celebrated the end of year, and the Franks now name it Yule. qstr_Yule|Yule qstr__of_which_the_Britons_call_| of which the Britons call Midwinter, and to the Saxons Modraniht. qstr__of_which_the_ancient_R| of which the ancient Romans called Saturnalia and the Saxons call Modraniht. qstr_New_Years?_It_is_a_t|New Years? It is a time to celebrate the new year my {reg59?lady lord}. qstr_of_course_Imbolc_is|of course, Imbolc is a time to celebrate the lengthening days and hope for the early signs of spring. qstr__The_holiday_is_a_fe| The holiday is a festival of the hearth and home. We feast on the remaining fruits and vegetables, and dance around bonfires to stay warm. qstr_of_course_Disablot_|of course, Disablot is a time to celebrate the lengthening days and hope for the early signs of spring. qstr__The_holiday_is_a_fes| The holiday is a festival of the hearth and home. Our witches cast weather magic, or watch for omens, and we dance around bonfires to stay warm. qstr_of_course_Tamfana_i|of course, Tamfana is a time to celebrate the lengthening days and hope for early signs of spring. qstr__The_holiday_is_in_h| The holiday is in honor of the Goddess Tamfana. Our priests make offerings to her in the hopes of an earlier spring, and we dance around bonfires to stay warm. qstr_of_course_Februatus|of course, Februatus is a time to celebrate the lengthening days and hope for early signs of spring. qstr_Our_Roman_ancestors_|Our Roman ancestors would use this day to cleanse evil spirits and purify the cities. Today we burn bonfires to drive away the spirits and bless our fields for the comming season. qstr_of_course_Beltane_i|of course, Beltane is a time to celebrate the start of Spring. qstr__Our_cattle_is_led_o| Our cattle is led out to pastures, and we decorate them in May flowers to protect the cows from evil spirits. Great bonfires are lit to bless our fields, and afterwards there is always a great feast. qstr_of_course_Hexennach|of course, Hexennacht is a time to celebrate the start of Spring. qstr__It_means__Witches_N| It means 'Witches Night', and is when our witches hold great celebration. Great bonfires are lit to bless our fields and a cow is sacrificed - its blood will protect our fields for the entire year. Afterwards there is always a great feast. qstr_of_course_Floralia_|of course, Floralia is a festival in honor of the spring Goddess Flora. qstr__It_is_a_time_of_gre| It is a time of great games, nude dancing, and a sacrifice. qstr_of_course_Calan_Mai|of course, Calan Mai is a time to celebrate the start of Spring. qstr__We_light_great_bonf| We light great bonfires to bless our fields, we dance, drink and watch the mock fights between the two seasons. The man representing Winter carries a stick of blackthorn, the man representing Summer is decorated in flowers and riben. The two fight an epic battle, and eventually Summer will win and be crowned the May King; granting the honor of choosing his May queen - afterwards there is always a great feast. qstr__We_light_great_bonfi| We light great bonfires to bless our fields, we dance, drink and watch the mock fights between the two seasons. The man representing Winter carries a stick of blackthorn, the man representing Summer is decorated in flowers and riben. The two fight an epic battle, and eventually Summer will win and be crowned the May King allowing him to choose his May queen - afterwards there is always a great feast. qstr_of_course_Litha_is_|of course, Litha is a time to celebrate Summer and the middle Solstice. qstr__We_honor_the_Summer| We honor the Summer Solstice with great bonfires and dancing, afterwards there is always a great feast. qstr_of_course_as_the_na|of course, as the name implies, Summanus is a time to celebrate Summer and mid year. qstr__It_is_named_after_t| It is named after the Roman god. Every day before the Summer Solstice round cakes called summanalia, made of flour, milk, and honey and shaped as wheels, are offered to him as a token of propitiation. qstr_of_course_Midsummer|of course, Midsummer is a time to celebrate Summer and the middle of the year. qstr_of_course_Lughnasad|of course, Lughnasadh is a time to celebrate the start of harvesting season. qstr__The_festival_itself| The festival itself is named after the god Lugh. It involves great gatherings and the religious rite known as 'the first fruit' - here a great offering of fresh fruit and berries is sacrificed to the Gods; sometimes this rite also includes the killing of a bull. Yet either way, the celebration is always followed by a great feast, larger then any before it. qstr_of_course_Gouel_Eos|of course, Gouel Eost is a time to celebrate the start of harvesting season. qstr__Translated_to_mean_| Translated to mean the feast of August, it involves great gatherings, handfasting and the religious rite known as 'the first fruit' - here a great offering of fresh bread is given to the Gods. This is always followed by a great feast, larger then any before it. qstr_of_course_Hlaf_mas_|of course, Hlaf-mas is a time to celebrate the start of harvesting season. qstr___It_is_a_festival_t| It is a festival to mark the annual wheat harvest, and is the first harvest festival of the year. All tenants are also bound to present freshly harvested wheat to their landlords on or before the first day of Hlaf-mas qstr_of_course_Cerelia_i|of course, Cerelia is a time to celebrate the start of harvesting season. qstr__It_honors_the_Godde| It honors the Goddess Ceres, and we use this festival to give offerings of fruit and bread to the Goddess. We prey that our fields will be fertile and our chickens safe from foxes. qstr_of_course_Lammas_is|of course, Lammas is a time to celebrate the start of harvesting season. qstr___It_is_a_festival_to| It is a festival to mark the annual wheat harvest, and is the first harvest festival of the year. All tenants are also bound to present freshly harvested wheat to their landlords on or before the first day of August. qstr_of_course_Samhain_i|of course, Samhain is an old Celtic holiday that some Saxons call the start of Blod-monath (blood month), it celebrates the end of harvesting season. qstr__Britons_and_Saxons_| Britons and Saxons use the time to kill off their cattle herds and make sacrifices to the gods, the Gaelics dress in masks and go door to door for food and drink, the Picts in the north sacrifice lambs, yet everywhere you go there is great bonfires and dance. qstr_of_course_Midwinter|of course, Midwinter honors the winter solstice^^. qstr__Since_prehistory_t| Since prehistory, the winter solstice has been seen as a significant time of year. It marks the symbolic death and rebirth of the Sun. Since the next three months are considered 'the famine months', Midwinter is the last great feast until spring. qstr_of_course_Modraniht|of course, Modraniht honors the winter solstice and the end of year^^. qstr__Translated_to_mean__| Translated to mean 'Night of the Mothers' it honors the three mother Goddess. To her we offer sacrifice and burn bonfires to show our respect. Every mother is given gifts and is celebrated during a great feast. qstr_of_course_Saturnali|of course, Saturnalia honors the winter solstice, the end of year and the God Saturn.^^ qstr__The_holiday_is_cele| The holiday is celebrated with a sacrifice, and a public banquet, followed by private gift-giving, continual partying, and a carnival atmosphere. qstr_of_course_Yule_hono|of course, Yule honors the winter solstice and the end of year.^^ qstr__It_has_many_wonderf| It has many wonderful traditions dating back hundreds of years. For example this thing here is called a Yule log, each night we burn it for luck and anyone who counts the sparks can discern their fortunes for the new year and beyond. We also gather for a great feast and cook a Yule ham, then we drink and sing Yule songs after the pig has been eaten. qstr__It_has_many_wonderfu| It has many wonderful traditions dating back hundreds of years. For example this thing here is called a Yule log, each night we burn it for luck and anyone who counts the sparks can discern their fortunes for the new year and beyond. We also gather for a great feast and cook Yule ham, then we drink and sing Yule songs after the pig has been eaten. qstr_New_Year|New Year qstr__time_of_All_Saints_| time of All Saints day qstr__we_honor_those_who_| we honor those who died teaching of the one true God. qstr_Candlemas|Candlemas qstr__of_which_we_light_c| of which we light candles and prey to God. qstr_Maypole|Maypole qstr__a_chance_to_Christi| a chance to Christianize a pagan holiday. We take the Pagan logs and decorate them with flages blessed by our one true God. qstr_Feast_Day|Feast Day qstr__a_time_we_pay_respe| a time we pay respect to past saints - and dance in their name. qstr_Feast_of_St_Peter|Feast of St Peter qstr__a_time_we_pay_respec| a time we pay respect to saint Peter and hold a feast in his name. qstr_Feast_of_First_Fruit|Feast of First Fruits qstr__a_time_we_pay_respect| a time we pay respect to the church and donate our early harvest to the monestaries. qstr_time_of_Hallowmas|time of Hallowmas qstr__here_we_honor_dead_| here we honor dead saints. qstr_Christmastide|Christmastide qstr__of_which_we_celebra| of which we celebrate the birth of Jesus Christ. qstr__We_shall_use_this_c| We shall use this cloth to make an offer of clothing to our gods. qstr__We_will_need_these_| We will need these cows to be special, fat ones survive the bloodletting best, this blood will protect our fields from the harmful spirits. You will find them at the farmsteads, the village cows are too thin. qstr__Traditionally_a_tim| Traditionally a time of great bonfires and feasting, we shall need lots of timber to keep the fires burning and the evil spirits at bay. qstr__We_will_use_this_sh| We will use this sheep for the traditional game of 'release and catch', always fun to watch and whoever catches the animal gets to keep it. qstr__A_time_of_great_feas| A time of great feasting, bonfires and celebration, we shall eat, drink and offer food to appease the gods. The apples of course will be used for divination rituals and games. qstr__A_time_of_much_cele| A time of much celebration, we will drink much wine to keep warm for the coming winter. qstr__We_will_use_the_fat| We will use the fat from this meat to create Tallow, the ingredient needed in making the many candles to be lit. qstr_All_Saints_day|All Saints day qstr__A_time_of_feasting_| A time of feasting to celebrate past Saints, we will require plenty of food for the event. qstr__We_will_use_this_ve| We will use this velvet to decorate the Maypole to be risen in honor of Spring. qstr_Feast_day|Feast day qstr__Traditionally_a_time| Traditionally a time of great bonfires and dance, we Christians however do not subscribe to such pagan rituals and will instead feast in our homes to honor dead Saints. qstr_the_Feast_of_St_Pete|the Feast of St Peter qstr__Traditionally_a_time_| Traditionally a time we pay respect to saint Peter and hold a feast in his name. We already have much grain, chicken and bread for the offering, however some expensive fruit would allow our settlement to receive extra favor with the church qstr_the_First_Fruits|the First Fruits qstr__Traditionally_a_time_t| Traditionally a time to donate food to the church. We already have much grain, chicken and bread for the offering, however some expensive fruit would allow our settlement to receive extra favor with the church. qstr_Hallowmas|Hallowmas qstr_While_the_Pagans_dri|While the Pagans drink, dance and carry on foolishly, we Christians will give up such carnal sins and go the day free of drink and meat, instead dining on simple nuts and fruits while we prey to dead saints. qstr__A_time_of_much_pray| A time of much prayer and celebration, we will need this wine for mass and Communion. qstr__s|'s qstr_these|these qstr_this|this qstr_The_lady_{s3}_asked_|The lady {s3} asked you to bring {reg5} items of {s6} for an upcoming festival. qstr_{s11}_asked_you_to_re|{s11} asked you to rescue her {s17}, {s13}, from {s14} by switching clothes and taking his place in prison. qstr_{s11}_asked_you_to_res|{s11} asked you to rescue her {s17}, {s13}, from {s14}. qstr_{s11}_asked_you_to_del|{s11} asked you to deliver a message to {s13}, who is imprisoned at {s14}. qstr_You_agreed_to_challe|You agreed to challenge {s13} to defend {s11}'s honour. qstr_{s5}__Persuasion_str|{s5} (Persuasion strength {reg5}) qstr_Persuasion_Attempt|Persuasion Attempt qstr_The_chronicler_has_p|The chronicler has promised to write about your life and proclaim to the world that you are Roi of the Franks if you subjugate the Frankish towns {s3}, {s9}, {s12} and {s11}. qstr_The_chronicler_has_pr|The chronicler has promised to write about your life and proclaim to the world that you are the Vrenhin Lloegr if you subjugate the Briton towns {s3}, {s9}, {s12}, and {s11}. qstr_The_chronicler_has_pro|The chronicler has promised to write about your life and proclaim to the world that you are the Ard Ruire of Hibernia if you subjugate the Goidelic towns {s3}, {s9}, {s12} and {s11}. qstr_The_chronicler_has_prom|The chronicler has promised to write about your life and proclaim to the world that you are the Brytenwalda over all Englaland if you subjugate the Angle and Saxon towns {s3}, {s9}, {s12}, and {s11}. qstr_our_kingdom|our kingdom qstr_You_have_discovered_|You have discovered it was {s63} who sent the assassin, confront them to end this quest. qstr_Welcome_to_my_mead_h|Welcome to my mead-hall, where foreigners are welcome -- especially if they bring silver. qstr_My_mead_hall_is_the_|My mead hall is the biggest in town. You are welcome here. qstr_Make_yourselves_comf|Make yourselves comfortable. I will give you drink and accommodation. qstr_Make_yourselves_comfo|Make yourselves comfortable {reg59?good lady kind sir}. I will give you drink and accommodation. qstr_The_tavern_keeper_in|The tavern keeper in {s9} asked you to hunt down a fugitive named {s4}. He is currently believed to be at {s3}. qstr_black_witch|black witch qstr_Saxon|Saxon qstr_Angle|Angle qstr_Briton|Briton qstr_Pagan_Rebel|Pagan Rebel qstr_Visgothic|Visgothic qstr_Frankish|Frankish qstr_Bandit|Bandit qstr_The_tavern_keeper_in_|The tavern keeper in {s9} asked you to hunt down a large {s4} party near town. qstr_This_is_not_that_sim|This is not that simple, but I can give it a try. I think 300 coins should suffice. What faction are you talking about? qstr_Aha_my_favorite_one|Aha, my favorite one. I think 150 coins should suffice. Can you tell me what the lord's faction is? qstr_Doable_since_so_man|Doable, since so many lords are only too eager to pull their swords out. Two hundred and fifty coin will be plenty, I think. What is the first lord's faction? qstr_hmmm..._maybe_I_shou|hmmm... maybe I should seek out these Druids and see what they know? qstr_A_villager_from_{s7}|A villager from {s7} begged you to save their village from the bandits that took refuge there. qstr_You_chose_well_{reg|You chose well, {reg59?my lady sir}. My lads know how to keep their word and earn their pay. qstr_Well_done_{reg59?ma|Well done, {reg59?madam sir}. Keep the money and wine coming our way, and there's no foe in all the Isles you need fear. qstr_We_are_at_your_servi|We are at your service, {reg59?my lady sir}. Point us in the direction of those who need hurting, and we'll do the rest. qstr_Yes_{playername}_o|Yes, {playername}, one of the merchants here is looking to expand, and he needs some stone for that. Unfortunately, with all the fighting around, bandits and all that, he was unable to procure the stone at the acceptable price. Perhaps, you can go to the nearest stone quarry and get {reg33} loads of stone? qstr_Yes_{playername}_on|Yes, {playername}, one of the merchants here is looking to build a new warehouse to house his goods. Unfortunately, with all the fighting around, bandits and all that, his last shipment of timber never arrived, and he was unable to procure the wood at an acceptable price. Perhaps, you can go to the nearest lumber mill and get {reg33} loads of timber for him? qstr_{s9}_of_{s3}_asked_y|{s9} of {s3} asked you to bring {reg33} loads of {s33}. qstr_The_Guildmaster_of_{|The Guildmaster of {s13} has asked you to deal with looters in the surrounding countryside. qstr_{s9}_of_{s3}_asked_yo|{s9} of {s3} asked you to deliver {reg5} units of {s6} to the tavern in {s4} in 7 days. qstr_Escort_the_merchant_|Escort the merchant caravan to the town of {s8}. qstr_Merchant_{s9}_of_{s4|Merchant {s9} of {s4} asked you to hunt down the troublesome bandits in the vicinity of the town. qstr_Guildmaster_of_{s4}_|Guildmaster of {s4} gave you {reg12} coins to pay the ransom of a girl kidnapped by bandits. You are to meet the bandits near {s3} and pay them the ransom fee. After that you are to bring the girl back to {s4}. qstr_Guildmaster_of_{s4}_p|Guildmaster of {s4} promised you {reg12} coins if you can make sure that {s12} and {s13} no longer pose a threat to a peace settlement between {s15} and {s14}. In order to do that, you must either convince them or make sure they fall captive and remain so until a peace agreement is made. qstr_The_Guildmaster_of_{s|The Guildmaster of {s14} has asked you to deal with a group of bandits terrorizing the streets of {s14}. They only come out at night, and only attack lone travellers on the streets. qstr_Guildmaster_of_{s10}|Guildmaster of {s10} asked you to move a cattle herd to {s13}. You will earn {reg8} coins in return. qstr_He_is_not_commanding|He is not commanding any men at the moment. qstr_He_currently_command|He currently commands {reg0} men{reg1?, of which around {reg1} are wounded }. qstr_May_the_heavens_|May the heavens qstr_Pagan|Pagan qstr_Christian|Christian qstr_The_elder_of_the_vil|The elder of the village of {s3} asked you to bring them {reg5} farmers, slaves , or serfs to help regrow the population. qstr_The_leader_of_the_vi|The leader of the village of {s3} asked you to bring the runaway slave back to them. Most probably, he is hiding in the area around the village. qstr_The_runaway_slave_is|The runaway slave is now forced to follow you. Bring him back to the leader of {s13}. qstr_The_elder_of_the_vill|The elder of the village of {s3} asked you to capture a runaway bride from {s6} and return her to them (either willingly or as a prisoner). qstr_The_elder_of_the_villa|The elder of the village of {s3} asked you to bring back a healer from a large town to help cure the disease there. qstr_I_see_your_problem_|I see your problem, but wouldn't it be unfair to this women? qstr_Hmmm_why_can_t_your|Hmmm, why can't your man just marry another women? qstr_Your_man_should_real|Your man should really learn how to face rejection. qstr_Your_man_should_take|Your man should take matters into their own hands, don't you think? qstr_Interesting_problem|Interesting problem, and even more interesting solution... qstr_A_lonely_man_and_lac|A lonely man and lack of a woman? Looks like I'm not the only one... qstr_Huh_poor_boy___but_|Huh, poor boy - but I'm sure she had reason for refusing him... qstr_I_can_sympathize_wit|I can sympathize with your man. Your proposal sounds intriguing. qstr_Your_man_sounds_like|Your man sounds like a patsy, but glorious {playername} is always up to the challenge! qstr_Unfair_you_say?_But_|Unfair you say? But our man is hard working and well off, not some kind of drunk. This brides family is poor, you in fact will be doing her a favor. A good, caring husband, plenty of food, and a warm house. What more could a good wife possibly need? qstr_Well_it_s_a_long_st|Well, it's a long story. Let's just say our man isn't the boldest when it comes to courting ladies. In fact he was often ridiculed merely at the attempt to speak to them; this bride however was the first to pay him any attention. I can't allow my man to be humiliated, especially by the indolent louts inhabiting that ladies village! qstr_My_good_{reg59?lady |My good {reg59?lady lord}, I fully agree with you, but you see, we need more hands to help during the harvest time. It ain't easy to work the fields and take care of the cattle. How could we possibly have more help if my man isn't married? And to be honest, men do behave when they have a wife and kids to take care of. qstr_Ah_my_{reg59?lady l|Ah, my {reg59?lady lord} gives excellent advice! Unfortunately, it is impossible to follow. Pity, isn't it? You see, if our man were to go and kidnap this women, your poor humble servant will most assuredly lose his head, and something tells me that is not the outcome my head and I desire. qstr_My_{reg59?lady lord}|My {reg59?lady lord} seems somewhat hesitant about this situation. I can assure you the solution I propose is quite common nowadays among us common folk. {reg59?Her His} Highness shouldn't put too much thought and contemplation into the everyday events of lowly folks like us. Your help will undoubtedly be appreciated. qstr_Yes_my_lord_a_warr|Yes, my lord, a warrior like you probably spends a lot more time with his mates than he desires, but if you can help us with this delicate problem, I promise you, one day, when you are tired of all the head-bashing and ready to retire, you can always come back here. We'll get you a nice woman to warm your old, achy bones at night. qstr_You_re_absolutely_ri|You're absolutely right, {reg59?my lady my lord}. However men need women to keep them focused on doing things that are pleasing to God. And that is exactly what I'm trying to accomplish - making sure my man follow God's path. I hope you would find it rewarding to help this poor soul to fulfill God's will. qstr_You_re_absolutely_rig|You're absolutely right, {reg59?my lady my lord}. However men need women to keep them focused on doing things that are pleasing to the Gods. And that is exactly what I'm trying to accomplish - making sure my man follows {reg4?{s7} Odin}'s path. I hope you would find it rewarding to help this poor soul to fulfill the Gods will. qstr_Yes_{reg59?my_lady |Yes, {reg59?my lady my lord}, this will indeed be an adventure of a lifetime for you. Who knows? Maybe it will be so much to your liking that you can turn it into a profitable business. Returning runaway brides for coin... no doubt a profitable business model. qstr_Glad_to_hear_that_o|Glad to hear that, oh most valorous one! Perhaps we should discuss this matter in more detail... qstr_My_dear_{reg59?lady |My dear {reg59?lady lord}, I would be happy to pay you {reg25} coins. qstr_My_dear_{reg59?lady l|My dear {reg59?lady lord}, I am only a poor villager, and can only offer you {reg25} coins. qstr_My_dear_{reg59?lady lo|My dear {reg59?lady lord}, I am only a poor villager. I can only offer you {reg25} coins. qstr_My_dear_{reg59?lady lor|My dear {reg59?lady lord}, you sound very persuasive. I would be happy to pay you {reg25} coins. qstr_My_dear_{reg59?lady lord|My dear {reg59?lady lord}, your persuasion and charisma are hard to resist. I would be delighted to pay you {reg25} coins. qstr_That_s_awful!_I_see_|That's awful! I see your problem, but I also promised my village I'd return you. qstr_Hmmm_as_a_fellow_wo|Hmmm, as a fellow woman I also know our place, it is with a husband qstr_He_shouldn_t_have_do|He shouldn't have done that, but this puts me in a difficult situation... qstr_Your_man_sounds_like_|Your man sounds like a beast, but trust in God to give the strength to endure. qstr_Its_a_shame_this_man|Its a shame this man doesn't know how to treat a women, go in peace. qstr_You_did_the_right_th|You did the right thing, I would not return either. qstr_Very_well_I_will_no|Very well, I will not force you, and I'll be sure his village knows why. qstr_What?!_I_will_castra|What?! I will castrate this man for whats he's done! qstr_There_has_been_a_bor|There has been a border incident {playername} from {s7} has kidnapped a woman from a prominent family in {s8}! There is a risk of war. qstr_After_killing_her_fa|After killing her father you've kidnapped the bride against her will. qstr_After_hearing_the_wo|After hearing the womens reasons for leaving you decided to let her go in peace. qstr_After_hearing_the_wom|After hearing the womens reasons for leaving you decided to let her go in peace and explain to your village why. qstr_After_hearing_the_wome|After hearing the womens reasons for leaving you decided to let her go in peace and confront the man in your village as to why. qstr_Hmmm_as_awful_as_th|Hmmm, as awful as that is, a women should know her place is with a husband qstr_Your_man_sounds_like_a|Your man sounds like a beast, but trust in God to give you the strength to endure. qstr_Very_well_I_will_not|Very well, I will not force you and I'll be sure his village knows why. qstr_I_see_your_problem_b|I see your problem, but you gave your word - please come with me. qstr_Hmmm_a_women_should|Hmmm, a women shouldn't break her word, I need you to follow me... qstr_I_understand_love_b|I understand love, but this puts me in a difficult situation... qstr_Your_love_sounds_won|Your love sounds wonderful, but God expects you to honor your word. qstr_Love_is_love_I_will|Love is love, I will not interfere. qstr_You_should_follow_yo|You should follow your heart, good luck to you lady. qstr_I_envy_you._Go_in_pe|I envy you. Go in peace and I'll sing at your ceremony qstr_I_would_never_break_|I would never break the bonds of love... Go in peace! qstr_Fear_is_a_problem_b|Fear is a problem, but you made a promise to my village. qstr_I_believe_the_fear_w|I believe the fear will pass once you're in the arms of your husband qstr_Fear_is_a_strong_mot|Fear is a strong motivator, but perhaps I can help you... qstr_You_must_trust_your_|You must trust your God to give courage in such things. qstr_Its_obvious_fear_wil|Its obvious fear will always consume your life. qstr_It_seems_I_was_wrong|It seems I was wrong to speak with such a silly girl - take care. qstr_Then_I_will_let_your|Then I will let your fear control you. qstr_Obviously_a_cowardly|Obviously a cowardly girl like you isn't worth my time. qstr_You_failed_to_convin|You failed to convince the women to join you. qstr_After_hearing_your_r|After hearing your reasons to return, the bride has joined your party, return her to {s6}. qstr_Rather_then_convince|Rather then convince the women to return to {s6} she has joined you instead. qstr_The_elder_of_the_villag|The elder of the village of {s3} asked you to bring them {reg5} packs of grain. qstr__Traditionally_a_time_to| Traditionally a time to donate food to the church. We already have much grain, chicken and bread for the offering, however some expensive fruit would allow our village to receive extra favor with the church. qstr_While_the_Pagans_drin|While the Pagans drink, dance and carry on foolishly, we Christians will give up such carnal sins and go the day free of drink and meat, instead dining on simple nuts and fruits. qstr_Village _{s3}|Village {s3} qstr_Given_on _{s60}|Given on {s60} qstr_The_elder_of_the_village|The elder of the village {s3} asked you to bring {reg5} items of {s6} back to the village for an upcoming festival. qstr_The_elder_of_the_village_|The elder of the village of {s13} asked you to train {reg5} peasants to fight against local bandits. qstr_The_elder_of_the_village_o|The elder of the village of {s3} asked you to bring them {reg5} heads of cattle. qstr_Sorry_I_m_busy_loadi|Sorry I'm busy loading my carts, the foremen is over there. qstr_Bugger_off_stranger.|Bugger off stranger. Can't you see I am busy with my work? qstr_The_capital|The capital qstr_I_do_hope_me_and_my_|I do hope me and my cargo makes it safely to {s6}. qstr_{s16}_and_{s15}|{s16} and {s15} qstr_{s33}_lost_1_point_o|{s33} lost 1 point of leadership qstr_{s33}_lost_1_point_of|{s33} lost 1 point of charisma qstr_{s33}_didn_t_suffer_|{s33} didn't suffer any permanent injuries qstr_{s33}_lost_1_point_of_|{s33} lost 1 point of charisma agility qstr_{s33}_lost_1_point_of_a|{s33} lost 1 point of agility qstr_I_can_smell_a_fat_pu|I can smell a fat purse a mile away. Methinks yours could do with some lightening, eh? qstr_Why_it_be_another_t|Why, it be another traveller, chance met upon the road! I should warn you, country here's a mite dangerous for a good {fellow/woman} like you. But for a small donation my boys and I'll make sure you get rightways to your destination, eh? qstr_Well_well_look_at_t|Well well, look at this! You'd best start coughing up some silver, friend, or me and my boys'll have to break you. qstr_There_s_a_toll_for_p|There's a toll for passin' through this land, payable to us, so if you don't mind we'll just be collectin' our due from your purse... qstr_Another_fool_come_to|Another fool come to throw {reg59?him her}self on my weapon, eh? Fine, let's fight! qstr_We_re_not_afraid_of_|We're not afraid of you, {reg59?wench sirrah}. Time to bust some heads! qstr_That_was_a_mistake._|That was a mistake. Now I'm going to have to make your death long and painful. qstr_Brave_words._Let_s_s|Brave words. Let's see you back them up with deeds, cur! qstr_Conanus_is_finally_d|Conanus is finally dead! You should talk to Arthur so the world knows why.' qstr_Your_God_is_for_wimps_an|Your God is for wimps and weaklings! In the caves of Hades the ferryman is waiting for me! qstr_Your_God_is_for_wimps_and|Your God is for wimps and weaklings! Across the bridge to Neorxnawang Odin's waiting for me! qstr_I_ve_been_pondering_t|I've been pondering the Christian religion for a while now. Perhaps it's time for me to experience fully what it means to be a true Christian. However, I can hardly be baptized while wearing chains! qstr_I_ve_always_felt_Chri|I've always felt Christianity was to my liking, especially the forgiving part. Yes, {playername}, I'm a true Christian now. As soon as I am able to move around freely, I will pay a visit to one of the monasteries and will pray hard for my sins to be forgiven. Now, let me go, so I can fulfill the will of the mighty Christian God! qstr_I_see_no_reason_even|I see no reason even to discuss things like that with someone like you! qstr_Your_Zeus_knows_noth|Your Zeus knows nothing more but how to force people to kill themselves. I will remain a Christian! qstr_Your_Anu_knows_nothi|Your Anu knows nothing more but how to force people to kill themselves. I will remain a Christian! qstr_Your_Taranis_and_Tou|Your Taranis and Toutates knows nothing more but how to force people to kill themselves. I will remain a Christian! qstr_Your_Odin_knows_noth|Your Odin knows nothing more but how to force people to kill themselves. I will remain a Christian! qstr_I_ve_been_pondering_th|I've been pondering this Christian religion for a while now. It's definitely NOT to my liking! Too much time is spent bending your knees instead of swinging an axe. As of this moment, I renounce Christianity and return to the true gods of Zeus, Venus and Minerva! qstr_I_ve_been_pondering_thi|I've been pondering this Christian religion for a while now. It's definitely NOT to my liking! Too much time is spent bending your knees instead of swinging an axe. As of this moment, I renounce Christianity and return to the true gods of Anu, Dagda and Oingus! qstr_I_ve_been_pondering_this|I've been pondering this Christian religion for a while now. It's definitely NOT to my liking! Too much time is spent bending your knees instead of swinging an axe. As of this moment, I renounce Christianity and return to the true gods of Taranis, Belenos and Toutates! qstr_I_ve_been_pondering_this_|I've been pondering this Christian religion for a while now. It's definitely NOT to my liking! Too much time is spent bending your knees instead of swinging an axe. As of this moment, I renounce Christianity and return to the true gods of Odin, Thor and Freya! qstr_I_ve_been_pondering_this_C|I've been pondering this Christian religion for a while now. It's definitely NOT to my liking! I still remember our old gods, Zeus, Venus and Minerva. Christianity does nothing but make men wimps and weaklings, I am definitely better than that. As of this moment, I'm no longer Christian! qstr_I_ve_been_pondering_this_Ch|I've been pondering this Christian religion for a while now. It's definitely NOT to my liking! I still remember our old gods, Anu, Dagda and Oingus. Christianity does nothing but make men wimps and weaklings, I am definitely better than that. As of this moment, I'm no longer Christian! qstr_I_ve_been_pondering_this_Chr|I've been pondering this Christian religion for a while now. It's definitely NOT to my liking! I still remember our old gods, Taranis, Belenos and Toutates. Christianity does nothing but make men wimps and weaklings, I am definitely better than that. As of this moment, I'm no longer Christian! qstr_I_ve_been_pondering_this_Chri|I've been pondering this Christian religion for a while now. It's definitely NOT to my liking! I still still remember our old gods, Odin, Thor and Freya. Christianity does nothing but make men wimps and weaklings, I am definitely better than that. As of this moment, I'm no longer Christian! qstr_I_see_no_reason_to_e|I see no reason to even discuss things like that with someone like you! qstr_Plain|Plain qstr_Please_note_that_thi|Please note that this refinement makes the weapon cause more damage but also makes it slower. qstr_A_{s5}?_Well..._Yes|A {s5}? Well... Yes, I suppose it is. What a strange thing to ask. qstr_Eh?_No_it_most_cert|Eh? No, it most certainly is not a {s5}. I'd start questioning my eyesight if I were you. qstr_Yes_they_say_it_was_|Yes they say it was close to here actually, but lost to floods. Sometimes we find old items and coins washed up on shore qstr_Yes_it_sank_under_f|Yes, it sank under flood waters many years ago, I've heard stories that sometimes local fishermen will catch old items in their nets. qstr_This_is_the_{reg4?to|This is the {reg4?town village} of {s5}, {reg59?madam sir}. qstr_{s6}_Our_{reg4?town |{s6} Our {reg4?town village} and the surrounding lands belong to you of course, my {reg59?lady lord}. qstr_{s6}_Our_{reg4?town v|{s6} Our {reg4?town village} and the surrounding lands belong to {s7} of {s8}. qstr_{s3}_and_{s5}|{s3} and {s5} qstr_{reg20?We_mostly_pro|{reg20?We mostly produce {s5} here We don't produce much here these days}. If you would like to learn more, you can speak with our {reg4?guildmaster village elder}. He is nearby, right over there. qstr_vWaveInfo|vWaveInfo qstr_vWaveOrigin|vWaveOrigin qstr_vWindDirection|vWindDirection qstr_You_got_keys_to_the_|You got keys to the dungeon. qstr_You_ran_from_the_gho|You ran from the ghost like a coward! You'll have to try again later. qstr_You_killed_the_ghost|You killed the ghost qstr_You_are_exhausted._Y|You are exhausted. You inflict only half damage, and you can't run. qstr_You_take_1_damage_fr|You take 1 damage from blood loss. qstr_You_have_received_{r|You have received {reg5} critical damage to your head and will lose vision very soon! qstr_You_have_received_{re|You have received {reg5} critical damage to your body! qstr_You_have_caused_{reg|You have caused {reg5} critical extra damage! qstr_You_have_caused_{reg5|You have caused {reg5} critical damage to your enemy from behind! qstr_You_have_received_{reg|You have received {reg5} critical damage from behind! qstr_You_suffer_a_serious|You suffer a serious injury to your face. (-1 charisma) qstr_You_suffer_a_serious_|You suffer a serious injury to one of your limbs. (-1 agility) qstr_You_suffer_a_serious_i|You suffer a serious injury to your body. (-1 strength) qstr_You_don_t_have_your_|You don't have your horn equipped! qstr_You_ve_already_used_|You've already used your special trait today! qstr_Speed_100%|Speed 100% qstr_Speed_400%|Speed 400% qstr_Speed_0_for_AI_agent|Speed 0 for AI agents qstr_{s33}_changes_weapon|{s33} changes weapons qstr_We_lost_a_quarter_of|We lost a quarter of our troops in a very short time. The hearts of our troops are filled with fear. qstr_Half_of_our_army_has|Half of our army has fallen within a very short time. The troops panic! qstr_The_enemy_lost_a_qua|The enemy lost a quarter of his troops in a very short time. The hearts of his troops are filled with fear. qstr_Half_of_the_enemy_ar|Half of the enemy army has fallen within a very short time. His troops panic. qstr_You_fall_and_your_tr|You fall and your troops panic! qstr_Our_side_lost_a_lead|Our side lost a leader. Our troops panic! qstr_The_enemy_lost_a_lea|The enemy lost a leader. Their troops panic! qstr_You_call_your_horse.|You call your horse... qstr_Merlin_has_summoned_|Merlin has summoned his fire staff! qstr_Your_witches_are_cas|Your witches are casting their weather spells! qstr_Your_witches_have_ch|Your witches have changed the weather to slow your enemies! qstr_You_killed_Saint_Pad|You killed Saint Padarn and stole his coat qstr__{reg3}| {reg3} qstr_You_have_fallen.__Pr|You have fallen. (Press tab key to leave) qstr_Scout_report _We_ve_|Scout report We've reached an ancient monument -- rows of stones -- but the real obstacle is the enemy lined up beyond the brook.^^You reply Rows of stones, you say? Let us make them tombstones for the enemy, then! qstr_Scout_report _While_|Scout report While resting near your lair, the scout points you What is that in the trees up ahead? Evil lurks here. qstr_While_exploring_an_a|While exploring an abandoned Roman fort, the scout informs you Commander, we cannot linger here much longer. The enemy is spotted behind the hill. What are your orders? qstr_Stretched_out_before|Stretched out before you as far as the eye can see stand the remains of a once great wall. The enemy has taken up position just on the other side.^^A witty person next to you mutters Let's hope it will protect us better than it did the Romans. qstr_The_scout_returns_an|The scout returns and informs you, 'The enemy camp is spotted behind a thick swamp, it will not be an easy victory. qstr_The_scout_returns_and|The scout returns and informs you, 'The enemy is spotted behind the village. The villagers have fled the fields and sought safety in one of the houses. They know all too well the horrors of war.'^^'As do we... As do we...' you find yourself mumbling. qstr_Camera_follow_terrai|Camera follow terrain mode ON. qstr_Camera_follow_terrain|Camera follow terrain mode OFF. qstr_Camera_rotate_before|Camera rotate before pan ON. qstr_Camera_rotate_before_|Camera rotate before pan OFF. qstr_{s0}^^A_Battle_Comma|{s0}^^A Battle Command Display is often available by pressing the {s1} key. qstr_Strategy_Camera|Strategy Camera qstr_Tactical_Controls|Tactical Controls qstr_Death_Camera|Death Camera qstr_Division_Placement|Division Placement qstr_Complex_Formations|Complex Formations qstr_Formations_turned_OF|Formations turned OFF in options menu qstr_Division_{reg1}_{s2}|Division {reg1} {s2} goes to its memorized position... qstr_Division_{reg1}_{s2}_|Division {reg1} {s2} forms line (memorized). qstr_Division_{reg1}_{s2}_f|Division {reg1} {s2} forms {reg0} lines (memorized). qstr_ENEMY_LORD_FOUND!|ENEMY LORD FOUND! qstr_{s1}_is_shouting_out|{s1} is shouting out his war cry! qstr_ENEMY_LORD_TRAIT_ACT|ENEMY LORD TRAIT ACTIVATED! qstr_Spawned_{s13}|Spawned {s13} qstr_Hooded_Man|Hooded Man qstr_You_must_stay_behind|You must stay behind the line on the ground! Point is not counted. qstr_Tutorial|Tutorial qstr_Calculating_value_of|Calculating value of original items! qstr_vTimer|vTimer qstr_Ships|Ships qstr_You_can_give_the_com|You can give the command to row forward, fast forward, backwards, or stay. The up and down arrow keys switch between these commands.^You can also give the command to go straight, starboard, hard starboard, port or hard port. The left and right arrow keys switch between these commands.^Current commands are represented by arrows around the representation of your ship in the upper right corner.^Press Enter to set the sail and backspace to get a wide view of the scene. qstr_Ship_Control|Ship Control qstr_Someone_wants_to_tal|Someone wants to talk to you. Find {s4} in the camp. qstr_Camp_Conversation|Camp Conversation qstr_All_around_you_unfol|All around you unfolds God's world, Ora et Labora, where men wear the habit. They are busy with their work, stopping only to eat, sleep or pray. qstr_Your_mission_is_to_a|Your mission is to ambush the enemy when they come for water supplies. If you feel lost at some point, press the K key to remember these goals. qstr_This_is_the_home_of_|This is the home of the old gods. You can recite old verses, compose songs or make sacrifices to please the gods. If you're lucky, the gods may hear you and grant your wish. qstr_You_can_click___T___|You can click ' T ' to toggle creeping. qstr_Do_you_want_to_stop_|Do you want to stop your work and give up your pay? qstr_Your_own_life_seems_|Your own life seems not so bad, now that you see these poor wretches working themselves into an early grave just for the bread to survive. qstr_The_rattle_of_spikes|The rattle of spikes on stone is deafening. Below, you can see people working hard under the command of a foreman. qstr_The_rattle_of_spikes_|The rattle of spikes on the stone is deafening. Below, you can see people working hard under the command of a foreman. qstr_Goal _Look_through_t|Goal Look through the Roman ruins your mother used to visit' qstr_Inside_the_chest_you|Inside the chest you find some old ragged armor... and a note from your mother!' qstr_Some_say_these_ruins|Some say these ruins hold ghosts...and bandits. qstr_You_killed_{s6}!!|You killed {s6}!! qstr_You_failed_to_get_th|You failed to get the information, with {s6} dead on the floor - exhausted you pass out beside his body.' qstr_You_failed_to_get_the|You failed to get the information, and pass out from the mead.' qstr_You_pay_the_man_for_|You pay the man for the information, then pass out from the mead.' qstr_You_ve_managed_to_Ki|You've managed to Kill the Bastard Conanus, but you still need to get out of town safely!' qstr_You_killed_an_assass|You killed an assassin!! qstr_You_ve_killed_an_ass|You've killed an assassin sent to end you!' qstr_Everybody_to_arms!_t|Everybody to arms! to arms! qstr_Monastery|Monastery qstr_church_bells|church bells qstr_Temple|Temple qstr_horn|horn
https://w.atwiki.jp/m_shige1979/pages/624.html
初期設定 ダウンロード MySQLのサイトより「ZIP(Windows ZIP Archive)」パッケージをダウンロードする ※(mysql-noinstall-N.N.N-winNN.zip) インストール Zipファイルを解凍する C \ cd mysql-5.1.48-win32 C \mysql-5.1.48-win32 dir C \mysql-5.1.48-win32 のディレクトリ 2010/06/30 21 43 DIR . 2010/06/30 21 43 DIR .. 2010/06/30 21 40 DIR bin 2010/06/04 19 24 17,987 COPYING 2010/06/30 21 40 DIR data 2010/06/30 21 40 DIR Docs 2010/06/30 21 40 DIR Embedded 2010/06/04 19 24 5,139 EXCEPTIONS-CLIENT 2010/06/30 21 40 DIR include 2010/06/30 21 40 DIR lib 2010/06/04 19 24 4,907 my-huge.ini 2010/06/04 19 24 20,646 my-innodb-heavy-4G.ini 2010/06/04 19 24 4,881 my-large.ini 2010/06/04 19 24 4,890 my-medium.ini 2010/06/04 19 24 2,462 my-small.ini 2010/06/30 21 43 DIR mysql-test 2010/06/30 21 43 DIR scripts 2010/06/30 21 43 DIR share 2010/06/30 21 43 DIR sql-bench 7 個のファイル 60,912 バイト 12 個のディレクトリ 33,924,079,616 バイトの空き領域 C \mysql-5.1.48-win32 インストールフォルダを用意して移動する C \mysql-5.1.48-win32 cd ../ C \ move mysql-5.1.48-win32 "c \Program Files\MySQL\MySQL5.1 1 個のディレクトリを移動しました。 C \ cd "c \Program Files\MySQL\MySQL5.1" c \Program Files\MySQL\MySQL5.1 dir c \Program Files\MySQL\MySQL5.1 のディレクトリ 2010/06/30 21 43 DIR . 2010/06/30 21 43 DIR .. 2010/06/30 21 40 DIR bin 2010/06/04 19 24 17,987 COPYING 2010/06/30 21 40 DIR data 2010/06/30 21 40 DIR Docs 2010/06/30 21 40 DIR Embedded 2010/06/04 19 24 5,139 EXCEPTIONS-CLIENT 2010/06/30 21 40 DIR include 2010/06/30 21 40 DIR lib 2010/06/04 19 24 4,907 my-huge.ini 2010/06/04 19 24 20,646 my-innodb-heavy-4G.ini 2010/06/04 19 24 4,881 my-large.ini 2010/06/04 19 24 4,890 my-medium.ini 2010/06/04 19 24 2,462 my-small.ini 2010/06/30 21 43 DIR mysql-test 2010/06/30 21 43 DIR scripts 2010/06/30 21 43 DIR share 2010/06/30 21 43 DIR sql-bench 7 個のファイル 60,912 バイト 12 個のディレクトリ 33,925,716,992 バイトの空き領域 c \Program Files\MySQL\MySQL5.1 インストールディレクトリのフォルダからデータディレクトリをコピーして用意 c \Program Files\MySQL\MySQL5.1 xcopy data "c \ProgramData\MySQL\data1" /E /I data\mysql\columns_priv.frm data\mysql\columns_priv.MYD data\mysql\columns_priv.MYI data\mysql\db.frm data\mysql\db.MYD data\mysql\db.MYI data\mysql\event.frm data\mysql\event.MYD data\mysql\event.MYI data\mysql\func.frm data\mysql\func.MYD data\mysql\func.MYI data\mysql\general_log.CSM data\mysql\general_log.CSV data\mysql\general_log.frm data\mysql\help_category.frm data\mysql\help_category.MYD data\mysql\help_category.MYI data\mysql\help_keyword.frm data\mysql\help_keyword.MYD data\mysql\help_keyword.MYI data\mysql\help_relation.frm data\mysql\help_relation.MYD data\mysql\help_relation.MYI data\mysql\help_topic.frm data\mysql\help_topic.MYD data\mysql\help_topic.MYI data\mysql\host.frm data\mysql\host.MYD data\mysql\host.MYI data\mysql\ndb_binlog_index.frm data\mysql\ndb_binlog_index.MYD data\mysql\ndb_binlog_index.MYI data\mysql\plugin.frm data\mysql\plugin.MYD data\mysql\plugin.MYI data\mysql\proc.frm data\mysql\proc.MYD data\mysql\proc.MYI data\mysql\procs_priv.frm data\mysql\procs_priv.MYD data\mysql\procs_priv.MYI data\mysql\servers.frm data\mysql\servers.MYD data\mysql\servers.MYI data\mysql\slow_log.CSM data\mysql\slow_log.CSV data\mysql\slow_log.frm data\mysql\tables_priv.frm data\mysql\tables_priv.MYD data\mysql\tables_priv.MYI data\mysql\time_zone.frm data\mysql\time_zone.MYD data\mysql\time_zone.MYI data\mysql\time_zone_leap_second.frm data\mysql\time_zone_leap_second.MYD data\mysql\time_zone_leap_second.MYI data\mysql\time_zone_name.frm data\mysql\time_zone_name.MYD data\mysql\time_zone_name.MYI data\mysql\time_zone_transition.frm data\mysql\time_zone_transition.MYD data\mysql\time_zone_transition.MYI data\mysql\time_zone_transition_type.frm data\mysql\time_zone_transition_type.MYD data\mysql\time_zone_transition_type.MYI data\mysql\user.frm data\mysql\user.MYD data\mysql\user.MYI 69 個のファイルをコピーしました c \Program Files\MySQL\MySQL5.1 copy my-huge.ini C \ProgramData\MySQL\data1\my.ini 1 個のファイルをコピーしました。 c \Program Files\MySQL\MySQL5.1 設定ファイルを編集 [client] #password= your_password port= 3306 socket= /tmp/mysql.sock [mysqld] port= 3306 socket= /tmp/mysql.sock skip-locking key_buffer_size = 384M max_allowed_packet = 1M table_open_cache = 512 sort_buffer_size = 2M read_buffer_size = 2M read_rnd_buffer_size = 8M myisam_sort_buffer_size = 64M thread_cache_size = 8 query_cache_size = 32M # Try number of CPU s*2 for thread_concurrency thread_concurrency = 8 # Replication Master Server (default) # binary logging is required for replication log-bin=mysql-bin [mysqldump] quick max_allowed_packet = 16M [mysql] no-auto-rehash # Remove the next comment character if you are not familiar with SQL #safe-updates [myisamchk] key_buffer_size = 256M sort_buffer_size = 256M read_buffer = 2M write_buffer = 2M [mysqlhotcopy] interactive-timeout 起動 コマンドプロンプトより起動~別画面で終了されるまでのコンソール監視 c \ "C \Program Files\MySQL\MySQL5.1\bin\mysqld" --defaults-file="C \ProgramData\MySQL\data1\my.ini" --console 100630 23 12 22 [Warning] --skip-locking is deprecated and will be removed in a future release. Please use --skip-external-locking instead. 100630 23 12 22 [Note] Plugin FEDERATED is disabled. InnoDB The first specified data file .\ibdata1 did not exist InnoDB a new database to be created! 100630 23 12 22 InnoDB Setting file .\ibdata1 size to 10 MB InnoDB Database physically writes the file full wait... 100630 23 12 23 InnoDB Log file .\ib_logfile0 did not exist new to be created InnoDB Setting log file .\ib_logfile0 size to 5 MB InnoDB Database physically writes the file full wait... 100630 23 12 23 InnoDB Log file .\ib_logfile1 did not exist new to be created InnoDB Setting log file .\ib_logfile1 size to 5 MB InnoDB Database physically writes the file full wait... InnoDB Doublewrite buffer not found creating new InnoDB Doublewrite buffer created InnoDB Creating foreign key constraint system tables InnoDB Foreign key constraint system tables created 100630 23 12 24 InnoDB Started; log sequence number 0 0 100630 23 12 33 [Note] Event Scheduler Loaded 0 events 100630 23 12 33 [Note] C \Program Files\MySQL\MySQL5.1\bin\mysqld ready for connections. Version 5.1.48-community-log socket port 3306 MySQL Community Server (GPL) 100630 23 14 26 [Note] C \Program Files\MySQL\MySQL5.1\bin\mysqld Normal shutdown 100630 23 14 26 [Note] Event Scheduler Purging the queue. 0 events 100630 23 14 26 InnoDB Starting shutdown... 100630 23 14 29 InnoDB Shutdown completed; log sequence number 0 44233 100630 23 14 29 [Note] C \Program Files\MySQL\MySQL5.1\bin\mysqld Shutdown complete c \ コマンドプロンプトより接続確認~終了まで C \ "C \Program Files\MySQL\MySQL5.1\bin\mysql" -u root --port=3306 Welcome to the MySQL monitor. Commands end with ; or \g. Your MySQL connection id is 1 Server version 5.1.48-community-log MySQL Community Server (GPL) Copyright (c) 2000, 2010, Oracle and/or its affiliates. All rights reserved. This software comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to modify and redistribute it under the GPL v2 license Type help; or \h for help. Type \c to clear the current input statement. mysql quit Bye C \ "C \Program Files\MySQL\MySQL5.1\bin\mysqladmin" -u root --port=3306 shutdown C \ サービスへ登録、開始/終了確認 c \ "C \Program Files\MySQL\MySQL5.1\bin\mysqld" --install-manual MySQL5_01 --defaults-file="C \ProgramData\MySQL\data1\my.ini" Service successfully installed. c \ net start MySQL5_01 MySQL5_01 サービスを開始します.. MySQL5_01 サービスは正常に開始されました。 c \ net stop MySQL5_01 MySQL5_01 サービスを停止中です.. MySQL5_01 サービスは正常に停止されました。 c \ サービスから削除 c \ "C \Program Files\MySQL\MySQL5.1\bin\mysqld" --remove MySQL5_01 Service successfully removed. c \ net start MySQL5_01 無効なサービス名です。 NET HELPMSG 2185 と入力すると、より詳しい説明が得られます。 c \ 環境変数設定 ※システムの「path」へMySQLのbinディレクトリまでのパスを設定する
https://w.atwiki.jp/pathofexile12/pages/108.html
詳説・特徴 ジェムレベルによる変化 入手方法 関連リンク Added Lightning Damage Support Lightning,Supportアイコン Lマナ倍率 130.0% 敵にヒットするスキルをサポートする。Lightningダメージを追加する。 クオリティ1%あたりSupported Skills deal 0.5% increased Lightning Damageサポートされたスキルが与えるLightningダメージが0.5%増加 Supported Skills have (1-21) to (8-402) added Lightning Damage日本語訳求む 詳説・特徴 ジェムレベルによる変化 +... レベル global_maximum_added_lightning_damage 1 8 18 1-8 2 10 21 1-10 3 13 25 1-13 4 17 31 1-18 5 21 37 1-24 6 25 43 2-31 7 29 49 2-41 8 33 55 3-52 9 37 61 4-67 10 40 66 4-80 11 43 70 5-95 12 46 75 6-112 13 49 79 7-133 14 52 84 8-156 15 55 88 10-184 16 58 93 11-216 17 61 97 13-253 18 64 102 16-295 19 67 106 18-345 20 70 111 21-402 21 72 114 23-445 22 74 114 26-492 23 76 114 29-543 24 78 114 32-600 25 80 114 35-663 26 82 114 38-731 27 84 114 42-807 28 86 114 47-889 29 88 114 52-980 30 90 114 57-1080 31 91 114 60-1133 32 92 114 63-1189 33 93 114 66-1248 34 94 114 69-1309 35 95 114 72-1373 36 96 114 76-1440 37 97 114 79-1510 38 98 114 83-1584 39 99 114 87-1661 40 100 114 92-1742